Dec 31st 2011 3:32AM *takes candle*
Nov 18th 2011 3:35PM @GerardthePriest
"It's been said before: it would make it too easy for holy paladins to both DPS and heal."
That said, seriously, there isn't anything wrong with being able to fulfill two roles at once. Tanks can tank and dps at the same time, why shouldn't healers be able to heal and dps at the same time? Disc priests already can, in a manner of speaking.
Holy Paladins used to be able to - it was called the Shockadin spec and it was incredibly fun to play. Not because it was somehow OP, but because the gameplay was really flexible and engaging. Balancing my damage output with keeping people alive was super exhilarating. It felt like my Paladin really was wielding the Light to his fullest potential. Of course I can't do it anymore because of the spellpower scaling of Exorcism in 4.x, but back in the day it was right and good and I loved every moment of it.
In Cataclysm, way too many players have fallen into the trap of thinking that since so-called "Hybrid" classes can no longer properly fulfill their true roles as hybrid classes, they never should be able to. Blizzard has openly stated that they wish to see more actual uses for a class's ability to do two different things without completely sucking at either one. ( as evidenced by the Druid 5.0 talents )
Holy Paladins used to be the shining example of what it means to be a hybrid class, and while that playstyle is currently floating face-down somewhere off the coast of Northrend, its legacy remains and there are many many among us who would see it rise again to its former glory.
Nov 14th 2011 2:22PM @Drakkenfyre
Theoretically, you could still RP a Demon Hunter by simply removing your shirt and chestpiece - but your point stands, it would be nice to retain stats from high level items while not showing the item itself.
And you're right, the shirts in this game do look pretty good, it's a shame nobody ever sees them.
Nov 8th 2011 4:18PM Having played and loved Destro throughout the entirety of Wrath, I'd be happy if all they did to it in Pandaria were to just scrap ISF.
To me, ISF really doesn't feel like a necessary component of the Destro kit at this point in the game. We're balanced around the damage buff that we're expected to have up 100% of the time, and this wouldn't be so bad if the buff did something awesome, but as is it just boosts our damage by a flat percent.
When it gave haste, it was actually a little bit interesting because there was a tangible benefit from having the buff up ( your spells cast faster ) as opposed to the current model which has an abstract impact on our performance ( it only increases the numbers our spells hit for ). While in the end it accomplishes the same goal ( more buff uptime = more dps [or maybe the goal was "screw with Destro a bit, they're due for some frustration"] - hard to tell ), it doesn't -feel- like the buff is doing anything worthwhile, especially considering that we played perfectly fine without the mechanic in the first place. It doesn't make any sense from a gameplay standpoint, even less coming from the pre-ISF Destruction playstyle.
Pausing our rotation every so many seconds to cast a long, boring spell is not only dead boring ( because we're forced to stop being awesome whenever we need to reapply ISF ) but it also screws around with the rest of our rotation, making it quite frustrating at times - especially on the more complex fights with lots of other stuff going on that also screws with our rotation ( granted, boss fights are intended to screw with our rotations, but that's beside the point ).
The fact that we're balanced around it doesn't help either. I find it immensely irritating that I can't -not- periodically cast SF if I want to remain competitive. I'm essentially forced into playing a different spec because I don't enjoy the ISF mechanic.
But there's good news, too - the flat damage nature of the buff means removing ISF from would be a simple matter of buffing the numbers of our other Destro spells to compensate.
I'm sure I'm not the only one who feels that the current Destro model is too unnecessarily complex in its current state due to ISF. Whether or not they plan to remove ISF isn't a topic I've seen the blues mention recently, but it's definitely something that needs to be addressed.
Nov 8th 2011 3:28PM As one who plays both, I can tell you that while they may appear similar on the surface, their playstyles are vastly different.
It's like comparing bagels to donuts.
Nov 8th 2011 3:24PM It is not physically possible for a dwarf warlock to wear anything but a kilt.
Nov 7th 2011 12:27PM I really dislike DST. It's like suffering a mandatory bout of jetlag twice a year for no logical reason. My internal clock is still confused as I type this. Is it lunchtime yet? Yes? No? Maybe? o.0
Nov 3rd 2011 7:09PM My undead DK that I rolled for ICftB events: Cryptopher.
Nov 2nd 2011 4:57PM I might go so far as to add that the original intent of the talent system was to give players a way to customize their character and playstyle. Players don't currently have any real way to do that at endgame.
The new system addresses this issue by giving you choices that have a meaningful impact on your playstyle. It still needs balancing ( obviously ) but I think players will be much, much happier with the final, polished new talent system than they are with the current one. The advantages of the new system far outweigh the ( frankly groundless ) complaints that cookie-cutters will be more abundant than ever.
But think about it this way: When every boss has its own unique cookie-cutter build, can any build truly be called cookie-cutter anymore? Currently, everyone has a single talent build will work pretty much anywhere. Sure, you might have one for PvE and one for PvP, but do you ever, EVER have to swap a few points in a spec between boss fights or battlegrounds?
If suddenly you find yourself swapping all different tiers of talents for various different boss mechanics and battleground objectives, the problem of the cookie-cutter build will be solved.
Aug 19th 2011 4:51PM I highly doubt many people would want to zone into an instance where they have to be a cow for thirty minutes. Or a clay dwarf for that matter.
Night Elves, on the other hand, are about as cool as things get. Heck, I'd pay gold to be a Night Elf Warlock.