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  • Lemming
  • Member Since Aug 22nd, 2009

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Recent Comments:

Cataclysm mount changes {WoW}

Apr 17th 2010 9:45AM This is a good move. I don't really understand the argument for keeping 310% 'special'. The 'special' factor is the mount itself. the speed just means you have a longer wait at your destination while the rest of the group catches up, surely?

The speed helps everyone spend more time playing the game and less time travelling. If the speed helped in some combat-orientated way, I'd agree with the detractors. But it doesn't. It's just abou travelling at a speed imperceptable to anyone except the person riding it at the time.

How exactly are you getting your e-peen from that?

More Cataclysm change details for druids {WoW}

Apr 12th 2010 8:30AM Well you started your lengthy post with an incorrect statement. Druids are about *shifting* forms. Not sitting in one form. Arguably, all classes sit in one 'form'. This change means you will be shifting forms, and that's 100% a good move in my book.

Cataclysm Class Changes: Warlock analysis {WoW}

Apr 8th 2010 3:40PM Just curious, but why do people seem happy with the idea of a minor glyph for green fire? Shouldn't we be asking for green fire across the board as a permanent cosmetic change? I quite like the minor glyphs I have, thanks. And Warlocks 'fire-based' spell effects should have always been green.

Know Your Lore: Current Horde politics -- the Blood Elves, Page 2 {WoW}

Apr 3rd 2010 5:10PM Given that it is EXTREMELY UNLIKELY that people playing blood elves would have the rug swept under them and told they are no longer part of the Horde, I'd suggest the more sensible - BLood Elves will get a new reason to hate the alliance.

How about the fact the highborne they are letting into the Sunwell are joining the Nelfs again? (mages for nelfs in Cataclysm remember). Pretty sure they'd be pissed at the hypocracy of such a change of heart.

Know Your Lore: Current Horde politics - the Orcs, page 3 {WoW}

Mar 28th 2010 12:06PM Actually there is plenty of evidence to suggest the Orcs fought with each other quite a bit. There are no united-Orc cities on Draenor and never were. They are seperate clans and tribes.

That always suggest conflict of some kind even if there is occasional trade/bargaining between certain clans.

Know Your Lore: Current Horde politics - the Orcs, page 3 {WoW}

Mar 28th 2010 12:02PM I've always disagreed with the Thrall=good Garrosh=terrible vibe from the playerbase, despite this article bringing alot of good points to light.

Good stories do not revolve around idealistic grey-area characters like Thrall. They revolve around characters like Garrosh. Extreme though he is, he's also got depth and reason to be the way he is in an interesting way.

It's a good time to be an Orc, frankly.

Breakfast Topic: Preparing for the storm {WoW}

Mar 27th 2010 9:19AM I actually find the Argent Tournament dailies to be a great little money maker and you also get access to some more pets/mounts/tabards etc while you do them.

Breakfast Topic: Preparing for the storm {WoW}

Mar 27th 2010 8:30AM Stockpiling gold is not really a luxury I can't afford. There are just far to many things it gets spent on, on my main (who is also my achievement main).

I'm preparing by collecting heirlooms for the alts I'll make when the expansion hits, as well as keeping any interesting BoP gear they may find useful while I'm out questing.

I was doing the spritedarter q for my main (and that elusive loremaster of Kalimdor achievement) and an epic world drop shield turned up. That's a keeper for a Worgan warrior-tank! :D

Cataclysm: Stat and system changes for warlocks {WoW}

Mar 2nd 2010 11:58AM What do you expect from They create 20 new articles for every one piece of actual news. They get paid by the word I'm guessing.

Breakfast Topic: Who could be a new world boss in Cataclysm? {WoW}

Mar 1st 2010 9:24AM Personally, I think the way world-bosses work need to be changed before any new ones get added.

I'd like to see something a bit like WAR's public quests:

Have a message broadcast on /.local that the boss has been enganged so anyone in the zone can flock towards it and take part. Make them extra tough to kill to allow time for people to get interested and join the fun and have a a loot roll based on participation a top-3 prize once the boss is downed.

It should still take a raid-sized group to realistically take them down, of course. But some world bosses could be geared towards 25-man, 40-man etc...

Really, it needs to take the same kind of organisation as a city-raid but with a more free-for-all feeling for anyone in the immediate vicinity.