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  • ShadowPriest
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Breakfast Topic: What happened to the mouse? {WoW}

Sep 12th 2011 10:01AM At the end there is a story about the Libyans being arrested.

The WoW Insider Show Episode 209 {WoW}

Sep 7th 2011 6:03PM So next weeks show is Smoldering Embers gate?

Breakfast Topic: What size and frequency do you prefer for expansions? {WoW}

Sep 2nd 2011 9:51AM Its all a matter of slice of cake vs potato chips. Slice of cake takes time to prepare, you only get one piece its limited but it tastes so good and is more satisfying.

Potato chips you just eat by the hand full, no real preparation, not to satisfying and dosn't taste nearly as good as well prepared cake.

So bigger longer expansion is cake and Cake > Chips.

To better explain this watch this vid from egoraptor:
and advance it to 13:08, he explains it a bit more better.

The pessimist in me says that blizz is either preparing for the end of wow, since Diablo may reduce WoW's numbers( thats why they are making a real money AH, to recoup losses) or its just more of a "hey guys why not get players to pay $30 every year instead of every 2 years". I mean despite losing 900K subs, blizz still turned a profit through services alone, so i expect to see smaller, less polished expansions, more paid services, more blizz store items.

Well maybe not, if this game releases another Cata, i may not see any of the above come to fruition.

Today in WoW: Monday, Aug. 29, 2011 {WoW}

Aug 30th 2011 9:48AM Well it's is a game that people pay every month to play, so they would expect to see some progress and development on things people want.

"finite resources" really?!? I mean this is blizzard here, not some mom and pop operation. The only reason they have finite resources is because they don't invest in any. The models are 7 years old, if they "justify delaying the creation of new art, models, and animations indefinitely to revamp old ones" then holy crap, to revamp old models they need to stop production on everything? Do they all share one computer?

As one person said in that forum, what a better use of time? New models that are always seen and last for years or new art on corckasilks and boars or in new raids that no one will see after 6 months.

ust like transmog and raid finder, maybe after 3rd and 4th quarter earnings reports, we will see some progress made on it, as sad as that is.

WoW Moviewatch: The Customer is Always Right {WoW}

Aug 30th 2011 1:02AM Because discussing a issue after its goon through testing, production and introduced in a patch, then complaining about it is more effective?

Better to nip a problem in the bud now then try to do it after its released, its feedback and its a good thing.

Also they have made so many "improvements" that close to a million people left, CTA was a gimmick when it first came out and has failed to reduce queue times. As for raid finder, I'll reserve judgement till I get more info on it, if they even release more info before the damn thing launches.

Breakfast Topic: Did changing factions change how you play? {WoW}

Aug 20th 2011 12:18AM Meet the new horde, same as the old Horde.

......Won't get fooled again.

The Lawbringer: What World of Warcraft can learn from other microtransaction models, part 1 {WoW}

Jul 30th 2011 5:57PM @zubbiefish

"There's problem here though, how much gold = $25 for a given item? Once you figure that out, you effectively, and legitimately, put a dollar amount on gold for the whole game. That's exactly what gold sellers do, value in-game currency in real world dollars. So, once you offer the same item in your store, for dollars, and in your game, for gold, you effectively legitimize gold selling. It would only serve to exacerbate the gold selling issue."

Make them BOP and available through JPs, champoins seals, badges, whatever. There i just made items accessible to the player base with out increasing gold buying.

We also don't need to make it stupid easy to get either, hell make it take as long as it is to get a hyjal bear cub. So we don't offend people who just bought it with money and their instant gratification sensibilities.

"The article only states that it's problematic, and related to gold selling, to offer real money items for in-game gold. The hyperbole here is entirely on your end, since it is you who made the "Chinese labour camp" leap."

The Lawbringer: What World of Warcraft can learn from other microtransaction models, part 1 {WoW}

Jul 30th 2011 5:32PM We pay a monthly fee for server maintenance and content. Blizz store items is content (Im talking everything when i say content) that we paid for the development of and then...they want to sell it back to us.

I mean at a concert, Twisted Sister isn't going in the back to silk screen more shirts after they play come on feel the noise. I mean i could see your example if we wear talking a shirt from the blizzard store, but its essentially something we paid for already. We didn't bankroll the place blizz buys their shirts from, but we did bankroll the development team.

I'm not crying foul, i just think its pretty crappy that they charge the cost of a concert t-shirt for something that requires little resources to make and implement.

The Lawbringer: What World of Warcraft can learn from other microtransaction models, part 1 {WoW}

Jul 30th 2011 2:30AM "Players scream for these items to be available in game as well as in the store, so that everything is available to everyone, no matter how much money you have or time you have to commit. To this, I say that this does not have to be the case, at least not with cosmetic and customization items and goods. It would be nice, sure, but Blizzard already has to deal with the incredibly destructive nature of gray-market gold selling, and you aren't likely to purchase gold from Blizzard any time soon."

Wow, hyperbole much? So players wanting items available in game would be supporting Chinese labor camps? Also why do they want to buy gold from blizzard?

I see the point though, i mean all those Hyjal Bear Cubs flooding the AH.....o wait a second their BOP.

Man seems like making items BOP limits their availability to people who actually want it, instead of people who want to play with their wallet.

Arcane Brilliance: The two-button mage myth {WoW}

Jul 17th 2011 2:21AM scotlandap1, let me break it down for you, a s priest that uses 2 buttons will do 2k dps, a mage that uses 2 buttons will top the charts or at least still be competitive.

I'm sorry, but i don't make exaggerations on how complex my rotation is, its 5 buttons. And no i'm not counting shadow word pain since it is refreshed with mind flay, or hitting evangelism and dark arch angle because thats what a good dps dose, and those are buttons i hit on a normal basis. Hell i'm not even counting dispersion, something i use pretty much every fight.

The spells I'm not counting total more then the avg rotation of a arcane mage. So lets stop pretending that things like slow and spell steal should be included, they are tools, not part of your rotation.

Or should I as a priest count the times i use shackle on a mob, or Divine hymn i pop to help my healers part of my rotation too?