Sep 26th 2011 1:15AM Seems like people are always complaining about high prices on the auction hall. These are typically the same people who do not sell anything. Coincidence? If prices are high, consume less and produce/sell more to become rich, then buy and convert things that are cheap into more expensive things (been doin SR ammo in the crimecraft AH, but mostly the loot sells more as components than assembled , unless there's a big shortage and I tag another 100k sale. :)
Maybe it's ego, but I bet a lotta people who review games think they are 'too good' to win the hard way, and look for the easy way out and pay a ton of cash and wonder why paying $$$ isn't building skills, especially since they're hackin too instead of aiming due to not wanting to look like 'nubs' ;p and not mentioning how 'hack proof' games are,...wtf reviewers, you know those exist, are you using them and your reviews are based on bullshit versions and not bein in the right demographic (i mean how ya gonna review a hardcore serious gunsim if you mostly write bullshit articles, compared to someone who doesn't write much but can shoot and knows about tactics, same shit as the people who made it :) ) fucking hackers, they don't see what they 're missin, and lol the reviewers don't know aimbot from barrel alignment glitchin in 3d vision these days :(
Jun 4th 2011 9:58PM u didn't say if it had multiplayer
Jun 4th 2011 9:53PM the text around the video is a lie, i assume the author is paid to write about games, this is a new one, so they bought the demo and are writing about it? perhaps that textspace could include what makes this game diff or a brief impression of the gameplay etc
May 31st 2011 9:38AM I cried a little when I saw you anthropomorphize that stupidly simple AI script. Can you not see the humans there with you? Why must you personify nonpeople into them, instead of seeing and working with the real ones? Do you lack those skills, if so practice here ?
May 27th 2011 7:58PM How about taxing the raid members that get the good loot drops to pay for the next raid supplies or otherwise pay for the consumables and maybe even for the ppl who got no drops that run, will avg out
May 25th 2011 11:47PM seems like just gettin the acheieve with the pet system is kind of limiting, maybe link the pets to buffs or harvesting, or simply allow the pet counter (maybe with some worth more +pet points) to buff all the existant pets, make them sparkle or bigger or pick or something?
Apr 27th 2011 11:09PM @aersixb9 It also has the best and most realistic blacksmithing system so far?
Apr 27th 2011 11:09PM @aersixb9 I should also note that DragonRealms is as good now as it ever was, probably better if they kept updating it....minus the large playerbase, in the old days it was 3000+ simul users on sunday, it was like 500 when I quit.
Apr 27th 2011 11:08PM You missed the real ones. Those other MUDs were never popular, however the original MUD mmo games on the Prodigy, Compuserve, and AOL networks was Gemstone 3, then DragonRealms shortly after that. Both games are still available at play.net , and I should note I probably put around 15,000 hours into dragonrealms, I don't regret it (especially that one time I confessed to being a graverobber the whole time, then beat all the players in a pvp match, with my secret graverobbing guild as backup. We got good loot in that one.) Before those, the popular games were Legend of the Red Dragon (LORD) on BBS games with dial up modem and no centralization, and also another one came along and was popular between LORD and Prodigy/CS/AOL...Usurper, I think it was called, and there's LORD clones on the web, sometimes called "Legend of the green dragon", probably the first multiplayer game, shortly before doom.
Apr 27th 2011 11:01PM I don't think censorship is appropriate for anyone of any age. Censoring information also causes false information to be given. Thus, at any given time a minor's brain is filled with untrue and missing information, causing them to make poor or wrong decisions when it matters.