Oct 22nd 2010 12:10PM Several Questions;
1. Do single gender groups have a different culture and interaction style than mixed gender groups? (Hint; Check out some research on Single Sex vs. Co-Educational schooling.)
2. Is there a difference in perception of Male-Exclusive organizations compared to Female-Exclusive organizations? (Is one "acceptable and the other looked upon with "disgust"?)
3. Are there any demonstrable advantages that various organizations have harnessed by being composed solely of one gender? (Or would every group be benefited by being mixed-gender in composition?)
Unfortunately the quality of discussion in these comments is extremely polarized with few people attempting to have a civilized discourse. That is unfortunate, because this reader question raises some very interesting possibilities.
Mar 22nd 2010 2:18PM I think everyone has missed an interesting point in the article:
"Gold selling is performed by a number of companies, many of them located outside the Unites States."
Which, would imply that THERE ARE COMPANIES IN THE US, SELLING GOLD.
How does that work? Registered, legitimate businesses in the US are selling gold? And Blizzard hasn't stopped them?
You would think the lawsuits would fly...
In addition, if the US companies were hacking accounts, wouldn't that be criminally prosecutable?
Mar 21st 2010 6:20PM Great article;
1. I had no idea about the information in the article.
2. Backed up with research
3. Solid logic about exceptions, good fight mechanics knowledge!
Mar 10th 2010 5:28PM That's what makes these articles silly...
If you look at the best DPS, they AREN'T dying 1 minute into a fight.
They know the mechanics, they don't burden the healers, and they top the charts. They don't "inconvenience the raid".
In addition, the DPS who AREN'T good, WON'T be placing on top on the meter. They will be at the bottom. Either dead, moving inefficiently, poor gem/enchant/gear selection etc...
If you know how to top the charts, you also know how to not stand in fires. It's unfortunate that the vast majority of people haven't actually met a quality DPS... They just see the untalented baddies in a random 5 man, and think "All Dps are mouthbreathers: LoL". It's pretty far away from the reality of what it takes to top charts.
(Hours of spreadsheeting, theorycrafting, reading forums, spec adjustments, gear planning, rotation practicing, constantly re-gemming every patch etc... Even those of you who say "LoL: Arcane Mage is 2 button spec", don't know the half of it. )
It is exceptionally rare for any fight these days to require a DPS to actually use survivability cooldowns to stay alive, if they are doing the encounter correctly. (Last one I can recall is Algalon, and using an spriest with disperse to soak up damage.)
Mar 10th 2010 5:08PM This article is just another "Don't be a moron, stay out of the fire, and learn fight mechanics you dumb DPS!" rant.
Dec 24th 2009 7:31PM 1 Minor detail you completely neglected Mr. C;
The Forgotten Tree.
Not PvP viable, not PvE viable, sub is the deadest tree in the game. No other tree approaches the level of uselessness as sub does.
Nov 15th 2009 10:26AM I don't understand the "Fight on the Flag" mantra.
If I am killing the opposing faction, it matters not where I kill them. Killing them near a flag, is no more beneficial than killing them on a road.
If I kill an enemy BEFORE they even GET to the Node... Isn't that just as effective as killing them NEAR the node? The result is the same, they die, and get a re-spawn timer.
In fact, I usually like to hang out at INTERSECTIONS. (Ie, right at the bottom of the LM path near the BS/Farm 3way juncture.) Why? Because then I have a superior field of view, can call incomings much more effectively, and maintain a steady stream of preventative kills.
The "Take 3 and hold" mantra is unbelievably over-simplistic and fail. There are 15 players in AB. If 5 defend each node, you are applying absolutely zero pressure on the enemy nodes, in which case, the enemy will realize this, and attack one of your nodes with superior numbers.
What wins games is fast and intelligent maneuvering. My personal guiding concept is
"Go where everyone else is not".
If I see a major battle happening, at BS, and nothing happening at LM, I go to the LM, and if neccessary, call for another player or two, and CAP it as opposed to wasting time and dying in a giant zerg fight at BS.
By going where everyone else isn't, you will constantly be applying pressure to the enemy wherever they are weakest, and you will usually win.
I've had a ton of games where I have 6+ assaults, and hold down a node single-handedly by just stealthing after the enemy player caps the flag and leaves, and I re-cap it.
Oct 23rd 2009 11:23AM Actually, there is a way to make even better use of the target dummy. Simply download RAWR, then upload your character from the armory. Then, disable all buffs, set the fight duration to how long you are going to be attacking the dummy, and see what your DPS output "Should" be. In this manner we can accurately asses whether or not someone is performing their dps rotation optimally, and if they are, it gives a very accurate baseline of how much dps a future upgrade should provide using Rawr's functions.
Sep 15th 2009 9:31AM I have 10 80s... I've slowly aquired them due to PvP. Inevitably, I'd be in a BG, or Arena, and be like WTF OMG, that class is OP! And, then I'd start leveling one of whatever class it was... I was out of work for 6 months, sent out 5 job applications per day, and played WoW the rest of the time, so, I definitely put in some hours that way. Overall, my guild loves me, since, I know almost all the nuances of gearing up just about any spec, (Much less knowledgeable on tanking than I am healing/dpsing) and can work with any of the DPS that are struggling to perform. (Mostly very new members)
In addition, I definitely have a MUCH better understanding of the game from having played so many different roles. Many of the DPS rotations feel similar, but a few stand out as very unique. Moonkin's eclipse proc system is very unique, pre-3.2 affliction, feral dps is very difficult, rogue is pretty basic, but to do well requires alot of focus.
Healing wise, I really enjoy shamen, they perform amazingly well in 5 mans, (Cleansing totem FTW) and chain heal is alot of fun in raids.
My least favorite class is probably DK, I've never really gotten into them. I also dislike pet mechanics greatly. (Especially hunter! Warlock's IMP can at least attack from range!) Hunter also just has a retarded amount of different abilities, that stretch my n52te to the limit. (PVP wise, Pve, they have the same 1/2 dozen buttons everyone else has)
Shadow priest pve dps rotation is also alot of fun, and feels like there is alot of room for user skill to effect DPS.