Sep 9th 2010 11:20AM I've always felt like the faction system in WoW hasn't been utilized to it's full potential. I'd like the ability to pick factions (like the defias as just one example) and align with them instead of Stormwind as a human.
Aug 13th 2010 11:45PM I love this new model. It's like a return to the roots of Warcraft feel!
May 6th 2010 10:17AM I'm guessing those models they have labeled "Kobold" are actually the new Trogg model.
Apr 29th 2010 6:22PM This movie is never going to come out...
Mar 2nd 2010 11:33AM An instance based on the Fall of Stormwind would be epic!
Mar 1st 2010 7:42PM Your response seemed a tad abrasive Kylenne and I'm not sure that was necessary. I didn't say these changes were "wrong". Blizzard can do whatever they feel like. It's their game for crying out loud. I just said that they seem strange to me. This isn't merely based on D&D but the majority of Roleplaying games (table top, console, PC, online or offline) that I've played.
The entire idea behind "hit points" has always been that characters who are physically "tougher" should have more of them due to the fact that they can take more of a beating. If you're going to make it so that casters have the same HP as fighters and the like then why have stats at all? Just make every character use the same base template but with different abilities based on class. This of course starts making the game feel like a FPS... not a RPG.
I mean if every character is going to have the same amount of stamina (hp) why not give every character the same amount of intellect (mana pool) Oh yeah.. because that doesn't make any friggin sense.
Maybe once I see the new system in play it won't strike me as weird anymore but for now it does and quite frankly I'm allowed that opinion.
Mar 1st 2010 5:45PM While I like some of these changes... others seem silly to me. Maybe it's just because they deviate from the core of what I feel to be fairly standard with games of this genre. I'm not sure.
The idea of a caster having just as many hitpoints as a plate wearing warrior is ridiculous to me. A caster is typically someone with lower constitution & less strength who makes up for this through a more powerful mind. This is just hard for me to wrap my head around.
I also can't see the point of taking weapon skills out of the game. Sure as they are implemented now they are a joke. (Just grab a new weapon and swing at something for 20 minutes and you'll be close to maxed out.) This is bad because of poor implementation though. Removing it all together is also hard for me to wrap my brain around.
Now any class just picks up any of the weapons they can use and they're immediately awesome with it?
I would prefer a change where having a high degree of weapon skill actually meant something. As it is right now you just miss nonstop till you hit a percentage of your maximum available skill and then you hit pretty much the same from that point till you max it. Why not make it so maxing a skill actually gives you a more noticeable reward?
This just doesn't sit well with me.
Jan 12th 2010 1:02PM The art is nice but the writing needs serious love.
Sep 21st 2009 4:31PM I've truly enjoyed the fact that wow.com does regular machinima features but this one is horrible! No disrespect to the creator. I dabble in machinima myself so I know how much work goes into making one of these but man... to ruin an otherwise great piece of work with such emotionless voice acting is truly disappointing.