Dec 7th 2010 1:05PM Goal Set 1) Get my Priest to 85, and on her way to learning all inscription recipies. Continue to be completest about cooking with her. Be completest about Archeology. Get the 'salty' title on her. Continue raiding (Had 11/12 for ICC, and feel content with that. Would have been 12/12 if I hadn't had to take a month off due to computer problems). Obtain Loremaster.
Goal Set 2) Get my druid from level 45 to 85. Max out Alchemy on her. Obtain vial of Sands. Have her ready to raid as a backup toon.
Goal Set 3) Test out 80 warrior with leveling and instancing to see if tanking for Warriors has been made any more enjoyable since WotLK. Regardless level her to 85. Max out jewel crafting. Have her raid ready IF Warrior tanking is once more enjoyable. If it isn't then just use her as a jewel machine.
Goal Set 4) Level Worgen Rogue to 80. Get Raid ready. Rule DPS charts. Get her pretty clothes. Use her to RP.
Four and three may be switched around depending on what I feel like at the time. My priest will probably be my "alpha" toon for the duration of the expansion, with my druid firmly seated as my "beta" toon. I deeply, deeply hope though that warrior becomes fun again -- I remember loving the crap out of my gnome warrior during Vanilla and BC and I'd love to go back to tanking. The Run In And AoE Everything Forever style was actually making my carpal tunnel flare up, so I had to abandon my warrior for most of WotLK once she was 80. :(
Jan 19th 2010 11:56AM It'd be nice if they just brought up all the models to at least BC standard -- the Draenei and Bloodelves look a world better than the rest of the races.
Nov 10th 2009 12:54PM ...but perhaps not to the extent of BRD. I remember that place taking 5-6 hours for a full run at the appropriate level! -- It should have really been a winged instance.
I like the appearence of 'winged' instances, but, I think, myself, that more them need to be like Auchidoun and Scarlet Monestary, with a large variety of wings all close to each other in level and in physical space. It then gives the sense that it is indeed one big instance but you can break it up into digestible chunks.
(If you think about it, most of the level 60 instances were unofficially 'winged' due to their size. eg -- the Live and Dead sides of Strat, and the designation of UBRS and LBRS being thought of as basically different instances even though you went in through the same portal. Scholo was the only one not typically run in a 'winged' fashion -- but even that, in many runs, groups would only go to certain bosses and would skip, for instance, Janice.
Heck, even BRD was run in chunks depending on what your goal there was. Ony attunement? One portion. MC attunement? Another. Emperor? By goly, you might be able to tie this one in with an MC attunement run, but, not necessarily. And so on and so forth.)
Oct 7th 2009 5:28PM Dude, bring it on. I'm a dual specced disc/shadow priest and, when partially buffed up in 5 mans I very, very rarely have to drink as it is. When fully buffed up in raids I find myself with what seems like a bottomless mana pool. I mean, I'm just in a bunch of 200 purples and doing Naxx and stuff, but, I've easily tottered over the 800 regen out of combat line.
Mana management has not been a problem at all, for me at least, in Lich King*. I'd love for my haste to make everything better. Heck, it'd be a huge buff to holy priests -- perhaps even allowing them to get in more on the single-target-healing game.**
Also, with all our DoTs haste could very well make shadow priest damage esplode. I will admit, here I DO have a few mana issues, but they'r easily dealt with via shadowfiend and dispersion.
* As opposed to BC and especially Classic WoW. Does anyone remember Healing Rotations on classic raids? As long as we don't return to that point I'm fine with a bit more mana.
** I started out as holy, and went disc for raiding. I'd love to go back to holy, but, right now I'm needed for single target heals.
Aug 27th 2009 1:15PM But even you are looking at this from the perspective of yourself -- you're sad that you won't be able to share experiences with your friends or have the quests they're doing memorized by heart. However, let's be honest: New players are going to have a superior leveling experience than we did, with all the streamlining and redesigning of the more poorly constructed areas of the game.
For example, say bliz does away with Wailing Caverns, or completely revamps it. No, we won't know the instance perfectly any more, and new players won't be able to relate to our hilarious WC horror stories -- because they'll be in an instance designed NOT to be confusing and mazelike that takes an eternity to complete.
