May 17th 2010 11:33AM Angus
I hear you about being slow to cast LB on proc. I also had a hard time keeping my shields up when I was leveling. Dunno, if you use them (as I don't want to add to the ever growing debate) but there is an add on that Curse.com has called Shock and Awe. It's got just about everything you could want for an Enhancement Shammy. Timer bars for your shields and a nice sound when they expire, a bar for your Maelstrom proc and a two sounds for when you hit 4 and 5 stacks, and a bunch of other stuff that I really found to be too much for my display so I turned them off (such as Flurry uptime and such). It's very customizable too so you can configure it however you want. I've found it much easier to just listen for the sounds to know when to break my base rotation for the extra damage. Just figured I'd try and help out as I've found this to be invaluable for me.
Apr 28th 2010 11:01AM A friend of mine commented very seriously recently if I had heard about how much the volcano in Icecrown was messing up flight paths all over Europe. Didn't even realize he had said it. Confused the heck out of me at first but after I realized what he meant I laughed so hard...
Apr 2nd 2010 11:47AM Lol, you should check out Fishville on Facebook... I believe it's right up your alley...
Mar 24th 2010 11:43AM Dunno if anyone's mentioned this or not, but I made some spellweave, moonshroud, and ebonweave last night outside the Exodar AH (Love the location requirement removal) and did NOT get the buffs.... anyone else notice this?
Mar 24th 2010 11:37AM I love the article, but I would as an arcane mage I would have to disagree with a few points. As far as slow not being useful for PVE, that's just not as true for the newer content. Slow provides great mage utility in ICC, particularly on Saurfang (Blood Beasts), Rotface (Small Oozes), Dreamwalker (Pretty much most of the adds), and the Lich King fight (Val'kyr). The speed with which you can throw it up and the ability to spread it around quickly is pretty invaluable and I feel I can kite at least single target much better with it then a frost build, but that's just me. Not to mention a quick slow and a call out to the tank is much better if you accidentally manage to pull aggro on an add. It allows you to switch targets and continue DPSing with minimal time lost from other methods such as Ice Block (which you can then save for more dire straights) and lets you use your mirror image to best benefit as a dps boost if you have the tier 10 4 piece bonus, or if not, to at least let you go all out from the beginning of the fight. Pop invis with 3 seconds left on it if your over the tanks aggro, cancel and continue. You can actually take the talent point for it from Arcane Barrage as it's not much use in your rotation. If you need to move, throw up a fire blast instead. Similar damage and mana costs for a slightly larger mana cost.
And I haven't played around with Incanters Absorption since the patch dropped, but I just don't see the trade off of losing rotation time to continuously keep your wards up as worth it. Personally I threw points into Magic Absorption and Arcane Shielding. The buff from AS isn't as important to me as the Mage Armor buff. With as much magical damage is getting thrown around in ICC, the survivability from more resistances is amazing. Especially in the Dreamwalker encounter where every bit of stress you can take off the healers so they can focus on Valithria is critical. Pop a fire ward as the Blazing Skeletons come out and you can almost take them down yourself as you can go the first two fire novas without pushback. I normally use Molten Armor on fights where I need top DPS, but there are a few situations where I'll switch to Mage Armor. Not to mention the better mana regen while casting is nice.
Sorry bout the wall of text. Just figured I'd give my two cents.
Jan 16th 2010 12:31PM "And like you, I have on occasion just gone ahead and went all out on a mob I knew I could burn down before it reached me. I feel dirty every time I do it, because it goes against the first tenant of being a good DPSer: never pull aggro."
If the first tenet is "never pull aggro," then a close second, or even tied for first should be use your head. I know the situation described here... The mob feels some Arcane Missiles tickling the back of it's head, turns sees me... starts barreling down at me. He's got 20% life left. Instead of popping Mirror Image, Invisibility, or Ice Blocking (which I may need for a more dire situation later), or Blinking at the tank and hoping he grabs it back and it doesn't just run right through the pack and keep coming at me (happens more often than you think), I choose to shove 2 Arcane Blasts and a Arcane Barrage down his throat to finish him off. There's nothing wrong with this. I know my spec, I know my damage output, and I analyzed the situation. And chances are this all took place before the tank even realized or could react to losing a mob. Thinking on your feet is a skill that a lot of DPSers I know have a hard time with, and it's something that they should learn to develop. The tank's and healers aren't the only ones out there that need to pay attention to what's going on. Pulling aggro is sometimes inevitable. Sometimes you get that miraculous string of crit's when the tank isn't expecting it, or you mistakenly target the wrong mob. It happens. It's knowing what to do WHEN you pull aggro as much as NOT pulling it to begin with.
Dec 30th 2009 2:16PM UK --> UP --> UK --> UP... I get both of these at least once a day if not more. Seeing this loading screen brings me to the edge of being physically sick. I mean, I didn't really care for either of them before but... I think at this point I would rather do Occulus.
Dec 14th 2009 1:33PM I completely agree with this comment. Who cares how much DPS you can do if you don't enjoy playing your class? Think back to when you rolled your first character? Were you choosing it because of it's DPS output? No! You chose it because it looked interesting. I personally rolled a mage because I liked the idea of setting people on fire from a distance. There are times though when I DO wish I could play a healing class or give tanking a try, but that's why you can roll alts, which Blizz is making extremely easy to level nowadays. I ended up settling on a DK for those days when I want to bash people in the face with an axe or polearm. The point is, play what you love BECAUSE you love it. Get to know your toon and enjoy it, because isn't that why we all started playing? To have fun? Even IF there is a so called "Hybrid Tax" which I can't see because I'm generally competing at the top of the DPS list with several hybrids, doesn't mean that you can't enjoy your class. To adapt a quote from one of my favorite movies:
Now here's you; you've come to the crossroads. You've chosen a path. It's the right path for you. It's a path made of leveling and learning, that leads to 80 and end game. Continue on your journey! You hold your toon's future in your hands, gamers! It's a valuable future. Believe me! Don't destroy it with QQ...protect it...embrace it. It's gonna make you proud one day...I promise you.
Nov 19th 2009 1:49PM So your saying that just because a guild isn't a realm first, they don't deserve recognition? I think that it's awesome that we don't just see shout outs to realm/world firsts, but to the casual players and guilds, that are working just as hard to achieve their own level of progression. Isn't that what this game is all about? Doing what you want at your own pace? We should always work to support that and not degrade it. If you're not interested in hearing about a guild that just managed to clear 25-Naxx, then don't read it. But at the same time, don't knock them down either. Everyone deserves their five minutes of fame to be able to feel like what they're doing is noteworthy. Props to WoW.com for supporting players of all levels. Keep it up!