Jan 9th 2012 8:06PM ... ant slut
Nov 13th 2011 12:36PM now that this is in video format, there really is no reason not to have puppets
Jan 28th 2010 11:59AM I'll be the first to admit that I know next to nothing about paladins, but I'm pretty sure it's not as simple as you say. There's no triple-spec option, so while a paladin could choose between healing, DPS, and tanking, they still have to limit their choice to two unless they want to run back and forth to their trainer between raid encounters.
The hybrid tax I calculated here was for 25-man content. My current raid team actually runs with two main spec shadow priests, with a third as an off spec.
The rationale is this:
(1) The hybrid tax is small enough that it can easily be overcome by a skill or gear disparity, which will always be present in real-world situations. In my raids, I should be 5% behind pure DPS classes but I often find myself topping the meters.
(2) Some of our benefits, like the healing from Vampiric Embrace, is limited to the party that the shadow priest is slotted in. Those extra heals can come in very handy during fights like Festergut, when healers have to scramble after Pungent Blight, or during Putricide, when large ooze damage hits are spread equally throughout the party.
(3) We slow down Blood Beasts with our Mind Flays.
(4) We have tremendous, chart-topping AoE in the massive ICC trash pulls, speeding the group forward.
(5) We don't have the survivability problems that other classes do. I almost never die, even when healers drop the ball. I can even miss a stack of inoculation on Festergut and come out of it fine without special attention from healers.
There is an issue with diminishing returns on putting extra shadow priests in the party, since there are seldom twenty people in need of Replenishment. But so long as we're competitive with other classes and beating the enrage timers...
Jan 28th 2010 11:47AM I would go back in time and give myself a copy of Grays Sports Almanac.
Jan 28th 2010 9:58AM The hybrid tax does hit druids slightly harder than priests. They pay somewhere closer to 8.5%. DPS shamans get screwed even worse (11%), but their raid buffs (totems; heroism/bloodlust) are arguably much more valuable than anything shadow priests can bring.
I can't speak for melee since I didn't run the numbers, but it appears at first glance that DPS warriors (a two-spec "hybrid") do better damage in ICC than DPS paladins (a three-spec "hybrid").
I know the hybrid tax wasn't necessarily designed that way by Ghostcrawler's own admission (besides, you can't really triple spec), but it still seems to work out that way in practice.
Jan 28th 2010 9:38AM I assure you, just because some dude named Fox Van Allen got a column on wow.com doesn't mean your silly little bubbles are less valuable than they were yesterday. This isn't a zero-sum game.
Jan 28th 2010 7:32AM So in other words, you are saying that there is no hybrid tax, just an institutionalized idea that pure dps classes should do slightly more damage than hybrids.
Fascinating. We should come up with a way to describe this phenomenon. I propose using the term "hybrid tax."
Jan 28th 2010 7:30AM @Wyred: Thanks for writing that post so I didn't have to.
FWIW, I ran the numbers with and without hunters -- they really don't change much either way.
Jan 27th 2010 11:20PM Generally, by definition, shadow priests are not specced into Renew.