Mar 19th 2012 3:05AM Set my alarm clock to wake me up at 3 AM.
Log on to the website and see Siege of Orgrimmar?
Made any sleep lost totally worth it :D
Mar 16th 2012 5:55PM Spoiler Alert: The end of this comment is a period.
Mar 12th 2012 11:17AM Alright folks, I have a fun question for everyone.
What do YOU all hope will be announced/shown/demonstrated through the art of interpretive dance at tomorrow's press release?
Do you want to see the new faction mounts, dance, zone details?
Maybe more on how the monk class will work, or greater detail on the talent calculator?
I personally am hoping they reveal updated character models for all the Pre-Cata races myself. That, along with a date for beta invites (the sooner the better), and showing us some of the new mounts (come on flying nimbus cloud!)
Mar 3rd 2012 9:31AM I truly believe that Blizzard is quickly heading down this path with MoP, if not going to downright introduce it with the launch of MoP.
To me, there are three hoops that Blizzard must go through to make this work: Different Faction/Server communication, Different Server Grouping, Lore/Faction Enthusiast.
As we can see from the first two, Blizzard has pretty much taken care of the first two problems, allowing us to speak to Real ID friends on different factions and realms, and not only can we run dungeons with friends of the same level and faction from different servers, but they made it possible to do old raids together! A huge success that I can't praise enough.
However, the final one is murky. I will not deny that I personally think the major two factions story shouldn't limit the ability to play with friends, but I can't very well deny other lore enthusiast who adore their specific faction feel like it's starting to lose meaning when they yell "FOR THE HORDE!" only to have their Worgen friend go "Dude, just keep DPSing Sarth man. Jeez".
I ultimately believe this won't be a problem to keep us from grouping cross faction with Real ID friends. But I don't think it would be right to TOTALLY disregard what makes each faction special, and personally think grouping cross faction should be kept to Real ID friends, and PvE content. Maybe PvP content in the future, once we see how well players react to having two sides have Pandaren, and if we see it feasible to have mix group of races fight another mixed faction group.
Mar 2nd 2012 7:08PM Winners?
Undead storyline up through Silverpine.
The reveal of the Infinite Dragonflights final plan (that MAY not be fully undone IMO)
The Troll Nations starting to work together, and Vol'jinn showing his true nature (in that he seems to be a firm believer in Thrall's ideals, and proved this by trying to send emissaries to the Alliance at the cost of Garrosh finding out and possibly executing him for treason)
Pretty much every 1-60 zone. Say what you want bout some of the zones being nothing more than pop culture reference after pop culture reference, it still beats having to whack the crap out of hundreds of zhevaras cause evidently nature deemed then to be hoofless, and some stupid Tauren DEMANDS 10 of these so called common items!
Goblins. These guys are nothing more than adrenaline coke fueled awesome! I love their culture, their designs, their quests and hubs, their racials, and just everything about them. They are an amazing inclusion to the player base, and I hope that Blizzard continues using them like they are now.
Deathwing. Really, this guy deserves props for being the only villain that has actually backed up what he set out to do: Destroy Azeroth. From his looming shadow and torching of random zones, to his undeniable size and outright amazing final fight on his back and at the Maelstrom, Deathwing went from a "meh" expansion boss to a "HOLY CHEESE AND RICE THIS GUY IS AWESOME" expansion boss.
The naga. These guys had so much lore behind them, you could literally cut it with a knife. And Vash'j did nothing but beef it up even more and make it ALL so much more delicious. Cataclysm turned them from nancy, hissing snake guys from WoW of old, and made them truly something to fear, even more so than Burning Crusade did. From their well designed Battle Maiden questline, to their ability to not only challenge, but DEFEAT Neptulon, these guys were a blast to see again, and their re-intro was a strong one.
The Worgen. Yeah, I went there. They started out with an awesome bang, having a complex and intriguing starting zone...only to be holed up with some hippies in a tree. Their presence in the Alliance is minimal, compared to their respective goblin brothers. I really hope Blizzard makes them more potent in MoP, because they are an amazing race that deserves some quality lore and action time.
Neptulon. Get's captured by a giant squid. He's the closest thing to a God of all Water...and a giant squid gets him. Do I REALLY need to say more?
Initial Raiding. As much as I adore the Dragon Soul raid, and think Firelands was an awesome and fun raid filled with some interesting (though at times crash your head through the desk frustrating) mechanics, I felt nothing but boredom and general 'meh' for Blackwing Descent and Bastion of Twilight. Throne of the Four Winds was fine on its own merits.
Tol Barad. This zone had SO much potential, and I believe that's why it failed when it ultimately became a basic zerg this zerg that zone. That, and considering the idea of Baradin Hold sounds amazing (a giant prison for some the worse creatures in Azeroth), I couldn't help but feel bored by them. I would have loved to see maybe throwback enemies in there, such as a re-animated Kel'Thuzad, Reliquary of Souls, and maybe a classic boss from Vanilla. The only thing that made this zone slightly interesting was that capturing it multiple times led to more dailies available.
The new Cata zones. I don't believe they are that bad....but at times, it feels like these zones could have used a bit more polish, and since they are scattered around, it was hard to feel like you were really part of the world.
