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  • Robare
  • Member Since Aug 27th, 2009

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Ghostcrawler explains stat changes in Mists of Pandaria {WoW}

Mar 2nd 2012 11:32AM Elemental Shaman are real? I thought they were just a myth.

I write about dragons on the internet, Dad {WoW}

Feb 13th 2012 4:06PM Ha I tried the whole sports league comparison myself when my mom would get upset that I wouldn't skip a raid night on a moments notice for some plans she made (I was raiding in a hardcore progression guild in sunwell at the time, trying to be the first to kill KJ on our server.) I don't think she ever really understood how I could really be that important to my raid team though. Once I showed some anger at her for belittling my commitment, and I am known for being nearly impossible to anger so that got her attention. After that she would tread more lightly, asking me from time to time if tonight was a "feud" night (she could never remember the term "raid" and always called them "feuds".

Shifting Perspectives: Are druid abilities getting a trim in Mists of Pandaria? {WoW}

Feb 11th 2012 11:16PM @Saeadame You are experiencing a mechanic known as "heartbeat resist." Basically the further your hit rating is from being capped, the greater a chance the mob has of breaking free from CC early. Imagine that CC "ticks" like a dot every so often and every tick checks your hit table and has a chance to get a resist in which case the CC breaks.

The Queue: Catnap {WoW}

Jan 29th 2012 7:10PM Well I was going to recommend but when I went to see if it was still around I found that the domain was apparently taken over by gold sellers. I guess tankspot and icy veins have rendered them obsolete.

The Queue: Why I welcome the Dragon Soul nerf and why you should, too {WoW}

Jan 19th 2012 2:03PM This is just the natural progression cycle of the game these days and it has been for some time now. It's not like BC where you could walk around in your Sunwell gear and literally have mobs of groupies following you around from the 90% (warning: made up statistic) of raiding guilds that were still stuck in the first tier of raiding. The game now ushers players of all skill levels and lifestyles into the current tier and awards them the same model of gear no matter what difficulty they wear. If you want to measure epeen, you have ranking of wowprogress showing where your guild stands on your server, gear just hasn't served that purpose in so long.

I used to raid hardcore with a guild that cleared sunwell in BC. I'll let you in on a secret. Yes those guilds have some amazing players. But an enormous amount of players have the potential to clear content like that if they only had no other restraints on their time and some people to teach them how to understand the game. That's how I was. I was terrible but I got a lucky shot to join an amazing guild and I learned how to play. I wasn't "carried" as I did rise quickly to the point that I could top the meters at times and fulfilled the roles given to me, but the difference was my availability and opportunity (and of course willingness to cooperate, but that's more a personal choice.) I just don't think that any of that, outside of the cooperativeness, is legitimate reason to get to see more content. The nerfs are a wonderful thing for the game and its playerbase and nothing blizzard does can ever change what you and your guild achieved.

Ready Check: What makes raiding fun? {WoW}

Jan 6th 2012 10:20PM What makes raiding fun? For myself I think that usually the people I do it with are the most important factor. TOC was ridiculously limited creatively and I still enjoyed every second I spent in that place with my tight-knit guild of skilled friends. However that is a factor that game design has little impact on. When I think of what raids were fun to me, I think of those that awed me visually, those that were truly engaging and felt natural to me.

Expansiveness seems to be a key element for me. Kara and BT really stand out to me as raids that I just got sucked into and I think BT would be high on most people's lists had it been more accessible when it was relevant. Ulduar never really got me too much, but that was a rough time in my Wow life so it didn't get a fair shot and i think had things gone better for me then that its size and scope would have thrilled me quite a bit too. Included into the expansiveness of which I speak is the way that the portions between bosses were handled and how they led to their respective bosses. It really did feel like you were exploring something. Sneaking in through the sewers of BT was such an awesome feeling. The transitions from one area to the next were generally gradual and made sense. And they took time and had their own character. Today's raids are like a machine built to power you through a rapid succession of loot rewarding events. Enter this part, kill a few trash packs intended to teach you about the upcoming boss, kill said boss, enter next room and kill the two trash mobs between you and the next boss, etc. It doesn't feel organic and natural to use some cliched touchy-feely terms. It doesn't feel real. I can't get immersed in it. I get that it was streamlined to increase accessibility, but just as LFD, LFR, bring the player not the class, and so many other convenience changes have, the experience, at least for me, has been very watered down and less engaging.

I guess I turned my response into a platform for QQing about the evolution of raiding and I am sorry if that was outside of the scope of what was being asked for here. I guess I don't think I could adequately describe what I think was fun in raids without contrasting it with what I think was not as fun.

Rotations vs. Priority Systems: The buttons you press {WoW}

Jan 6th 2012 12:56AM YES! John f*** Madden kitty rotation as shown on that chart was by far the most challenging/rewarding playstyle I have experienced in WoW. I remember the ICC days when you stacked arpen to the ceiling and if you managed to play that rotation perfectly (or as close to it as a mortal human could) you would come out of a fight at the top of the damage charts and feeling like a total beast. Such a sense of accomplishment. DPS contests on Saurfang against the combat rogue were especially fun. Also, tanking in kitty spec and kitty gear on festergut just to put out incredible dps with the buff when it wasn't your turn to get beat on (only with healers that could handle it of course!)

The Queue: In which Adam recently discovered The Big Bang Theory {WoW}

Dec 6th 2011 3:25PM Hmmm, maybe my server was somewhat unique in BC but for us you didn't hang out in Shatt except to get something done. You spent all of your time in IF. If you had a particular set of gear that you wore just to show off it was called your IF set as that is definately where you would be showing it off since that is where everyone was. Was it not like that on other servers? My GM at the time did try to take personal respomsibility for making IF the hangout spot (we were a highly ranked progression guild and top on our server so people did give us the groupie treatment) but I always assumed that he was just giving himself a little too much credit. Not sure what the situation was in Wrath though as I transferred servers to go back casual with good friends.

The Queue: In which Adam recently discovered The Big Bang Theory {WoW}

Dec 6th 2011 2:36PM Laugh track? You guys do realize that BBT is filmed before a live studio audience right? You can get tickets to go to it and participate. It doesn't even sound remotely like canned laughter. You can tell the difference because you will have random unique and crazy laughs that happen and there is actual interaction between the laughs and the more subtle jokes and such. In laugh track shows all of the laughter sounds the same at every point that they queue it.

As an aside, I personally also just discovered BBT a few weeks ago and find it to be incredibly clever and one of very few shows that can make me laugh out loud when i watch it alone. It pretty much makes fun of everyone, but really only celebrates the "nerd" or "geek" or whatever other label you want to put on it. Its the 21st century now and nerds/geeks pretty much rule society now, are we really so insecure that we can't laugh at some caricatures of ourselves?

The Care and Feeding of Warriors: Talents in Mists of Pandaria {WoW}

Dec 3rd 2011 3:12PM Every time we hit the X.0 patches there are complaints about class balance until the new expansion. The argument is always given that it's not a time to worry about balance and that we should be more concerned with seeing how our new mechanics work. This time around with several specs losing signature abilities to be regained at level 90 it seems it will be especially frustrating for those who still want to run some content that last week or two. That is, if things don't change. Perhaps not the biggest deal, but it is like being forced to take a vacation from what you like to do in the game (assuming you are severely gimped) and having to simply wait until you are even allowed to start leveling towards getting back to it.