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  • Member Since Sep 2nd, 2009

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Raid Rx: No pally? No problem {WoW}

Jul 23rd 2010 3:10PM Directed towards Azalyn, not Dawn :)

Raid Rx: No pally? No problem {WoW}

Jul 23rd 2010 3:08PM Also, your comment about our single target heals being subpar compared to other classes is so incredibly wrong it's ridiculous.

I routinely beat our holy paladins on healing done to Dreamwalker because shamans can put out insane single target healing and it's not because our holy paladins suck. I play with some of the best healers in the US.

Like I said before, the only reason paladins are better tank healers is because of beacon.

Raid Rx: No pally? No problem {WoW}

Jul 23rd 2010 3:01PM My character is Kalanii on US-Alterac Mountains (vodka guild).

I DO tank heal on progression content (well, none of it is progression for us anymore). I tank heal on Halion HM (10-and 25-man) and I've tank healed quite a bit on 25-man ICC progression back when it was relevant.

That said, we're not talking about "back in the day" we're talking about now. The way it is now, shamans do not need to change gear/spec in order to swap to tank healing.

Raid Rx: No pally? No problem {WoW}

Jul 23rd 2010 2:58PM All good resto shamans gemmed +INT back in Naxx/Ulduar. Back then CH was more underwhelming and we tended to use LHW spam as our bread and butter.

We started switching to full haste during TOC.

Raid Rx: No pally? No problem {WoW}

Jul 23rd 2010 2:49PM "A shaman will need to have an alternative gear set with a healthy amount of MP5 to support their single target healing."

This is completely untrue. The ONLY thing I would change about my healing set if I was tank healing is to swap out my Halion trinket for my 2nd solace. Otherwise, resto shaman gear should be exactly the same (haste, haste, haste).

As far as tank healing, shamans are just as good (if not better) at single target tank healing as paladins. The reason paladins are superior is beacon, which allows them to effectively heal 2 tanks at once.

I agree with what your article is saying (basically that paladins aren't necessary), but I disagree with that one statement I quoted above. one of the best parts about resto shamans is that we are extremely good tank healer AND raid healers using the exact same spec and gear.

Totem Talk: Restoration in The Frostwing Halls Page 2 {WoW}

May 7th 2010 12:55PM Something get deleted? Hopefully so, since I've seen (and posted) some far meaner comments on these resto shaman 'advice' blogs lately and not gotten any warnings.

As far as your advice - well.. I'm trying to turn over a new leaf and not be as mean. Here's some stuff I think you missed. I see you mention multiple stategies often, which I guess is fine when they are equal ... but when one way is obviously the better way, why mention the inferior strat? The point is to educate people and give them better ways to do things, not confuse them by mixing a bunch of bad strategies in with the good ones.

For dreamwalker it's definitely FAR better for dragon healers to take every portal and build up stacks. We used to alternate and it is definitely inferior to having your healers build those stacks up. I'm not sure why you would even mention alternating, as having any of your dragon healer's stacks drop automatically extends the fight by quite a bit.

We usually pop hero after the 3rd or 4th portal (yes, I know you mentioned this part), when all the dragon healers all have 10-20+ stacks and just bomb huge heals on her. We'll heal her from 75-80% to full before heroism runs out.

There are a few good rotations to use and I wish you had mentioned them. It doesn't matter if a person is haste capped or not (and most shamans raiding this deep into ICC should be close anyways). I've used riptide-2xHW-2xLHW rotation, riptide-4xHW rotation, and riptide-2xHW-CH-2xHW rotation all with success. I prefer the last two, they have both worked well for me and kept me at or near the top of healing done on her against some amazing paladins. Haste only affects (effects?) how many casts you can get off before you can riptide again. If you're using the riptide-2xHW-CH-2xHW rotation, haste doesn't matter one bit. The point of a rotation is to maximize your use of tidal waves and other buffs in order to get the most healing you possibly can on the boss. Zero mention of the good and popular rotations bugs me.

This is one fight where glyphs really matter, especially when you get to hard mode. Healing wave glyph is beyond OP this fight, even on normal mode (since you will be lightning the load on raid healers, especially when blazing skeleton ticks go off). You're also often not in range of the raid healer since you will occasionally pop out in back or her or be forced to go back there to take portals.

For Sindragosa -

If the ranged are standing pretty far back, I like to position myself between ranged and melee so that CH can jump between the groups. A good tip is to have everyone standing closer to the boss because if you are further, it takes longer for her to pull you in during blistering cold and gives you less time to get out. If you stand closer, she'll pull you instantly and you can run out faster and start healing again faster.