Old World Flight. Again, I really can't dislike this, for it is waaaaaaaaaaaaaay too useful...but at times, I kinda miss the sensation one got running through the zones on a ground mount. I do look forward to MoP's initial restriction of flying, and know that will probably put my foot in my mouth after mentioning how I miss using ground mounts.
The Alliance. I am a dedicated Alliance player, so I can say from first hand, that the Horde were the won the Bad Ass Award this expansion. From our beloved Tyrande becoming arm candy to a furry druid (why Malfurion, why do you look like Mother Earth threw some creatures in a blender and splattered it into a NE mold!?), Varian's coolest moments being shown out of game, and now with the looming destruction of Theramore, we did get the shaft. There's nothing wrong with this, so long as the Alliance gets some major wins in MoP, similar to the ones experienced in Swamp of Sorrows. But I fear if we win TOO much, then the Horde will not get the love it still deserves, making it unbalanced once again WAY too much.
Mar 2nd 2012 9:58AM I just thought of an interesting idea for space woes.
I, like many of my fellow Transmog addicted brothers and sisters (hi everyone :D), have been running out of space trying to keep all the cool green or blue or purple gear I come across that I think would eventually be cool to use.
However, what if the Transmogrifying Ethreal provided ANOTHER service...for a charge?
Not only do many of us want the option to be able to repurchase or acquire again gear that we received on quests, but had to get rid of. What if he not only offered THAT, but offered a service similar to void storage. However, in THIS version of storage, you can never receive the item you gave to the ethreal back.
Instead, the item will be added to a list, similar to a vendor's wares, and you can click on the item, and you can forever use to apply to your current, wearable gear. And if Blizzard REALLY wanted to do something crazy, they could have it to wear all your characters of the same realm and faction can add to the same list, so you can share unique armor looks across characters.
That would help relieve a LOT of room in both the bank AND the void storage that has been stacked with various greens that are worthless save for their intriguing looks, and allow us to place more sentimental items (such as my first epic weapon) in void storage, and items of use in the bank.
What do you guys think?
Feb 29th 2012 8:57PM Adventurers....can you hear them scream? Can you hear their precious little hearts pound, their fragile minds shatter? Their precious blood fall upon the once pure land?
Please. Continue your "righteous" war. Your "righteous" cause.
Let the blood of our disgusted enemies, their ways of balance and order, let it all come crashing down around them! Let the Pandaren feel fear! Let the screams and cries of their children warm our dark souls!
LET LOOSE YOUR WAR MACHINES! May their treads crush the bones of the innocent! Let their cannon tear flesh and sinew! LET ALL BLOOD FLOW FORTH INTO OUR GAPING MAWS!
Our ancestors were weak. Foolish! The great C'thun. The mighty Yogg-Saron. The terrifying N'Zoth! They fell to what? MORTALS!?
WE have not fallen. WE have only waited. WE....ARE THE SHA!
Let our dark shadows drench the lands in sorrow and horror. Let our mouths of infinite screams let loose through your own hands! SLAUGHTER IN OUR NAMES, THINLY DISGUISED AS THE ACTIONS OF KINGS AND COMMANDERS! Let your own hatred, TWIST AND TURN, pushing ever deeper the dagger that you so carelessly let into your own mortal hearts!
LET WAR BREAK UPON OUR MOTHER! LET HER BECOME FREE! LET AZEROTH BREAK FREE OF THE WICKED AND TYRANNICAL TITAN'S GRASPS!
Above all....let war ring in your hearts. Let peace wither like a rotting peach from a tree. It's once bountiful and lush branches, crumbling under the iron and blood that soak the soil it feeds upon.
Let this war be like none other, mortals! Let it be filled with hatred, with malice, with death!
The Sha command it. The Sha eagerly await it!
Feb 29th 2012 12:29PM I can only assume that you have not attempted to do this raid on normal mode with 10 people.
If you have, then YOU, my friend, are VERY hard to please.
Blizzard has purposely left out many of the more fun and intriguing mechanics of the boss fights out purposely on LFR mode.
Spine of Deathwing is a great example. On LFR, you pretty much dps what you have to, and be smart bout not getting too many adds. On normal mode, you have to not only worry bout adds, but worry bout Deathwing doing barrel rolls, thus having to get near dead Corruption stalks to be firmly planted to his back, less you get flung off to your death.
Warlord is another interesting fight. In LFR, no one really cares bout the ball. Heck, since I just dps, I don't even know what the tanks do with it, save that they make sure it is absorbed by 14 stacks or so! However, in normal mode, me and my raid have to be vigilante about the orb, forming up groups to ping pong it around, and then moving out of the way at JUST the right amount of stacks so we can increase his damage taken.
TL:DR I don't believe interesting mechanics are gone at all, they're just not going to be around or as much in LFR mode, but instead be prevalent in normal and heroic modes.
Feb 29th 2012 12:22PM I personally feel bad for that particular bread vendor in IF....god, she has been going at it 24 hours a day for YEARS....still as chipper as ever.
And so willing to buy my greyed out old god carpaces, maggot laced hyena pelts, moldy and slime encrusted Twilight Cultist weapons, and even some rather unsavory tighty whities that I found...
All I can say is that the woman deserves a raise!
Feb 29th 2012 12:13PM http://bronies.memebase.com/2012/02/17/my-little-pony-friendship-is-magic-brony-art-thou-mad/
That is all I have to say on the matter.