Sep 28th 2011 1:27PM Huh, the end of my comment went away, may have been the 'less than' symbol that was making the heart.
Heart to fellow shadow-casters
/rasp to pants
Sep 28th 2011 1:18PM I still think the Paladin set is better but this is pretty awesome. Shame the warlock set is seemingly the joker in the deck.
On a side note I want to show my complete support for the decision to make the tier items about the class and not the tier. T9 (particularly for Alliance) was an embarrassment the designers would do well to learn by; glad to see that maybe they have. Looking through the retrospectives really gives a sense of which sets have been iconic and they always scream something about the class.
Oh, and /wave to the WoW Insider warlock community.
Aug 20th 2011 4:28AM Saying "Lava Waves are easy for melee to avoid" and "melee never have to worry about Lava Waves" are two very different things. If your melee forgets about the waves then they are setting themselves up for being knocked into them.
When the hammer is next to the melee group they should either move away or at least check the timer to be sure they are not about to be knocked back. This can and does happen.
Aug 20th 2011 4:19AM It's a matter of what you have to hand. We have plenty of warlocks and personally I find them better than other classes due to less DPS downtime and less lag concerns.
That said, be careful. If he drops a trap on an already existing circle then recast the circle before stepping into the trap. It is possible to trigger the trap twice, it doesn't hurt the raid twice but does prevent you avoiding the rapid drop and sudden stop.
Mar 8th 2011 1:40PM Quoting Helios for truth:
"Atramedes is blind so the turn speed of his Sonic Breath increases based on the target's sound level. Hence, Body and Soul is fine for both ground and air."
Certainly it's been my observation that some people use all sorts of speed increases without the gap being narrowed. I'm actually not sure how a speed matching mechanic could work, surely if you stopped it would stop.
Also found this mentioned in Wowpedia.
"Sonic Breath—Cast at a random raid member that is not the current tank. Deals 15,000 damage and adds 20 sound per second. Follows the player faster the higher their sound is."
Mar 7th 2011 3:28AM Odd, I thought I would see an email if a reply landed on this post. Ah well, I came back to check just in case.
I Appreciate where you're coming from with the disc damage roots, and yeah, that was certainly the priest 'hybrid role' tree back then. However now it is classed specifically as a healing tree and needs to keep up with any healing role.
My problems with Atonement are twofold:
1) I find that damage and healing roles have different 'mindsets' (for want of a better word) with rotation/priorities as well as positioning etc. Adding a mob damage layer of thinking to a healer seems to be cruel and unusual punishment. Maybe that's because I have a RL layer as well and my poor brain can't handle another one.
2) It's too situational. Yes, all spells can be situational but this is our cluster heal and it relies solely on a cluster being in close proximity to the mob.
I too only raid 25s but find we have little down time or spare mana. Maybe you're more progressed than we are or have more healers in your group, but if I were to throw damage spells in down time then it would make very little difference. In fact, I'm probably better off just using Penance (lets have a hit glyph for that). Either way, that's Smite, not Atonement. Atonement is a cluster heal that comes from damage, not the damage itself. Throwing in some damage at times in a fight when nobody needs a heal can happen with or without Atonement. My problem is with the heal itself not being up to scratch for group or cluster healing.
An 'off the top of my head' suggestion on the EU forum, for a disc-like cluster heal was:
_Cool spell name here_
Places a ward on the target player for 10 seconds absorbing x damage. When fully absorbed it bursts, healing everyone within 8 yards for x.
Yes, you're right, it's unlikely we'll see a new spell, but that's only because of the logistical issues with implementing something new now. If it's good then it's worth making the suggestion, is it not? I don't mean my spell suggestion, but rather the need for something in that space.
As I'm sure you know, I have never had any interest or involvement in PvP so the benefits of Smite/Atonement play in PvP are completely lost on me. However, disc is a PvE healer tree and needs to survive as such on it's own merits. We are weaker than our holy brothers and sisters in group healing (when you remove bubble spam from our toolbox) and it looks like the intent is to replace this with Atonement healing. I don't think that is a reasonable replacement (for the reasons above) and will leave disc lacking. Maybe I'm reading the patch notes wrong or too early. Maybe the HF/Atonement changes are just to buff PvP and a raid healing buff is on it's way. But I see no sign of it as yet.
Woo, long reply...
I do the same thing as you. Someone takes a whack, throw a bubble on them to prevent a death and let the incoming direct heals top them off. It may drop my effective healing but it saves lives. I don't think we should stop doing that and I don't think my change suggestion prevents it.
If you can only have one shield up at one time, it doesn't stop you moving it around. Even a strong bubble on the tank is only going to last a few seconds which gives you the rest of the WS time to drop saviour-bubbles onto others. Similarly, if you have just saved someone you can go on to save someone else a couple seconds later without loss, as the direct heals should have landed by then (or indeed your own Penance etc). What the change would do, however, is stop you putting back to back, unused bubbles up on people and wait for the incoming damage. Personally, I like doing that but appreciate it's too OP for fights these days (or at least in ICC it was). I don't think that having a cast of PW:S on player 2 remove the remaining bubble from player 1 will stop discs from spot shielding. Indeed, in heavy raid damage phases such as at the end of an Ascendant Council fight, I can imagine back to back bubbles getting used, certainly with a FH between each bubble cast.
Mar 4th 2011 6:06AM Bit late to the party but just seen the additions to the 4.1 notes since this was written:
- Holy Fire damage has been increased to be approximately 30% higher than Smite.
- Atonement now works with Holy Fire in addition to Smite.
- Glyph of Divine Accuracy now also affects Holy Fire in addition to Smite.
So disc have always been mitigation healers but in late Ulduar there was a chance to move from tank-centric to the raid. And thus bubble-spam was born. Dull for many but also highly effective if used correctly (there's blanket spam with high waste or targeted spam to catch the damage spikes). I can understand the move to get shot of PW:S spam but I don't understand the seeming attempt to move away from mitigation, or pre-emptive healing.
A more simple (crass?) fix for spam would be to simply allow PW:S onto a limited number of targets (ala Earth Shield). It might need some love to not kill it's value but I think this could be done with a big old grace bonus (if both grace and PW:S on target PW:S absorbs X more damage). That could, I feel, fix both the spamming of the spell as well as make disc priests much more solid tank healers.
Something needs to be done about disc raid healing though. PoH and DA just seem to be too unfocussed and weak. Renew (besides not feeling very disc-y) too inefficient and weak. PW:B is simply a localised Divine Guardian (now with extra CD). That leaves Atonement, which seems to be the way disc are supposed to go.
Is it just me or is Atonement a bad idea gone too far? Cluster healing is great. HW:S, Chain heal etc all great but none of them rely on people being next to a mob. Sure, there are situations where it can be very effective but do discs really want to be pushed towards a situational heal?
Jan 9th 2011 12:19PM Yeah, I have to put my had up to that one.
Though credit also has to go to zhaharik for pointing it out, macster and MusedMoose for rallying behind it as well as all the locks and mages and wowinsider staff who adopted it in both Blood Pact and AB comments etc.
Thanks guys, it's nice to leave something like that behind.
Oct 20th 2010 12:09PM *cough*
/wave to the warlocks
Jul 11th 2010 4:46PM This does kinda assume HL spec. An FoL spec pala is actually pretty handy in the twilight realm. I know the spec is out of favour at the moment but it's nice to have here.