Mar 6th 2011 9:08PM It's true trying to chase around a boss instead of healing is bad, but we have quite a few instant casts now, and it doesn't hurt our healing one bit to be moving during them, coincidentally these are exactly the times you will be swinging away anyway, so it works out nicely. You have to be careful not to clip your casts with movement, but most bosses you can be a bit conservative about your movement anyway, as the tank can usually only move them so fast.
Mar 1st 2011 6:21PM Comment eaten by the internet...
Basically: 2P is terrible, itemization is terrible, but a near constant 540 spirit is pretty darn tempting.
I may just stick to all my nice hasty gear, because if this comes in 4.1 the gear is dated anyway.
Mar 1st 2011 6:13PM Hmm, not sure. The 2P is still pretty terrible (5% crit for
Feb 25th 2011 10:03AM As a healer, I would probably have to say rogues, because although they are pretty squishy, rogues seem to be the only class that consistently knows what their interrupt button does. I'm pretty much over-gearing heroics at this point, so CC is less important, but if nobody interrupts anything they can still be rather painful.
Feb 24th 2011 10:50AM My opinions on this game are very conflicted. On the one hand, I loved morrowind and oblivion (as well as fallout), and I'm sure this will have a lot of the same strengths but on other hand I remember what the oblivion press was like. Many of the things they really talked up were very exciting and in the end were some of the most disappointing things about the games. Radiant AI comes to mind in particular. I remember how much they talked about how much better then combat would be in oblivion, and granted it was superior to morrowind, but still not a particularly great system (stupid delay casted magic).
I really hope that this game has exciting combat, a cool magic system, and better AI, but I'm really trying not let them get my hopes up on these counts.
Jan 13th 2011 4:26PM Don't forget Turn Undead, although there are not nearly as many undead running around anymore.
Jan 11th 2011 10:05AM You missed a great joke about his Holy Power going up to 11 there.
Jan 10th 2011 3:19PM Yes, Crusader Strike costs 10% base mana (less if you take into account both seal of insight procs from both the actual attack, and the melee swings you can do because you are using instant casts), but this "rotation" means that every "rotation" I get a 3 holy power heal. The Crusader Strike isn't for efficiency, that is for throughput. Standing in melee all the time, while admittedly necessary for CS, is the part I actually mentioned was efficient. Although in complete terms of efficiency, 9% base mana is the third of the cost of a DL, LoD can heal for rather more than a DL at 3HP if used well, so it's mana EFFICIENCY isn't that bad.
Healing now is all about finding a good balance between throughput and efficiency, and at least in my experience, this both keeps my mana manageable and does plenty of healing. No, it's not the free magic mana button, but that wasn't my point.
Jan 9th 2011 10:23PM I've been doing heroics and have recently moved into raids, doing the first few bosses of BWD 10 and BoT 10. I have found that the best move I ever made was completely abandoning Holy Light. Divine Light, while more expensive, hits far hard enough to make up for it because you can use the spare time to crusader strike. I'm blowing our Holy Priest and druid out the water and consistently healing much more than our shaman.
The real trick is to almost ALWAYS be in melee range if the fight mechanics allow it. The "rotation" of Crusader Strike, Holy Shock, and Divine Light on the beacon target, followed up by either a WoG or LoD, allows for heavy tank healing and Glyph of Beacon of Light means that it's pretty flexible if others are taking damage.
The great part is how mana efficient this is, all the time spent using instant casts means melee swings are a natural part of your rotation, earning lots of free mana. Holy Power also builds up very quickly, meaning lots of free heals.
As far as Flash of Light, that gets occasional use for saving people, but that's about it.
It isn't a perfect system, it biggest failing is single dps spiky damage, so you either have to bite the bullet and use DL on non-beaconed targets, which can kill your efficiency, or waste a lot of time moving beacon around, which kills your throughput.
Jan 1st 2011 6:11PM That would beat the heck out the xbox live headset i use now.