It's like saying "Man, my little brother/sister is going to miss out because my parents bought them a new car instead of forcing them to use my old clunker. I won't be able to teach them how to stick shift, and they won't relate to my story of the time the parking brake gave out and I rolled down a hill and into a dumpster."
With all this new content it would be a perfect time to bring friends in game. Roll up an alt and quest along side those new players, then you all can experience this stuff for the first time together and make new memories and new stories. You can still share an experience, however, that would mean playing with your friends instead of sitting elder-like on the pedestal of end-game and waiting for them to catch up to you.
Aug 27th 2009 12:50PM To be fair, they've given everyone at least a year's warning that this is going to happen.
As for the resolution of old quests, there is going to be an in game event heralding Cataclysm's launch. My guess is with that they'll start to phase out the old quests, and phase in new ones.
As for the loremaster achievements I'm pretty sure they'll let people keep the title and the colors, and make the old achievement a Feat of Strength, then add in a new loremaster achievement with new colors and a slightly different title. That seems along the lines of Blizzard's MO in the past, with stuff like this (Remember when they removed the PvP ranking system? You still got to keep your title and all rewards you'd earned up to that point. Remember when they replaced epic mounts? You were still given the option to keep your original, armorless white raptors.)
I'd recommend, if you want certain items, to make a WoW "Bucket List" and spend the next year filling it out.
Aug 27th 2009 12:41PM Nope. I've leveled, at this point, 6 toons 1-60. Considering all the alts over the years, I could do levels 1-30 in my sleep, regardless of faction. Levels 30-60 I could do while severely inebriated, again, regardless of faction.
Personally, I look forward to overlooked zones becoming important (Azshara anyone? And I hope that the Badlands get all purdiefied too.), and hopefully, for some of the more poorly designed instances to get the axe. There's a rash of poor instance designs all throughout the old world, and it comes as a huge relief to me that they've already hinted that Wailing Caverns is out the door, or at least is being redone. While they're at it... if they could nix/redo Black Fathom Depths*, Razor Fen Downs, Black Fathom Depths** and Uldaman I'd be a happy camper.
* Considering the nature of the expansion this is probably going to be redone, as it's one of the first encounters players get with twilight cultists, and elementals. It could be an important launching pad for the new storyline.
** Probably will also. But I feel that need to point out that this instance would be *really easy* to fix just by making it winged. It isn't a bad instance over all, just too big, and with too many ways to get from point A to point B. Chop it into three wings, and you've got your problem solved.
The same thing also needs to be done with Maraudon, mind you, but at least right now they provide separate instance portals to the various sides.
Aug 22nd 2009 7:02PM Mixed feelings about this:
It'll certainly be easier to get groups, and, if you coordinate it it sounds like you might be able to play with your friends on other servers. Group leaders will also have an incentive to make sure the group finishes the instance.
I can foresee a lot of drama over who gets to be group leader, or, everyone trying to lead groups if the rewards are nice. I can also see group leaders getting really bitchy if someone has to leave the group for whatever reason -- never mind that your spouse is lonesome, or your kid is crying, or that the instance is taking too long and you have a date to get to, or any one of a myriad of good reasons someone would have to leave a group.
Mind you, folks leave groups all the time for bad reasons too. But, giving incentives to JUST the leader isn't going to make other members want to stay more, it's just going to make certain leaders very pissy if someone "cheats" them out of their reward.
One group of people this really helps out are bad players. At endgame, unless they implement a way of keeping track of the bad players from other servers, there's less of a chance of these players getting blacklisted.
Maybe I'm weird, or mean or something, but in my endgame play I depend on blacklisting and whitelisting to help make sure my groups run well. If I run with a PuG and a player is especially good they go on the whitelist -- my friends list -- and if they're especially bad I pop them on my ignore list and never have to run with them again.
I really hope there is some way to do this cross server other than having a crazy good memory. I want to keep track of the good players vs the bad.
So far this is the only news Blizz has announced that's bugged me. I hate to QQ over this, but, I remember when battlegrounds went XR, and though the speed with which you could get a BG increased, a lot of the heart and soul of the PvP communities of various servers got drained. The quantity of BGs went up, but, IMO, the quality of BGs dropped a lot.
I don't want the same thing to happen to PvE.
(So far happy with everything else. Go go streamlining stats!)