Apr 13th 2011 9:23AM Maybe you need "Flash" on your browser
Apr 12th 2011 10:09AM You must mean Episode 189 :)
Thanks for another great episode.
Sep 27th 2010 10:59AM I doubt anyone has managed to test the raids and raid boss encounters, but I'd like to know about this as well, from solo levelling perspective, to 5 man dungeons & heroics pet survivability.
I imagine they still have the Avoidance passive talent?
Sep 27th 2010 10:55AM Actually the MM mastery bonus doesn't buff any abilities at all. It just proc an extra free off-gcd attack 50% of wpn dmg which to me sounds quite poor (they taken the talent Wild Quiver and just turned it into a 51 point (31 in Cata) talent) compared to BM mastery, which buffs the pet dmg, and SV mastery, which buffs all magical damage.
As Frostheim suggested, making MM mastery to increase physical damage by X% would probably bring MM Mastery up. But who knows what Blizz is planning, MM might end up having harder hitting shots that scale well with gear/weapon stats instead of mastery. And BM/SV might end up scaling more with Mastery instead of gear/weapon stats.
Jun 15th 2010 9:03AM Makes me think about the faux interview of GhostCrawler that Frostheim wrote. Remember the bit with the Chimps & Lettuce?
"Anyway, so the chimp has a lever, and when it pulls the lever it gets a piece of lettuce. Chimps like lettuce; it's tasty. So the chimp loves the experiment to death. Pull the lever, get more lettuce, eat the lettuce and pull the lever. Then after a while, the researchers change things up. One time, the chimp pulls the lever and gets a grape. Chimps love grapes; they're way better than lettuce. But then the chimp pulls the lever again and it goes back to getting lettuce. Now the chimp gets pissed off and throws the lettuce at the researchers.
So just a minute ago the chimp was loving the lettuce, and now it's insulted to be given that garbage. The lettuce didn't get any worse or any less tasty, but the chimp's perception of the value of the lettuce changed. MMO players are even more extreme -- in an MMO if the players even hear that we considered giving grapes, they'll suddenly be insulted with the lettuce that they loved until that point."
Jun 3rd 2010 9:46AM I play a hunter, and we're capped at 1.5 sec gcd. If your class is same then popping your haste cooldowns (Rapid Fire, Engineer gloves, speed potions) with Herolust, you can get casts that take ridiculously less time to complete than your global cooldown (0.7 sec casts etc). So in SOME cases, it's best to save haste cooldowns for after herolust. However it's always a good idea to use SP/Crit/AP/DMG cooldowns with herolust.
These days, most dps trinkets in ICC are proc based with internal cooldowns, I like to save my speed pots & rapid fires & engineering gloves for those procs, when no other haste buff is available. but that's just me
Feb 19th 2010 8:16AM Because multiple hunters can MD one target at same time now so putting the animation on the Tank's head just won't work
Oct 1st 2009 8:14AM Helped out a horde DK to complete the Ring of Blood chains in Nagrand when I was a NElf Hunter at lvl80. The player was lvl70 DK. She even created a Alliance char just to come and thank me personally. Which was pretty nice