Mar 22nd 2010 9:17AM Levels are simply a gameplay mechanic, but what I think you might be grasping at is the timeline of the game. The generally accepted thing is that the latest content = now and everything else has happened - So say you started on an RP realm today, Wrathgate etc has already happened, even if you haven't gotten there on your character. It solves a lot of issues, and just for the record we're in the third year of storylines (Van > TBC was 1 year, TBC to WotLK was another, it's assumed WotLK > Cat will simply be one more).
As for character ages, generally that's something you decide yourself, but the source books for the pen & paper roleplaying game (type age into WoW Wiki for a table) generally give you a good idea of what sort of ages you'd be looking at.
Mar 12th 2010 6:23PM I have to disagree but also agree with the Mamas on this.
The healers, evidently, are a problem. But the guild leadership are also a problem in this situation if they're not going to do anything about it. The officers and guild master should take the concerns and look at why the guild isn't progressing. Are people happy? Are people getting frustrated? Who's dying the most? How are the healers coping? These are just some questions they need to ask themselves.
Yes, raiding should be about fun primarily, but it is *not* fun when you're being overworked because people aren't able to play their class properly or can't be bothered doing so. ICC is the top raid at the moment, and everyone has to do their bit.
Feb 23rd 2010 10:39AM Behaving like I did on The Sha'tar EU, alienating myself from most of the server and (partially as a consequence) getting bored to death of the game. Um, not roleplaying enough but being very up-myself about how it was done on the server...
I also regret how long it took me to hit level 70 in TBC and also how long it took me to learn to play my Warlock. I think I'd have been much happier if I'd learnt sooner and didn't abandon her. I never focused on professions so they got left behind and forgotten, and are now going to require a lot of effort to sort out.
Missing Naxxramas and the chance to get a ZA bear, not doing everything in the holidays and so forth.
Also faction changing my paladin to a Blood Elf. If/when I come back she's going straight back to being a Dwarf.
When/If I come back during Cataclysm I think my playstyle and behaviour is going to be a lot different. I wasted a lot of time when I was playing the game (I mean a lot of time), and I think I would enjoy the game a lot more if I sorted my playstyle and habits out. Maybe not go back to raiding straight away, but certainly try to raid before the first content patch hits (4.1 I'd assume)
Feb 17th 2010 4:32PM Well, 'cos I played during TBC a lot of the quests I have in quest logs relate to places like Karazhan or Shadowmoon Valley (Before I quit, or should I say "started my extended break"?) where I never finished them. I was barely raiding by the time Wrath hit (I think I had maybe a piece of T6 if I was lucky - if not I was in the Epic stuff from Scourge Invasion #2) so I never really got to do any of the Kara quests, let alone places like Naxx40 - One of my biggest regrets now within WoW.
Whilst I was one of those people who were "Naxx is gone, get over it", I started to come around to the fact that Naxxramas 40 is the pinnacle of raid designs. From everything I've heard, Naxx40 would still pose a challenge to a lot of level 80 characters. I felt more disappointed when I realised that I really liked Paladin T3 and I'm now left unable to acquire it for my pally, and that a lot of good roleplay items are gone.
Blizzard really did make a mess of removing content, IMHO. They seemed to cut the areas or the NPCs but they left the quests in the game as well as (sometimes) the items. Bit of a half-arsed job if you ask me.
Jan 5th 2010 6:50AM 1, Yes.
And I swear I keep hearing the "thud" from the dungeon finder/BG tool at various points, even when not using them.
Jan 1st 2010 1:31PM But T9 is srs bsns!
I'm sure the next Arena season will start with wing 2/3 of ICC. Apart from the gear upgrades, it's now past holidays, so it's a good time to start it.
Dec 29th 2009 12:11PM I agree with Tomah, despite having no Vanilla experience.
Twin Emperors are the pinnacle of well designed fights in WoW, IMHO. They require people to pay attention, they require co-ordination, and they do require some skill - Even at 80. From what I've heard of C'thun, it wasn't a well designed encounter (done it at 80), and it suffered for it. People say the days of 40 raids were good, but I disagree. I find 25 mans bad enough for co-ordination and 'balance'.
On topic though: I really like some of those unused models.
Dec 29th 2009 11:45AM Yogg and C'thun both being weakened, perhaps?
But an interesting tidbit, and I'll try to despoiler it. Look up the quest text for the hand-ins for Malygos. There's something interesting that the quest NPC says ;)
Dec 28th 2009 8:37PM I disagree, and quite strongly.
Whilst I've not played EVE, I have respect for CCP and how they've shaped EVE. They have created a world that's true, not one that's nice. Almost every MMO is basically handed to you on a silver platter: You die, nothing is lost. You never find yourself below no currency (i.e. no actual debt) and so forth.
EVE is brutal, just like real business. Companies can rise and fall overnight, and that's how EVE appears to work. If people are 'stupid' enough to fall for your scam, well, it's their problem. CCP rarely get involved because it's easy to cheat the system, and they could be taking ISK that belongs to someone else. In business (and often life) you can't just stomp your feet and your money is back. You have to make conscious, educated decisions - It's what EVE is about.Bullies and Thieves do get to do well in EVE, but that's no different to real life. You go into EVE knowing full well that everything can be lost, and if it happens, then you've little right to complain.
Kudos to the guy who pulled it off. He never exploited or cheated, he simply played the system for what it is.