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  • schmO
  • Member Since Sep 7th, 2009

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Insider Trader: Just the tip {WoW}

Feb 15th 2010 3:05PM While your arguments on tipping are somewhat valid, I'd offer this counterpoint to your argument regarding the crafter's time and energy:

Looking for someone outside your own guild for a specific enchant, glyph, jewel or what have you is not necessarily a "convenience." First, you have to actively look outside your immediate group of friends/guildies. This in itself takes time and effort, same as the person sitting in Dalaran announcing their wares.

The consumer is also giving up their time in order to get the product of choice, when they could be out raiding, dungeon diving or doing dailies. In addition, there are typically many more crafters that are looking to level their own skill than those that have all of the top-tier recipes on hand and ready to go. So finding that specific high-level enchant or jewel cut is not as simple as "LF JC, please post ur skillz," a subsequent whisper, a teleport and exchange of goods. It can consume just as much time and effort on behalf of the consumer as it does the crafter.

Lastly, depending on grouping for 5-mans in hopes for enchant materials (in your example, 24 Infinite Dust) is hit or miss. Simply hitting up a "couple of Heroics" does not mean you will get an enchanter every time, and win every roll, and disenchant each roll into precisely the materials you need (or want). If you add this to the fact that most 5-man Dungeon Finder groups disband after one run, and that enchanter you had most likely will not be with you for the next one, and you get a very unstable source of enchanting mats.

The auction house still serves as the only viable (and sometimes outrageously expensive) source for the base materials one may need. While I can't disagree with your tipping advice, I can certainly argue that it can be equally frustrating on the consumer's end to find what you need on the open market.

However, there's nothing better than a win-win situation, which is what this sort of exchange was meant for: when the consumer gets what they want and the crafter makes a profit (either skill-up, gold or both.) Good article!

Breakfast Topic: Should we have to level every character? {WoW}

Feb 6th 2010 9:56AM Blizzard will never change their leveling standpoint, and I don't think they should. Having 6 80s is a very rare convenience that not a lot of people have. However, it's certainly an easier with heirlooms, increase XP gains, battlegrounds and the dungeon finder. You also have free leveling guides online (Jame, here's to you) that can get you to 80 in a minimum of time. And not everyone has been playing since Vanilla, myself included.

As much as it can be considered an annoyance, handing out 55 levels for Death Knights was a game mechanic that Blizzard set as a way to ensure that the player could be up and raiding/leveling with a DK with little time or effort.

The leveling experience will change entirely with the addition of two new races and an entirely different set of quests and zone levels. Dungeons will be revamped, professions are being added, and new zones in Azeroth will appear. There will be a much greater emphasis on leveling a toon from 1-85.

I hope with Cataclysm that a bit less homogenization takes place and some of the classes gain some unique abilities that raid and guild leaders can weigh along with their slot/application considerations.

The Queue: First time, be gentle {WoW}

Feb 4th 2010 3:35PM "It'd be cool to be a Taunka instead of just a Tauren, or an Iron Dwarf instead of an Alliance Dwarf . . . but I just don't see how that level of work would improve the game experience."

Isn't there a skin option for Dark Iron dwarves? It's pretty similar, without the runes and whatnot. That seems to me the easiest to implement since the models are (nearly?) identical.

Blizzard announces upcoming premium AH through Armory feature {WoW}

Feb 2nd 2010 5:14PM ^^ This.

There are already numerous people who spend (seemingly) endless amounts of time cornering markets, undercutting and basically grabbing up good deals. I'm all for a market based solution in Azeroth to remedy this, but in real life the clock never stops ticking on the global market. Contrarily, there are noticable drops in activity, especially in the AH, on any given server during it's own 24 hour cycle.

I just have a fear that this announcement means that in order to sell anything you'll have to be constantly checking on the AH for the latest deals.

The Twelve Days of Winter Veil: Day three {WoW}

Dec 31st 2009 10:58AM Pick ME

The Twelve Days of Winter Veil: Day five {WoW}

Dec 29th 2009 11:09AM I'm the one.