Apr 3rd 2012 7:34PM Putting on the RP hat for a moment, Ji Firepaw is an NPC. He, as a virile male panda, is flirting with a female panda. Unlikely to happen in real life (as pandas in real life don't mate much) but in game that may be completely in character for him. I don't know if it is or not, I don't have beta access.
Just as in real life, there are going to be creepy characters in game as there are in real life. I don't want to say it's not an issue and that's that but in this case I think it's blown a bit out of proportion.
Mar 1st 2012 1:33AM Beer tank. They have demorALEising roar.
Feb 15th 2012 12:43AM I realize that Allison's articles are primarily about Feral and Resto, but I must point out that Worgen have the best DPS racial for Feral, but not Balance. The Trolls' on-use Haste ability Berserking beats out the passive 1% crit from Worgen.
This was a fantastic article on all other talking points, however. I enjoy this series even as a non-RPer.
Oct 24th 2011 10:40AM What complicates things isn't just the weapon itself. Once a raider obtains this weapon, they become the best target for buffs like Dark Intent, Focus Magic, Power Infusion, Tricks of the Trade, etc. Guilds that are trying to min/max their DPS to the fullest extent will stack these buffs onto their Orange Stick-wielding casters because buffing the best damage in the raid nets you the biggest return. This leads to inflated parses. So is it possible to see 10-20k additional damage from this weapon? Possibly. Is that achievable without stacking them with buffs? No.
Dec 31st 2010 9:08PM The other (non-cheesy) way to do the Springvale encounter is to CC the adds that spawn. When you start the encounter, the tank picks up the boss and the adds. Burn one add, then burn the other. DPS the boss until the next adds spawn.
Put yourself next to one doorway before the next group comes out and root one of the spawned adds before he gets through the doorway, so it's out of LOS of Springvale. The tank picks up the other add, and DPS kills it. Interrupt the healing spell. Once the first add is dead, release the other add and kill it, then get back on the boss.
Rinse and repeat.
Jul 10th 2010 1:27AM The problem with a Solar Eclipse making Wrath instant is that it completely breaks haste scaling. It does wonders for our movement DPS assuming we can time a Solar proc so we have it up while moving, but it means half our spell toolkit doesn't scale at all with haste past 0.
Jul 9th 2010 9:35PM I don't believe a charge-based system is optimal because it would undo all of the work the devs have done to make us scale better with haste. So why not make it Eclipse Power-based, just like the process of gaining the buff?
I feel that the duration of the buff should depend on your position on the bar. You reach one end of the meter (Lunar 0, Solar 200), gain the buff, and the buff lasts until you reach the center of the meter, at which point you have to continue casting that nuke to gain the other Eclipse buff, and the process repeats itself. So it's still going from one end of the meter to the other to switch buffs and therefore nukes, but instead of a timed buff it disappears when you reach the middle of the bar. Also, there is no ICD, but if after 30 seconds of no casts your bar returns to the middle whether or not you're in an Eclipse.
But here's the twist in my idea: the amount of Eclipse Power you gain or lose (your position on the meter) per cast during Eclipse scales with haste, which changes during the fight based on the buffs you gain from Heroism, enchants, and other buffs, which adds to randomization somewhat. During Heroism you might stay in an Eclipse for 30 seconds because the meter will barely move at all.
* We aren't penalized by movement because the buff doesn't have a set duration.
* There is randomization in how many casts it takes you to get to an Eclipse, just like there is now.
* There is predictability in the number of casts you can get off per Eclipse based on the amount of haste you have. The only time the number of casts changes is when you gain and lose haste buffs. For example, if you have 1000 haste you can say you can get 15 Starfires off. Personally it doesn't bother me, but I list this as a downside because Blizz might prefer more randomness than this.
* There isn't a whole lot of difference between a lot and a little haste. Haste, then, becomes a way to increase the number of casts you get before having to move rather than how many before the buff ends. But this isn't a huge deal because our Eclipse uptime will be so high.
* In PvP situations being school-locked could prove more than a little annoying if you're close to either end of the meter.
Jul 7th 2010 5:01PM TBag FTW. Been using that addon since Classic. Glad it's been updated to work with Wrath. I can't live without it!
Jun 29th 2010 11:35AM On my Boomkin I do 3s with an Ele Shaman and a Rogue, mostly for fun and points. This comp is VERY dependent on getting one of the other team down as we don't have many heals, but when our CCs stay strong and burst stays high we do pretty well. The Shaman usually throws heals when he can, as I try not to drop Moonkin form whenever possible. If we lose, it's often because I get Sapped out of Kitty form stealth by a Rogue and then stunlocked from full to nothing without even being able to leave Cat form.
We find that CCing the other team's healer using an initial Sap and chaining Cyclones and Hexes while mercilessly pounding on one of the DPS classes works pretty well. We did well against a DiscWarrior, Mage, ret Pally, and Rogue are good first targets. With the Mage and Pally we'll focus them until they iceblock or bubble, and then switch to something else.
Jun 18th 2010 8:03PM Nice article Murmurs. I especially like the casting animations part. The form itself has gotten a lot of attention from the masses since it was introduced, and I don't want to call it old news but it has been discussed quite a bit. The animations, however, haven't been talked about nearly as much and it seems overdue.
Personally, I think the Kamehameha casting animation works well for Wrath, as you're actually shooting a ball of energy at the foe. And depending on the animation of the spell itself, Starsurge could have a similar animation.
Starfire, on the other hand, is launched from a celestial body rather than your palms. Starfire's casting animation could be something like holding your hands above your head (showing the orbs of light at the palms) and then snapping your arms down to show that you're commanding the stars to rain fire down upon your target.
On the subject of Typhoon...the only real complaints I have are a) a typhoon is not a wave of water, and b) sometimes the animation glitches when you're standing on the ground. The only way to make the animation show is to jump in the air when casting it.
Perhaps the animators could take some cues from that new Avatar airbender movie and design more unique casting animations given the school of spell. Water/frost spells should have different animations from fire or nature.