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Recent Comments:

Breakfast Topic: How consistently do you run your dailies? {WoW}

Apr 20th 2011 12:54PM I know how you feel about Argent Dailies. I've done every daily to get exalted. Gotten every reward from commendations. But still have 4 more mounts to get from the Argent Dailies. It is the longest, hence boring, daily grind in the game. This coming from someone who has completed more than 2,600 dailies!

WoW Rookie: How to win Tol Barad {WoW}

Mar 31st 2011 5:08PM Now you get a 3 sec lag spike at the end of the BG.

WoW Rookie: How to win Tol Barad {WoW}

Mar 31st 2011 2:53PM You don't cap faster the closer you are. You just need the flag control bar to be visible on your UI to be close enough to count.

WoW Rookie: How to win Tol Barad {WoW}

Mar 31st 2011 2:49PM Tol Barad is balanced so that the Defender has a slight advantage by having greater mobility. This is why once there are 2 flags capped the attacker usually only has seconds to cap the third before the defender retakes one. While 2 capped, the attacker regains the advantage due to the 200% buff to capping they receive. It is critical for the attacker to prolong this short period of advantage as long as possible, thus increase the probability of 3 cap. This is done 2 ways:

1. Once a 2 cap is imminent attackers will rush to reach the uncapped base. Often what happens is these attackers rush headlong into enemies that usually outnumber the first wave assault. Bad idea. Now you have to wait for a rez to rejoin the battle and prolong the defenders superiority. Better idea is to rush to a spot behind stairs or walls of a base where most defenders will leave you alone, thus allowing you to build numbers faster. Don't attack defenders head on, just live long enough to get more than 50% of their numbers to win.

2. Hide from the defender zerg. Likely the 2 capped towers will be lightly defended when the attackers rush the uncapped base. You better believe the defenders will be trying to zerg one of these capped bases as fast as possible to regain the advantage. Your job as an attacker at one of the 2 capped bases is to live. By living you will extend the period of 2 cap. How not to live: Stand on flag and get swarmed by the zerg. How to live (longer): find those hiding spots behind the wall at IG, behind stairs at Slag, and side/back of fortress at WV...and stay there. Usually only a couple defenders will find you and then you can fight with better numbers. The longer you stay alive at the capped bases the better your chances of winning.

Breakfast Topic: Where's MY profession mount? {WoW}

Mar 28th 2011 1:29PM A flying shark.

Patch 4.1 PTR: New pet collecting, food, drink and tabard achievements {WoW}

Feb 26th 2011 3:23PM Don't forget the achievement for completing 2500 dailies. Get started now.

The Classifieds: Subatomic Particles {WoW}

Feb 23rd 2011 6:02PM Grats on 3 years SAP. Love pvping with ya'll. Look forward to next years video.

Shifting Perspectives: Do restoration druids need a cooldown? {WoW}

Feb 22nd 2011 11:16PM Swarm Mimic
Causes insect swarm to form a rough duplicate of the target.
The mimic is weaker than the original so only has 30% of targets health.
Attakers are confused by the copy and thus 50% of attacks are directed at mimic.
There would be a 3min CD.

The anachronistic illogic of battlegrounds {WoW}

Feb 17th 2011 6:08PM I'd prefer that Blizzard not mess with the old BGs too much. They may break them.