The frost beacon placement you describe probably works ok, but having them on the stairs seems risky because of the height difference. We line them up at the bottom of the stairs and it's near foolproof. We have had issues in the past with blocks partially on the stairs and people having a hard time getting LOS behind them due to the height. If your strat works for you guys, so be it. I think you will have issues when you get to hard modes where people get 1-shot if they are not out of LOS.

For p3, I'm usually assigned to raid healing and I've found that the best way for me to do it is to always be behind a block and spam chain heal. I've also tank healed, and there is no mention in your post and managing this. Mystic buffet reset has a very visible animation (kinda looks like she's doing an arcane explosion, a huge blue circle spreads out on the floor beneath her). You only need to be LOS when this happens. If you practice you can time it so that when that is about to happen, you take one step behind the block, then step right back out after so you can continue healing the tank with only a 1-2 second delay. You don't need to wait until your stack falls off to leave the block, if you're behind it when she pulses, it will fall off before she pulses again.

I definitely would NOT recommend getting higher than 1-2 stacks of instability during p3. Instability stacks + mystic buffet will kill you extremely fast. Getting 8+ stacks during p1 is also risky, but probably doable if you're careful. From your logs I see this has been a problem with you, I noticed you died several times to the instability explosion. I generally went to 5-6 and stopped when we did normal mode.

We don't bloodlust at 30% because there is a lot less uptime on the boss at that point. DPS are constantly resetting stacks and not dpsing the boss. We use it at the start for this fight to push her in less air phases, giving us longer on the enrage.

Totem Talk: Restoration in The Crimson Halls Page 2 {WoW}

Apr 30th 2010 2:20PM You guys are funny. Personally, for BQL I pretty much spam CH nonstop on the tanks splashing to the melee and do around 10-12k hps ( I let our druids and priests take care of the ranged. CH on the melee almost guarantees a 4 target hit every cast. Her air phase is the only time I use LHW or HW because EVERYONE including melee needs to be spread for those few seconds. Riptide on CD this fight isn't really beneficial. Any fight where there is constant AOE damage going out, the most efficient heal is always going to be CH spam when you can make sure it jumps the max amount of times.

I also think it's funny that someone went and downranked every comment here, including the one where the person pointed out the original wrong link to p2.

I agree w/Slazerik. Most of this article is a rephrase of the boss abilities which makes it appear better than it is. The parts where he gives advice on spell usage is flawed as usual. I know he makes a disclaimer at the start of the article, but still, come on :P I do like the random glyph of healing wave suggestion for BQL, I'm shocked it wasn't water mastery since her pulsing aura no longer acts as a mana battery for us.

I actually took the time recently to look through this guy's logs (if he's the Lodur from Zul'jin, that's the only 80 shaman I found w/that name) and his logs aren't bad. He does what most shamans do and relies on CH for almost all of his healing. I'm starting to think he tosses in random "tips" on when to use other spells because he wants to find stuff to say other than "cast chain heal" and wants a reason to link every one of our other spells in every article he writes.

Totem Talk: Restoration in the Plagueworks {WoW}

Apr 20th 2010 9:09PM Just FYI, Joe, Earth Shield on the add tank in rotface is silly. The add tank should be kiting and not getting hit. The main tank will be getting hit by the boss and is a far better choice for ES.

TTFK covered most of the other flaws in your advice.

Totem Talk: Restoration in the Plagueworks {WoW}

Apr 20th 2010 8:37PM LOL, great comment. I gave up trying to point out all the flaws in this guy's blog posts.

Totem Talk: Haste and restoration shaman {WoW}

Mar 31st 2010 11:11AM Or he's just bad? He gives a lot of terrible and often outright wrong information. There's less of it than normal in this article because he copied most of the good information he got from EJ. All you have to do is read the last paragraph on tank healing to see that.

Vote this down if you want, I don't care. I'm posting under my character name and my server is Alterac Mountains. Feel free to check out my armory. I swap between tank healing and raid healing constantly and use the same gear. I've tank healed heroic 25man Arthas attempts in this gear with this haste setup. I also main tank healed Heroic Anub in TOGC with a heavy haste setup. I top my guild's meters often on Dreamwalker in this gear, beating both paladins. Haste is not just good for chain heal spam, it's insanely good for single target (aka TANK) healing (especially with the 2pc t10 set bonus).

BTW, to the author, BQL aura no longer consumes water orbs.