Dec 22nd 2009 7:59PM I have a question, sort of.
I've never watched the Guild. I never intend to, either, so maybe I'm missing out on something. But really, why all the focus on it? Blah Blah Felicia Day Blah Blah Hot. She's not all that, you know. Plus the song? Ugh, made me rip my ears off.
I bet if she wasn't in it, it'd have half the audience it does now.
Dec 18th 2009 9:19PM I'm actually going to disagree with the Drama Mamas here, for once. And this is why:
When you take a DPS or two with subpar DPS, apart from causing your healer/tank to work harder, you're affecting a much wider group of players than you think. Let's say we have a mage with 1k DPS who's chain running heroics at a rate of 3 per hour, with a completely new group for each. If my group doesn't tell him he's poor and he needs to improve, then his poor DPS is going to affect the next group, then the next, then the next, and so forth.
What about when he's confident enough for a raid? His gear and/or spec could look good on paper, but in practise it's poor, and it affects the raid. If his DPS was 2-3k higher, it could lead to a much quicker kill and a lot less strain on the healers/tanks, and therefore a more pleasant experience for all.
Also, it affects his performance. I enjoy dailies/questing on my Destro Warlock far more than I do on my Holy Priest or Protection Warrior, simply because my DPS is that much higher. High DPS = Quick Kills = Quick Dailies/Quests = More gold/hour. One reason I started to favour my warlock simply was this - That I could get things done a lot quicker.
I noticed you said "Casuals". Ugh, please don't. It's adding fuel to the "Casual = Bad" fire, which is one which needs to be put out. You can have great "casual" players, and poor "casual" players. Turning up to a Frozen Halls HC in greens and doing 1k DPS isn't being casual, it's being a poor player full stop (or period for you US types). I am what you'd call a casual raider - I only go to raids when I feel like it, usually the odd few VoAs a month - and I tend to be near the top of the DPS meters.
Dec 11th 2009 8:40PM Have to agree with some comments here. I, personally, would not raid with the guy who wrote in to Drama Mamas. I agree with running the 5mans blind, I did that myself, although tactics were briefly explained before each fight. But I wouldn't dream of touching a raid without reading the tactics.
What the writer (this is my opinion) has to do is get a grip. He's isolating himself in a multiplayer game, and not respecting his guild mates. He would also be holding back the guild and its progression with his behaviour. The basic rule of raiding is you come geared, gemmed, enchanted, in a decent spec and you know what you're doing. It can be hard enough co-ordinating 10/25 people as it is, but when one of them isn't making the effort? No thanks.
He might be enjoying the game, but do the 9/24 other people in his raids enjoy his presence, knowing they may well be carrying someone? I doubt it. He's a liability to the progression of the raid and with his isolation, he's showing he's not in the spirit of the guild. I think he should take the advice given and find a new guild before he finds himself kicked.
Dec 10th 2009 4:10PM I agree with some of the comments I've seen - The DPS is as much to fault as the tank is. Luckily, I managed to get 2pc T9.232 today so I've got the shorter Taunt CD, but I shouldn't have to use it. I've been running a lot of random PuGs these past 2 days, and whilst my confidence in warrior tanking (and priest healing) has increased almost exponentially, I find mobs running around kinda devestating, especially if they're a melee mob I know I pulled. I feel like I've failed in my task, even if my taunts do nothing. There've been times when I've been running around (really need to keybind Intervene) trying to pull mobs off the DPS. Partially, it'll be my fault - I'll Thunder Clap a few seconds too late, I'll fluff up on something - But I get a bit "annoyed" with both myself and the other player (especially if they have Vigi) that I've lost aggro and they've got a Scourge eating their face.
It doesn't help that the current marking system is clumsy and sluggish (which I'll get an AddOn for I think), and that gear differences are so large. I've been tanking in mainly 200s (some 226s and stuff from ToC HC) and grouping with people in 232+.
Didn't know about the HoR kill order, but I do now. Will be using it in my HoR runs :)
Nov 23rd 2009 7:08AM Well, ToC normal (from my experience) isn't rocket science. But I don't agree with one point Matt made about Twins. He said 6 orbs in a second. That's 6 x 12k = Something we can't even bubble through IMHO. PW:S would drop in about 1 or 2 of those, leaving the tank to take at least 48k damage. If you're lucky and a renew/PoM/Flash Heal goes off, you *might* just save them, but that'd require a very, very, very lucky cast.
Nov 21st 2009 5:19PM Argent Tournament didn't involve instances, whereas IoQD and Wintergrasp do. The Argent Tournament is also a Sanctuary, and isn't known as a PvP hotspot. AFAIK, IoQD was a PvP fest on PvP realms.
Nov 18th 2009 11:23AM Agreed. What I think will be interesting is how older tier sets are handled. What I think Blizzard should do, just as a teaser, is release information on how (what we would call "key pieces of loot") will change. So, maybe T1, T5 and then bring it upto L80 loot, so we could put some sort of fact behind all this.
It's just something I'd like to see.
Nov 17th 2009 2:05PM Shaping up to be good, I'm just finding it hard to see which direction to read =\
Nov 13th 2009 8:56PM I'm in the "They should balance them seperately" group.
They could: Remove resilience, introduce PvP specs and keep arena.
They could: Remove resilience, remove PvP from specs (exempting stun reduction etc), introduce something I saw in a comment above - i.e. add a -20% damage debuff or something
They could: Keep resilience, keep PvP as it is, and continue with the QQ.
I think they're two completely different styles of gameplay, and they should be kept as seperate as possible.