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Encrypted Text: Rogue tips for raiding Ulduar, part 3 {WoW}

Jun 4th 2009 10:27AM Precisely. Trickery aside, the best way to interrupt using Kick is to always make sure you've got enough energy when the time comes. There are addons out there that will put an Icon for different class skills with either a timer or bar to count down when it's ready again, but you can just watch your cast bar. For example on Freya trash, it's my role to interrupt the Ents and not let them cast Hurricane. Their Hurricane is on a 10s CD, and so is my Kick. I just need to watch Kick, and when it's near the end of its CD, make sure there's a bit of yellow mana to spare when it's off CD.

Encrypted Text: Rogue tips for raiding Ulduar, part 3 {WoW}

Jun 4th 2009 10:24AM Gotta be more specific, but since I'm hopped up on Starbucks this morning, here we go;

http://www.wowwiki.com/Useful_macros_for_rogues is a great place to start. I only have a few macros, personally, and one isn't rogue specific.


This first one will allow me to right click/left click a single button to apply poisons, and using shift, ctrl, alt, or any other combination to apply different poisons (works best if you can limit yourself to 4 or 5 types instead of all 6 types. As combat, I never use instant, for example, and it's not in the macro) Here's what mine looks like:

/use [nomod] Deadly Poison VII; [mod:alt] Crippling Poison II; [mod:ctrl] Mind-numbing Poison III; [mod:shift] Wound Poison V
/use [button:1] 16; [button:2] 17

Another relies on itemID numbers to swap between my Fishing Pole and Hat, to my DPS helm and weapons. The first time the macro fires, it equips fishing gear. 2nd time it's hit (and every time after that) it will cast Fishing. Holding down Alt while hitting this while fishing equipment is equipped will apply a Lure to the pole. Hold Ctrl when it's hit, and it will switch back to Weapons and Helm (unless I just got jumped while fishing, which means I fite the mans in a big floppy brown hat, I'd be in combat and only weapons will switch). To give you a general idea, here's an older version that uses Item Names instead of ItemID#s:

#showtooltip
/equip [nomodifier:alt] Big Iron Fishing Pole
/equip [mod :ctrl] Blade of Infamy
/equip [mod :ctrl] Merciless Gladiator's Quickblade
/cast [noequipped:Fishing Poles] Fishing
/use [mod :alt] Sharpened Fish Hook
/use 16

To retrieve the ItemID#, you can pick up an item with your cursor, and use this script (either copy paste, or bind it to a key temporarily so you don't have to click it, obviously)

/script local infoType, info1, info2 = GetCursorInfo(); if infoType == "item" then DEFAULT_CHAT_FRAME:AddMessage( info1 ); end



The last one I'll show is near and dear to my heart. You must turn on Auto Loot in your interface options for this to work, and make sure that the modifier set up for Non-Auto Loot does not match with any modifiers for openers. eg, if you hold down shift while you loot it will present you with the pane instead of looting all items automagically - in this scenario, make sure none of your openers are Shift + Another button (Shift 1 for ambush or something). Anyway, make a macro for each one of your openers that looks like this:

#showToolTip Cheap Shot
/cast Pick Pocket
/cast Cheap Shot

This will, obviously, pick pocket the mob as you stab or stun or bleed them. The caveat is you cannot immediately after performing the opener use another skill. It will close the window before your client can talk to the server and nab the loot in their pockets. Especially so if you have medium to high latency. I've seen an auto-loot pane flash and then close before I actually looted it where there was something juicy (like a blue gem back in the day), and vanished to reset the mob and get OOC so I can actually cast Pick Pocket and nab the goods.

Link to the launcher text {WoW}

May 21st 2009 5:20PM It seems that many people aren't aware of it, or if they saw it didn't remember it.

Link to the launcher text {WoW}

May 21st 2009 5:15PM I've started playing with Rainmeter recently, and I'm definitely going to try to implement this for my work computer! Though maybe it will have to be Samuraize.

Do any of you have a link to the RSS feed for server statuses? If there's one where you pass a particular server, that's preferred. I'm close to seeing if I can find it in the code of updater software that's currently available, but some kind soul may save me the hunt.

Welcome to WoW.com! {WoW}

May 20th 2009 8:41AM That was JARRING when I woke up this morning. I thought your site was broke until I scrolled down to find this post.

Personally, I don't care for the greying out of posts. It makes them stand out against the other comments. There should be some nice AJAX controls you can use to "minimize" comments so we can just scroll past. Making them darker doesn't effectively convey what you were trying to do.

Other than that, bold step, guys! I like the color scheme, and I'm some minor tweaks will be had to adjust where your non-centered content goes. (tags, popular, moviewatch, around azeroth, etc., they all had their own boxes in the left & right rails)

Win one of five TCG codes today on WoW Insider {WoW}

May 19th 2009 9:02AM Party Grenade GET!

Breakfast Topic: Do you treat Azeroth as a virtual extension of the real world? {WoW}

May 19th 2009 9:00AM Same here. A bit over a year ago, we had 3 "Kiwis" in our guild, and they ran with another guild for ZG, the oceanic group. I can remember pulling all-nighters, then spending an hour or two running with these dudes before going off to my midday classes!

Arcane Brilliance: Mage addons for PvP {WoW}

May 18th 2009 1:52PM One bit that's not helpful - what AddOn are you using for UnitFrames in the pic for this article? I don't recognize the bar styling, but I really like it.

Revamped Argent Tourney mounts, EQ Manager coming {WoW}

Apr 28th 2009 5:55PM Fingers crossed it doesn't changed when they realize they are making it that much easier to get to that 100 mount mark.

Curse Client for Mac {WoW}

Apr 22nd 2009 12:46PM SCATHING review! I'm willing to cut the developer some slack - all he did was port an existing, popular and full featured program. From what I can see in the review (I don't currently have an OS X install to test it) a large portion of your complaints exist in the PC version.

It's pretty clear that this wasn't written from the "Mac mindset" you see in a lot of cocoa apps, but it's not a bad effort.