May 12th 2010 5:23PM So, maybe I'm just a little crazy, but I was thinking about Shadowy Apparition a bit, and I've got an interesting idea for one of the ways it may work with regard to that "while moving" bit. Think "back" with me, if you will, to Halls of Reflection. Consider the Phantom Mage. What nifty ability does the Phantom Mage have? Every now and again, the Phantom Mage splits off a couple of Phantom Hallucinations that continue to DPS us even though the Mage is high-tailing it out of LOS. We've obviously seen other similar "hallucination" mechanics elsewhere in HoR, and even way back in Old Kingdom (see: Herald Volazj).
What if, when activated/triggered/whatever, Shadowy Apparition would allow a "shadow" version of ourselves, similar to that Phantom Hallucination, that would continue to DPS while it moves toward the target (i.e. the further away it is, the more time it has to deal damage). Once it gets to the target, it blows up & deals instant damage.
That's just my thought. Sure would be an awesome ability, although I'm a bit less of a fan of the proc-like nature of it. If it worked more like a Shadowfiend that had a few minute cooldown, I'd like it even more... but hey, not lookin' a gift horse in the mouth.
May 6th 2010 4:24AM P.S. -- Adding to the Grimtotem/Tauren intrigue... anybody notice that the two Grimtotem camps in Dustwallow Marsh are now named villages, whereas before they were enemy camps not named on the map? Hmmmm....
May 6th 2010 3:59AM *LOVE* the fact that even with Hellscream 2.0 in charge of Orgrimmar, he still found it fitting to name the Durotar gate in honor of Saurfang Jr: The Dranosh'ar Blockade. Love it!
Really can't wait to find out more about why Darkcloud Pinnacle & Freewind Post are now linked. That whole "Magatha in Charge" theory's suddenly got some interesting new circumstantial evidence behind it. Even though I play a Darkspear now, they best not be goin' & befouling my Tauren on me (although I fear they may be).
May 5th 2010 3:52PM There is always the option, should you find that rare exceptional great PuG player, you could whisper them & get their RealID & become friends. If both of you hit it off that well, shouldn't be a big deal to say "Oh yeah, sure! My RealID is firstname.lastname@example.org"
May 5th 2010 3:42PM Like for the most part, honestly. Completely opt-in... except the one little nit that I don't like, and honestly hope Blizzard will reconsider on, is the "Friends of Friends" feature. If I'm friends with Friend A and Friend B, that's my business & mine alone: I don't care if Friend A knows Friend B in real life or not, it's none of Friend A's business that I'm friends with Friend B.
Matter of fact, Friend B may not even want Friend A to see their information, and now my being friends with both of them doesn't allow me or Friend B to ensure Friend B's privacy.
I think this is a bad judgement call that will end up being left on the cutting room floor, especially when their lawyers really start thinking through the privacy concerns here. At the very least, they need to have options both for Me to allow Friend A to see Friend B, and a way for Friend B to override My setting there if they don't want to be known to Friends of Friends.
Apr 19th 2010 8:02PM So, was thinking the other day about the way characters are introduced & removed from an MMO like WoW, about the same time as the events in Poland were going on, and it got me to pondering an idea. We're all a bit familiar with losing minor, and sometimes even major lore characters from the game due to falling in battle and whatnot, but in real life... sometimes people just die suddenly, or just from old age, or other natural causes. Sometimes even people in power who we almost see as "immune" to major disasters.
So it got me to thinking about all of the changes in leadership coming forward for Cataclysm, whether they are plausible or rumors or whatnot, and I thought about things like back when people commented about how Saurfang said he'd never let Garrosh lead the Horde (paraphrasing obviously) while he was still around. Just an example... not commenting/asking about that particularly, so just use it as a seed -- not a focus.
What if one day we woke up & logged into Azeroth & found that Blizzard had simply, quite unexpectedly and due to no grand scheme, killed off a major lore character? It happens sometimes in storytelling: a major, maybe even beloved character just dies from the story. What if one day you woke up and found Orgrimmar in mourning because Overlord Saurfang had a heart attack in his sleep? Or what if Muradin Bronzebeard was killed in a tunnel collapse?
Talk about a way to tip Azeroth on its ear without anybody having the slightest bit of a hint... would sure be a way to suddenly get everyone's attention.
Do you think it could be pulled off technically? Think Blizzard would ever dare try it? How do you think folks would react if it did happen?
Apr 11th 2010 4:59AM Y'know, one thing I've often wondered about the Forsaken that I'd love to see answered someday:
Why is it that the playable Undead race under the banner of The Forsaken are all undead humans (apart from a few banshees/dark rangers)?
If it's as simple as "game mechanics," fair 'nough, but I'm curious if there's any actual explained "lore" reasoning for it. Especially via Death Knights, but even through experiencing other undead creatures throughout the game, it's clear that undead creatures retain some racial identity even in undeath: trolls look different from undead dwarves or undead elves or undead humans.
Clearly, all of the Forsaken appear to have been cut from the same cloth as it were, but it seems to me that at the time Arthas' thrall over the characters-formerly-known-as-scourge loosened, Sylvanas would have banded together like-minded undead from a wide variety of former races, no? Granted, maybe she simply chose to build the Forsaken from the remnants of Lordaeron itself (therefore mostly human), but it just seems somewhat logical "lore-wise" that you'd build as big a force as you can from any thrall-free undead race, not limit it only to undead humans.
Apr 8th 2010 11:22PM +5 internets to Blizzard for melding WWII propaganda style with a "District 9" reference.
I can only hope Vol'jin's recruitment poster for us Darkspear is nearly as epic!
Apr 3rd 2010 5:18PM First, awesome article! Blood Elf lore for the average player is preciously sparse, and getting a "big picture" like this definitely helps fit the bits & pieces together nicely.
Second, as one who helped restore Quel'Delar, that machinima was epic. Won't look at my Hammer of Purified Flame quite the same ever again. In fact, hate to say it, but may just be my first weapon that I never shard... just wouldn't seem right.
Third, that whole "third faction" idea, much as I think it's too crazy to have put any credence to a year ago, is starting to really get the hairs on the back of my neck to stand up. Think about how much Blizzard is looking to do to make the game not only fresh & exciting for new players, but really change up the game that "you thought you knew" for disaffected long-time players. The (New New) Horde potentially is getting a controversial new leader, entire zones are being reformed, the Darkspear & Gnomes will no longer be exiled races... a third faction would really up the ante on bringing "cataclysmic" changes to the game. Both the Forsaken, now with the Menethilian Lich King defeated & with all the post-Wrathgate distrust, and the sin'dorei hold no strong lore allegiance with either the Horde or the Alliance; both have strong ties to the quel'dorei in common.
Frankly, the best argument that I can come up with for why Blizzard *isn't* moving toward a third faction is that it currently would seem to only have two races, which seems a bit odd. Other than that, it honestly seems plausible and even intriguing.
Mar 23rd 2010 11:29PM Might have just been a fluke, but one minor thing I noticed is that some of the NPCs, notably in Dalaran, are requiring a bit more poking & prodding to get them to do things than usual. The questgivers I tried to use in Dalaran wouldn't offer up the quest pane on the first click: they'd respond with a voice emote indicating they knew they had been clicked, but it wasn't 'til the second click they'd actually say "Oh, you want to do something?"
Similar thing with the FPs from the Flight Master on Krasus' Landing: when you first click the FP to go to your destination, nothing happens; second click, *woosh*!
Minor hiccups really, but still funny nonetheless.
And I swear the flying machines at River's Heart have sunk into the ground...