Mar 23rd 2012 11:01PM Congrats Alliance!
You'll soon be getting your very own Sylvanas! Just like the lovely Banshee Queen, she comes fully equipped with kingdom army mobilization and a hint of hatred for the unfair world! Enjoy!
In all seriousness though, I'm a fan of Sylvanas and even if Jaina gets some of the world hating crazy in her, it would still be an improvement for major female lore characters on the Alliance side to rile Jaina up a bit. Alliance has been needing a tough as nails female leader and clearly Tyrande isn't up to the task with Malfurion awake and about, which I know it has been harped on to death before but I always find sad considering her role in WC3.
Mar 21st 2012 7:31PM I'm still not sure I buy the Demon Blood corruption theories. Mainly cause I still remember how knee jerk and pissed off Garrosh was when you bring to his attention the use of Fel Magic in the defense of Splintertree Post in Ashenvale.
I mean, he does let you go, but it still seems like he wanted you dead for evening messing with the stuff. The connection it has to the original "shame" his father brought on the orcs and the fact his dad's big reveal to him was destroying that connection combined with how much of a daddy's boy Garrosh is just makes using Fel Magic very, very unlike his character.
I mean, it would still help in being "ironic" what with the connection demons have to his dad, but still, just would seem that he would be the type of guy who would want as much distance as he can from the stuff.
That's why, even though I know it is more cliche in WoW, I'm still thinking Old God corruption. Similar benefits to demon magic, none of the racial guilt of using it. Usually the words of "horrible" and "beneath " equals Old God. I'm just hoping it is more unique than tentacle up his back, but him just weaponizing Old God material similar to what Arthas did with Saronite.
Mar 21st 2012 1:56PM I think it will be a combination of the many comments. While I do believe it will be Old God / Sha related and not Demon Blood, I don't necessarily think it will be Old God corruption on Garrosh.
What if Garrosh, in a desperate move or just power hungry move; sees the potential in weaponizing Old God / Sha corruption? For him, OG / S corruption doesn't have the same historical tint and sting as Demon corruption and, similar to Demon corruption, seems to amplify or be fueled by emotion.
Basically, what if Garrosh himself doesn't submit to it, but what if he trains an elite squad of warriors to use their emotions while fighting in combination with OG / S corruption to essentially super power. Imagine how the Sith work in the Star Wars universe. Their power, unlike normal Jedi, comes from embracing their emotions. Passion, anger, cruelty, etc.
This way, Garrosh is still the ass we all know and love without having him be corrupted personally, but he essentially throws his warrior into some Old God infested pits and says "Kill, survive, and overcome if you are true warriors! The strongest who overcome will join me on the front line!" By treating his warriors in such a fairly disrespectful way (although still somewhat orc racially inspired) would earn the disdain of both his own people if made public and the Alliance.
At least, that's what I hope for over a simple, "Yep, Garrosh has got a tentacle up his back."
Feb 3rd 2012 5:09PM Rather than a 3rd faction, I'd just love to see things go EQ1 style and abolish factions and simply make everything about reputations, making a mechanic similar to that of the Booty Bay / Pirates or Scryers / Aldor where certain opposing reputations balance out to avoid people on both sides of the fence.
I mean, the idea of hard locked factions was interesting and very Warcraft lore appropriate at launch, but as the article points out has slowly been seeming more and more out of place as lore progresses. Furthermore, with Pandas playing both sides anyway come Mists, the silhouette design is already out the window for PVP.
Make battlegrounds about their respective already existing PVP rep faction in regards to who goes on what side and simply arrange it so that new players are given faction enough to participate on one side or another based on the race they start out with.
You can still have the idea of the Horde and the Alliance, but players can decide for themselves whose ideals they like the best and RP more effectively how they want to progress the story of their hero.
I used to love in classic EQ playing my Gnome Wizard who worshipped Solusek Ro, the god of Flame and Power; and thus both "evil" factions like the Dark Elves and "good" factions like the High Elves or dwarves let me work for them since my character was more lore wised concern with power and the factions didn't mind as long as I didn't push my weight too far in either direction. The only ones that disliked me were nature lovers since, well, wizard of the Flame God doesn't exactly make tree folks happy.
With this way, future race additions don't really have to fit perfectly one way with one faction or another and you can truly make stories about the various race factions and their interactions with each other instead of looking at it from just a Horde / Alliance point of view. Heck, this way, you could make various factions of the same race and have people who start as that race choose their faction. For example, perhaps Humans could start as Stormwind humans who have the same standing they do currently, Defias humans who have lower standing with Alliance factions but higher with anti-Alliance factions like Horde members, and/or even Stormgarde/Lordaeron faction who is more neutral with most factions except trolls and orcs but perhaps above average with Blood Elves / Dwarves.
It's a rough, but it isn't like this hasn't existed before in EQ and much of the carry over is still there from WoW being inspired by EQ, what with racial languages and the individual factions in both the Horde/Alliance. Heck, correct me if I'm wrong, but I think that Forsaken/BE still start with a faction hit with the main Horde and vice versa, right? Imagine that on a bigger and more flexible scale for all factions.
