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  • Doddilus
  • Member Since Sep 2nd, 2009

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Recent Comments:

Scattered Shots: Camouflage {WoW}

Sep 6th 2010 5:18PM and that comment just got eaten... screw it CAMO IS OP and needs to be brought at down to least on par with stealth or lower

Scattered Shots: Camouflage {WoW}

Sep 6th 2010 5:14PM well i see my comment was taken the COMPLETELY wrong way
" "

Scattered Shots: Camouflage {WoW}

Sep 6th 2010 1:54PM "cant attack/heal can' be used in combat"

this is on par with stealth, now bring the rest of it on par

Ready Check: AVR is dead -- what did we learn? {WoW}

May 29th 2010 1:07AM @sicdastra
comments section:
http://wow.curse.com/downloads/wow-addons/details/avr.aspx

in response to "The addon was banned due to it's ability to draw over the game world.This would allow for a rash of addons that could use AVR irresponsibly, and therefore they had to break it."

olog said
Saturday, May 22, 2010 4:25:33 AM (6 days ago)
"As to what exactly the reasons were only Blizzard knows but I don't exactly agree with your statement. AVR still works within same system as all other bossmods. It can't magically get information about things that isn't available to DBM/DXE and others. So if AVR can point out deadly ball of doom heading your way then so can other boss mods. Only thing AVR did differently is present this information visually. This then opened a few new possibilities that weren't really practical for traditional boss mods. Most notably Rotface Ooze Explosion and Putricide Malleable Goo. AVR could place a warning on every person. The exact same information is available to other boss mods too. DBM or DXE could remember the locations of everyone in raid and make their arrows point to safe zones."

Ready Check: AVR is dead -- what did we learn? {WoW}

May 28th 2010 7:46PM AVR never modified the game world
It draws on top of your UI then with some clever math using camera angles and map coordinates makes it look like you have drawn on the game world

Think of a circle as: pi*r1*r2

AVR Circle equation (very rough guess): (pi * r1-(camera angle) * r2)/(z map coord)
as your character moves the circle grows and shrinks and it morphs with your camera angle

Blizzard is breaking AVR by removing access to camera angles

Ready Check: AVR is dead -- what did we learn? {WoW}

May 28th 2010 7:37PM That's the thing, it DOES NOT change textures, it DOES NOT draw IN the game.

AVR draws on top of your UI and some clever math involving camera angles(the part blizz is breaking) and map coordinates makes it look like its drawn in the world

that's why you see it through walls
that's why it's messed up if your camera is moved by a wall
that's why, unless told, it appears in all zones

It didn't violate any ToS until Blizz stepped in and said hey we don't like this so we are breaking it.

Paragon scores world first heroic Fall of the Lich King {WoW}

Mar 26th 2010 6:24PM They're wasting all their time transferring servers trying to level the playing field.

WoW Rookie: Stay on target with raid icons {WoW}

Mar 4th 2010 2:21PM I bind them in reverse order to F1-F8
skull = f1
x = f2
square = f3
etc

makes it real easy to mark
did the video just say star is the first dps target? on what backwards server is that?
universally skull dies first, then X, third varies quite a bit, other common marks: moon is sheep, diamond is banish, square is trap

WoW.com Giveaway: Stormrage by Richard A. Knaak {WoW}

Feb 24th 2010 6:19PM commenting for win!

Ready Check: Rotface {WoW}

Jan 29th 2010 10:20PM "The explosion spews dangerous slime to the center of the room, so your raid should spread out when the Big Ooze is about to blow up."

This is incorrect, it spews slime to where people are currently standing much like vezzax's shadowcrash. So, the ooze needs to explode, then everyone needs to move.