Jun 30th 2011 1:14PM Rupture scaling with haste would be an awesome thing, but it would make the difference between haste and mastery (and every other secondary) even bigger and i'm not sure if thats such a good idea.
Maybe our useless combat mastery could be changed to something that somehow buffed rupture, making mastery a more interesting stat, and buffing our single target damage.
Jun 29th 2011 10:21PM I think the answer lies in buffing combat's Rupture.
- Rupture doesn't work with BF so it's only a single target buff.
- Currently, you can go with a ruptureless rotation without an important dps loss so buffing Rupture would force it into the rotation (to Blizzard's content).
Combat is the only spec with no rupture-related mechanics. Assa has VW, Subt has SB.
Dec 15th 2010 8:54AM Volatile air drop should be hotfixed or something. There's no viable way to farm it and its on every single eng recipe i need to make. On top of that, the LW bracer 130 agi bracer enchant uses 2 volatile airs.
Dec 6th 2010 9:45PM /roll
Dec 1st 2010 8:15AM The Bloodsail Admiral title and getting back to friendly with the damn goblins after getting it.
Nov 16th 2010 10:55PM Same here, Deathy still makes marine sounds...
Nov 12th 2010 8:46AM Thanks for the hard work :)
Oct 27th 2010 9:09AM As I remember from Stormrage, Xavius was just a pawn, something more powerful helped him come "back to life".
Oct 2nd 2010 12:58AM Super sweet! I knew rogue combat was hitting too low. I saw a 15% damage decrease in the dummy from live to ptr. ArPen was the only thing keeping combat together, so the buffs were needed. Warriors are also suffering from the ArPen transformation, maybe they'll see some buffs too.
Sep 30th 2010 7:08PM I still remember that in the beggining of wrath, when we just got to lvl 80, some heroics where really hard to complete, like Halls of Stone and Halls of lighting. Funny enough, it was known in the server that only a couple of guilds could manage to do them smoothly.
It required some good CC on the trash pulls and even the bosses where hard to kill.
The way wrath worked gave too much importance to raw stats, and more hp and healing where enough to make any pull an easy job even without CC.
The difficulty of the trash pulls shouldn't rely on pure NPC damage, cuz after we get to the higher tiers of gear, it's going to become stupidly easy to kill the trash, just like it is today.
The difficulty should rely on the abilities these NPC have and on the game mechanics involved on a trash pull. Thats the only way the game can require some skill without depending much on the quality of your gear.
In other words, once we get to the higher tiers of gear, it should still requiere the same skills it did the first time we did the heroic, but better gear should mean it will get done faster.