Jan 24th 2012 9:24PM Totally. Players who took the game way too seriously back in the day with strong expectations from other players in PVP was what turned me off of DotA back in the day, so what originally got me into LoL was being able to simply fight against bots, which is still my primary gameplay mode. It is still fun and nice to be able to play at a relaxed pace where if a team mate goes linkdead, it doesn't mean guaranteed failure. Basically, LoL has become my version of Solitaire where it is a game I like to play just to relax, still being mentally stimulating but not harshly demanding.
My only problem so far has been how limited the bot roster has been and starting to get used to their AI, so I'm extremely happy to see the bot roster more than doubled with the option to try do Crystal Scar as well. Can't wait for it to go live :)
Dec 14th 2011 10:22AM From the Warcraft Universe in general, I would like to see Dentarg and Kilrogg Deadeye have SOME impact in the story. As a fan of WC since the first game, I was a bit sad that these 2 have gotten almost nothing. Course, I was sad that we had to kill Gorefiend and Bladefist, especially given Bladefist's seeming name impact on the Horde in them naming Orgrimmar's bay "Bladefist Bay". Still, some character development out of Deadeye's son Jorin in Garadar would be awesome. He recognized Garrosh as the putz he is back then, and I would like to see him get involved in Horde politics like his father.
So yeah, I'd like to see some action out of Jorin Deadeye, High Examiner Tae'thelan Bloodwatcher to help the Horde develop their own Brann so the Alliance don't have to share him anymore and to give BEs some story progression, Akama to help darken and add some drama to the Draenei story and push them forward (possibly Draenei rogues as a class?), and that's all I can think of off the top of my head for now.
Nov 30th 2011 2:45PM Funny enough, one villain I thought Blizzard did a good job of foreshadowing and help build up before you fought him was Pathaleon the Calculator back in BC. Encountering the giant crystal he dropped in Hellfire and the mana bomb in Terrokar definitely left an impression, and since he wasn't there in person it made sense he couldn't directly kill you but would tell his minions to finish you off. If memory serves correct, his image also shows up in one of the forges in Netherstorm before you lore wise finally storm the Mechanicar and kill him off.
Maybe we just need to see the big baddies delegating duties a bit more effectively than trying to balance their own appearance. Like, the reason the Lich King pissed me off was that he more often than not he was there to kill his own minions and then did the "Good seeing you again. Laterz!" thing. If LK had more appearances like the one where he powers up the first boss in Utgarde Pinnacle, I'd have felt him more of a threat.
Heck, thinking about it, I think Cho'gall got more face time this expansion and in the build up to Cata with the players than Deathwing really got.
Oct 24th 2011 7:21PM Hey now, the downsides of engineering go both ways :P
Sure, the Hordes weapons would blow themselves up and their own unexploded landmine shells would slow any advances, but Alliance gnome tech would probably shrink the entire army to nothing but ants while at the same time stopping their advances with netting that didn't quite fire right, not to mention any backfires on those gnomish mind control caps.
I don't think either army can really "rely" on either of their tech savvy races to win a war.
Oct 24th 2011 6:57PM Again, this is more from a mechanical standpoint fused with lore lightly to try and make it sensible. If we were going just lure and no mechanics, then yeah, currently, there are areas that the Horde would have no reason not to twist the knife and simply end Alliance presence. But mechanically speaking, as a game, all that does is what we see in this thread and make people feel like their side is being picked on with little recourse. Besides, WoW lore isn't known for pulling a "wtf" and doing what they need to in order to fit mechanics.
A wrathful detachment of the Hand of Argus sails along the coast and pushes the Horde back and bringing some much needed imperfection and tension to the "too good for their own good" Dranaei for example. Or Tyrande gets some mega blessing from Elune and goes on a moon powered killing spree. Or perhaps even the Banshee Queen, as much as I love her, pulls a Gul'dan and forces Garrosh to splinter his forces at a pivotal time to go settle things in the Eastern Kingdoms. There are plenty of excuses that could come up.
As for the North Korea / South Korea bit, that's more of a heavy handed way of trying to give players territorial balance while still preventing odd mechanics of someone leveling up a new character and suddenly find themselves thrown into enemy ground for confusing reasons akin to the old Forsaken / Southshore head on collision between different level Hordies and Alliance folks or the old perplexing random long ass trip in Vanilla of Horde members having to trudge through dwarven newbie grounds to get to Kargath. I'll admit, the Southshore / Tarren Mill struggle was fun for max levels getting called in by newbies, but when I was leveling my Forsaken in Vanilla on a PVP server, it was a bit "Why are there suddenly Alliance 10 levels higher than me in this zone who kill me for sport while I try and find this blasted Lich's Staff from yeti? Shouldn't the Alliance in this zone be my level so I have a fighting chance?"
Blizzard could be more elegant about it and possible try and have high level areas steer more into capitals to emphasize both a mechanical and lore pvp angle, but then people would complain if Blizzard started encouraging folks to charge into player capitals and fuck shit up like killing people in the streets and taking out bankers and auctioneers.
Oct 24th 2011 5:57PM Oh, and due to lack of edit button, get the Horde out of Badlands to give Alliance the rest of their holdings in order.