May 19th 2008 8:51PM I have 10 70's (one of each class on alliance, and a horde shaman from the pre-TBC days) on the same server. If I had to, I suppose I could move the horde shaman to another server. But after that, I refuse to delete any of the remaining toons. If Blizzard wants to add another class beyond death knight without allowing more character slots, I would simply cancel. None of the 70's I have is expendable. All are raid capable with epic flying mounts. It's been a good run, but I would have no regrets leaving after 4+ years.
Jul 13th 2007 2:53PM What's the artist/song title of the track you used?
Thanks in advance.
Jun 25th 2007 5:18PM Found one potential replacement, but it will need some time to come up to speed..
Jun 18th 2007 9:32PM My comments are not to be construed as scientific by any means, but I feel compelled to throw my two cents in because I have some first hand experience with all nine classes. I have a level 70 of every class. I averaged a level a day, rotating between all nine, covering the same quests per nine day period. I think the builds make a huge difference in the rate of experience gain. My personal ranking would go something like this:
Hunter – Easiest to level. Whether I was using a marks or beastmaster, my hunter had an answer for everything.
Warlock – Second easiest to level. As affliction or Demonology, she was efficient. I’m not sure if it was the fact she was a cloth wearer or that resistances influence her ability to cc.. but I felt survivability was just a touch under that of the hunter.
Mage – Kill everything that gets in your way. In regular solo PvE, he was dominant. The only obstacles were the occasional high hp elite with guards.
Shaman – I levelled as enhancement and seldom had major mana issues. She was very self sufficient, with heals, cures for disease and poison. If something else bad was incoming, she was ready with a grounding totem. Non-elite adds played with the stoneclaw totem till I could get to them.
Rogue – My rogue had no trouble against single targets, rarely taking damage. Against two, she would pop evasion and blade flurry. So why the lower rating? Hate to say this, but nothing caused more wear and tear on me than the constant stunning and backstabbing. Carpal tunnel anyone?
Warrior – Warriors are personally my favorite class to play. Downtime eating food to replenish life was probably the only real limitation. Lack of good escape options was also sometimes annoying. But how could I pass up the chance to tank big bad dragons with a little gnome in pigtails?
Druid – My experience was primarily with a Balance / Resto druid, which seem to need more mana than I had. If I went on the offensive, I would have to sit and drink sooner than later. If I eased back on offense, the fights would go longer and I would have to heal afterward. Which would lead to drinking again.
Paladin – Holy / Ret paladin was tough to kill, but seem to take longer to kill things. Especially mobs that could heal.
Priest – Levelled a Disc / Holy priest, so that was probably what decreased the levelling rate. But it made it easier to be main healer for our instance runs.
So there you have it. If you spec to be a team player, you will probably level slower than a class that does not have to. I’m basing this on the fact that I saw, time and again, that on the days I played the bottom four classes on my list.. it took longer to ding that level. Ultimately, they all reached 70 around the same time. But the truth is, some of them “felt” like less work than others to get there.
May 11th 2007 3:22PM 70 Hunter
60 Shaman (Pre-BC, Horde)
40 Shaman (Currently levelling, Alliance)
My guildies call me the walking thottbot. I remind them it's not hard to remember things you've done 8+ times.
And no, WoW is not all I do.. have day job, gf, dj friday nights, skate, snowboard, etc. Just learned to be efficient at levelling.
Sep 6th 2006 3:42PM I spent about 11 months from release levelling one of each class to 60 on Silver Hand. Most of that was solo with the occasional instance with friends. I played them all fairly evenly, going up 2 levels at a time with constant rested bonus. With a couple exceptions, they all reached 60 in the span of two weeks. All have mounts and 300 tradeskills. Looking back, I could not have imagined doing it any other way. I enjoyed learning how each class handled the same encounters. Between them, I have probably completed 95% of the possible quests. I play much less these days, only going online to help out real life friends in need of another body. Nothing like having any class at your disposal to fill out a group. Only drawback now is deciding whether or not I ever want to devote that kind of time again to bring 9 toons up to 70.