Jul 28th 2010 12:15AM And after reading your article (referenced from the cracked.com article) it's time for me to stop playing WoW and obtain my rewards from finally finishing this book that's been 95% finished for six years now.
Jul 28th 2010 12:00AM John, I had no idea this is what you did for a living.
It's funny about the GM/IC thing. We all know who the senior people in the guild are, but the dynamic... well, from my perspective, we have an informal guild hierarchy that's completely independent from the work hierarchy, and supersedes the work hierarchy. I hadn't thought about it until this moment, but I think, if someone tried to pull rank due to their position at work, they wouldn't be taken particularly seriously.
Mar 8th 2010 5:28PM I do think this is a key point: "rotat[e] competent players in and out of your A team from time to time. That will give more players a taste of these elite runs. Just make sure the players you rotate in aren't the type who will hold up the group's progress."
Setting one or two slots on the A-team 10-player raids as rotating slots for the 15+ player B-Team is a good compromise.
Mar 8th 2010 5:22PM This is great food for thought. I'm in my guild's b-team (though more by choice than skill--RL prevents me from making the time commitment to the a-team). We're a huge F&F guild that typically runs two raid teams for progession (one 25, one 10, with the A+ team alternating btw 25 and 10 player), plus one 25 and one 10 on the weekends the A/A+ teams can hit the 25/10 they're not saved to along with alts and non-progression raiders.
Anyway, I run the weekend 10-player pretty regularly, but even then, the teams aren't mixed around at all, and after eight weeks of being in the third 10-player raid (which runs with a new tank or a new raider who kept standing in the fire, or low ranged-dps alts which couldn't burn down the spikes in Marrowgar fast enough) I was getting really frustrated that I could never see much further than Rotface/Festergut, even though I've mastered those fights (eight 10-players raids, and I've only been to the Council/Queen once).
This makes me feel a little better about the A-team--it's easy to forget that I will rely on them if I can manage to raid with them at some point, so I want them happy--and also gives me a suggestion to make to the officers. Try to mix up the non-progression weekend runs a bit.
Mar 3rd 2010 5:56PM @sargenus
I was chiming in on the whole "would Devourer get hit by Permafrost stacks" question, not what players might or might not do.
Mar 3rd 2010 5:52PM I think Fletcher above has a better response than mine to the whole "would devourer get permafrost stacks?" question.
"All of the competitors' abilities, including crowd control and other effects to which bosses are usually immune, work on their opponents (with apologies to considerations of lore on this point)."
Doesn't matter whether Devourer is alive or undead or humanoid. Rules of the thunderdome says all of the abilities--including Permafrost--work.
Mar 3rd 2010 5:05PM Permafrost hits Undead players. They are as "not living" as the Devourer of Souls.
Mar 3rd 2010 5:03PM If Permafrost can hit undead players--who only differ from other undead in that they have been able to break free of the Lich King's control--then Permafrost can hit Devourer of Souls.