Jul 1st 2008 3:56PM Balance druids and resto druids who refuse to wear cloth -- even when cloth gear is largely inferior stat-wise to the leather gear available -- are gimping themselves for no good reason, and therefore are poor players.
Dec 11th 2007 11:40AM I see a couple problems with this article.
Whirlwind is a warrior ability... I believe you meant Cyclone.
It's "innervate" not "innervation."
Also, I wouldn't say a warrior can multi-mob tank better than a druid can. Paladins are really the only class who can "AOE tank." I'd put warriors and druids on the same level as far as multimob tanking. Actually, I *might* say druids have a tad easier time due to swipe, but I certainly wouldn't say druids have the hardest time multi-mob tanking, as you insinuated in this article.
Now for my two cents... for anyone thinking of leveling a druid, please be advised that even if you want to be a healer, it's unnecessary to level as restoration spec. Some people say leveling feral is the easiest. I leveled balance with no problems, and I'd actually say leveling balance would be the best choice if you want to heal low level instances. You maintain a decent amount of soloability, and you can heal instances with no problems. My advice for people who want to be restoration specced at level 70 -- stay balance until level 64, and respec resto when you train lifebloom.
Oct 12th 2007 1:36PM What bothers me is, they didn't actually mention that you could use sweeping strikes in berserker. Am I correct that currently it is a battle stance only ability?
Sep 27th 2007 5:25AM I quote #6 - "And if a warrior wants to tank, spec to prot. I feel as if nothing is earned anymore in this damn game, free epics from arena,and now free protection spec for all warriors. "
This small change is hardly a "free protection spec for all warriors." And excuse me, but any dps warrior with half of a brain can tank non-heroics fine. And this, I believe, is the way it should be. I don't mind helping guildies in non heroic mechanar complete a few quests for their alts without having to drop tons of gold respeccing. Don't argue that I shouldn't be able to do this. Just don't.
Sep 27th 2007 4:50AM If they are going to increase the cooldown to three minutes, why the hell should they even bother to give it to anyone? It's going to be total crap after that. They better not do that. If they do, they need to change the game mechanics on boss fights like Nightbane (and before that, Nefarian) that give complete bias to warrior stance dance tanks. They've improved paladin and druid tanking tremendously, and now they are going to nerf (even further) their abilities to tank certain bosses due to lame fear mechanics. Seems like one step forward, two steps back to me.
Sep 19th 2007 10:57PM For the most part I have enjoyed the Big Red Kitty columns, but this one is absolutely horrible. Hunters are NOT suffering anymore. Properly geared/specced, they can do fantastic dps, and they can perform fantastic crowd control. Anybody who is anybody in the game knows this, and will bring a *good* hunter to a group/raid anyday.
They key word is *good* because hunters can be perceived as the "easymode leveling" class that just about anybody's toddler cousin can level up. But believe me, it's easy to tell a good hunter from a bad hunter, either from a simple inspect (Oh, shit, guys, he's wearing shammy gear, don't invite him), or on the first large pull of the instance (healer gets pwned by the hunter's trap target, and it's goodbye hunter).
Nobody is "nerfing your necessity" and as #27 put it, there never should be any instance (lower than a 25 man) that requires one of a particular class to be present. You never *need* a hunter, rogue, mage, etc. Sure those classes have the most straightforward forms of crowd control, so they makes things less complicated, but you don't actually *need* them to succeed.
Try playing a dps class with more complicated forms of crowd control, and then talk to me about people "nerfing necessities." Try being a fury warrior, balance druid, enhancement/elemental shaman, retribution paladin, or even a warlock to some extent (we have fear and succubus but they aren't as *easy* or *straightforward* as a simple sheep, trap or sap). These classes have a lot more difficulty finding groups (especially heroics) than hunters ever will. So stop whining and write about more intelligent stuff.
One of your first columns, the crash course in hunter CC, was fantastic, and it seems like you've been going downhill from there.
Jul 9th 2007 5:46PM That letter is so touching and heartbreaking at the same time. Imagine being the woman receiving that letter. As sad as she must have been, there must have been some comfort in knowing that he loved her until his very last breath.
Things like that make me contemplate why we are such a barbaric species that throughout the ages, war has been one of the leading mechanisms of solving political conflict? Such a tragedy, indeed!
May 13th 2007 6:00PM I really, really like this video. Thanks for posting it.
Feb 13th 2007 5:43PM To Melador:
Quit being a snob.
Guild Watch has always posted all submitted guild accomplishments, whether they were "hardcore first on a sever" or not.
Not everyone wants to plow through content with the speed of light. An accomplishment is an accomplishment whether you're the first or the 10,000th guild to do it. Doing it later than other people doesn't make it less important to the people who are involved.
Feb 8th 2007 3:45PM I think some people are misunderstanding the point. I don't think this thread is meant to tell hybrids that they are supposed to fill two roles at the same time. I think this is mostly about doing what is needed in emergencies.
This problem dates all the way back to grinding rep in AV in which a group wipes on a warmaster because warriors don't put on shields and tank them, priests don't pop out of shadowform and heal the ones who are tanking, druids don't pop out of feral or moonkin form, etc.
I remember the day when I saw a full resto druid in nothing but healing gear resorting to popping into bear form to save clothies from being two shotted by a whirlwinding warmaster.... only to die a few seconds later because the shadowpriest standing right next to him wouldn't drop shadow form for a second to keep him alive.
This problem has always existed, but it's rearing it's ugly head more obviously now that so many people are respeccing for dps for leveling purposes. When I encounter people who won't sacrifice their first place spot on the damage chart in order to keep the group from wiping, I kick them from the group and tell them to have fun soloing their way to 70.