Nov 4th 2011 3:11PM I keep seeing people saying that the culprit was BC to Wrath well there was a smaller jump between BC to wrath and wrath to cata and even vanilla to BC(starting quest greens replaced high level raid gear out of the gate). The reason for the cata change was to bring healing to a more triage approach(if only at 4.1) as the base healing went up very little from 80 to 85 but mana costs skyrocketed so health as a consequence health had to skyrocket. An example of the item inflation is pre kara level tanking gear as a druid I had 22k health, in pre naxx(3.1) gear I had a little less than 30k health. In pre BWD gear I had 125k health 4x not 1.5x like in BC to Cata. Though this change was not across the board armor for example.
As for the squishing of stats I agree that suddenly having alot less health and doing alot less damage would be a large shock to most of the player base. Let's be honest only about 1% of the player base will even be aware of this post. A big part of playing an rpg is feeling as if you have grown more powerful as you progress thru the game. I must say squish would not bother me as I understand these are just numbers and don't have a real correlation to how powerful my character is but the percentage I have contributed to a raid or dungeon. Though most players I believe would not see it the same way, nerfs just suck even if it is only a perceived nerf.
Sep 8th 2011 1:32PM DAMMIT Adam Holisky I have to click peanut butter jelly time.... sniff i have no choice.
Aug 26th 2011 9:11AM Tanking can be alot of fun I don't necessarily think that you need to change the trinity Idea. But when you have 3 different dps hitting 3 different targets and only 1 of them are hitting the "skull". When you mark then call for CC and they sheep the skull. When you have dps running ahead and pulling mobs to "speed" up a run. Hell i had a healer run into the next room to pull mobs to me while we were killing a boss. I didn't know what happened till I saw him run ahead yelling GO GO GO GO as he ran into the next pack. It's not the roll its the troll(sorry about that) that make tanks not queue up. I know this is off topic but its the reason i queue up as frost and not blood anymore. Truly spikey, health just plummeted, missed a death strike or have to reapply diseases now I am dead disparity between DK's and every other tank.
Aug 25th 2011 3:03PM Casual raiding is what I enjoy tuning encounters to those that don't have the perfect raid make up or gear or skill level makes for a more fun laid back experience. I do agree that the way they did "hard modes" was best done in Ulduar where in it was some mechanic in the fight that made it a hard mode that just seemed to be the most dynamic and fun system. Toggling just seem well silly. As for gating it still exists, downing the penultimate boss of a particular patch is the new gating system for opening hard modes. BTW Yogg Saron I hated that boss did not find it fun at all...... as a healer at least.
Aug 25th 2011 11:21AM Yeah I didn't know what that shaking was. Freaked me out cause a train had derailed about 10+ years before that had some chemicals on it that had the area evacuated for. Not to mention a 4k gallon Oxygen tank right beside our building.
Aug 12th 2011 1:07PM My guess is that WOW will be around for 10 to 15 more years and that 6 to 7 of those will be supported fully by blizz that it will eventually just kinda sputter around for 7 to 8 years after that. Really it all depends on blizzard and how it adapts to newer MMOS that come out. Rift and their dynamic events was I think the 1st real innovation in an MMORPG that i have seen. If GW2 can pull off a persistent dynamic world that promotes community then it could have a real impact on how MMO IP's are perceived whether or not it is successful developers have to be interested. The reason WOW has been consistently at the top is that they are not afraid to look at the game and allow it to evolve but also understand that you have to have content for end game that caters to elite players that will wipe on Ragnoros 500x and those of us that raid 2 to 4 hours a week, if at all, that have not even downed Bethil'lac. The biggest determining factor for WOW's life is the developer's culture. Blizzard as a company has 1 of the best in house cultures period. If they keep that then WOW may be around alot longer than seems to be possible.
Aug 11th 2011 12:04PM I have to say that of all the various models depicted in the game whether players, gear, mobs, bosses, architecture, or what have you that Tauren flight form is my favorite of them all.
Aug 5th 2011 8:50AM We had a close call last nite on chimaeron mainly an alt new guildie run. He did his massacre and went immediately into phase 2 at 20% so he was 1 shotting everyone. Last 1 alive was a rogue he evasion tanked and got the last 100k with 1 health.
Jun 22nd 2011 9:35AM Wow a non moonkin article........ did ferals and trees get eclipse when i wasn't looking!!!!!!
Jun 8th 2011 3:15PM WOOT WOOT Undying in da hoose. Fun guild, good people, my happy place :D