Apr 3rd 2012 2:13PM Yes, I suppose the race isn't much of an issue. The more important thing is that this could allow someone who wants to change mains to a monk to get to the endgame much more quickly.
Apr 3rd 2012 11:59AM Were there any limits on RAF bonuses to new characters when cata came out? For MoP, would it be feasible to, say, level with a friend to 40 before the game comes out. Then, after release, get your panda through the starting zone, then immediately get 20 levels higher with the "level granting" ability?
I'm not actually seeing any "Realm First Level 85 Worgen" or "Goblin" achievement on wowhead, so, if there's no "Realm first Level 90 Panda" or "Monk" then I'm not actually seeing a problem with this. Taken to an extreme, you could level one RAF character to 80, then do another to 40, then another to 20, and instantly get up to level 80 after getting out of the Panda starting zone.
Dec 19th 2011 11:47AM They did that with one stage of the firelands quest chain, where the quester had to do something special in the middle of 4 of the fights to proceed.
The farming is, however, necessary, as otherwise the best raiding comp might very well be half casters w/ legendary staff and half rogues w/ legendary daggers :(
Nov 18th 2011 2:50PM and under the new system what is int doing that spellcasting isn't?
Nov 18th 2011 2:35PM Makes me wonder
a) what will happen to spellpower? seems like spellpower = int under this method... kind of makes the whole swap from spellpower-> int seem unnecessary now, but okay.
b) should mana pool size change at all while leveling? i'm not seeing a purpose to the increase if our spell costs are going to increase at the same rate. sure it effectively "nerfs" spirit as we level in that case, but why not change spirit to a rating, like every other stat that gets nerfed while leveling? 1000 mana for everyone, spirit rating increases regen, all spells have a fixed mana cost, makes a lot more sense imo.
Nov 2nd 2011 5:24PM My theory is that the trolls must have been messing w/ the murlocs, who summoned Neptulon to destroy their enemies.
We'll find out in the final WoW expac that the murlocs were behind EVERYTHING.
Oct 28th 2011 12:00PM "Stopping to smell the roses along the way through exploring the big wide world is a good thing. "
I totally agree. I really enjoyed going back and seeing all the nooks and crannies of the game when working on the questing achievements, and seeing instances I hadn't seen before doing the oldworld dungeon/raid achievements. I just don't think you should be prevented from playing the other aspects of the game due to the leveling barrier, these are things you can go back and check out, if it's what you want to do, at max level.
Oct 28th 2011 11:50AM "Nobody but you actually cares if they play WoW or not."
I'm the only one in the world who wants my friends playing wow? Blizzard doesn't want more customers?
"Given that questing is by far the fastest way to level, if they don't like questing, then they don't really have the right to complain about how long it takes to level. Blizzard is constantly compressing the leveling experience for just this reason, but there are limits to how much they can do that without defeating the purpose of everything the game has to offer before max level."
So, because its the least of all evils, I should shut up and enjoy it? Again, tie rewards to completing quest zones = content not worthless. Use "challenge modes"-like scaling to scale you to your zone (optionally maybe?) and that way content isn't trivialized.
"If they don't enjoy leveling, which is considerably less grindy in Cataclysm than it's ever been before, they're likely not going to enjoy the far more demanding and tedious endgame grind any better."
I really don't think that's the case. Raiding, heroic 5s, arenas, rated battlegrounds, and achivement collecting are all completely different from questing, low level bgs, and normal 5s. You honestly think that ONLY people who enjoy the leveling game so much they are going to want to do it for months on end are going to enjoy the endgame? I think that's ridiculous. They are practically different games.
Oct 28th 2011 11:36AM Battlegrounds really aren't balanced that early in the game, so I don't know that I would really recommend them for new players.
The 5mans are way too easy, easier than questing, even. I'd like for people to see the more challenging content sooner.
Oct 28th 2011 11:26AM Again, at no point did I suggest doing away with questing. Questing is great, I have 10 max level characters, so it's obviously something *I* enjoy. The problem is that its a barrier for people who don't like questing. I reject entirely the idea that someone who doesn't like questing shouldn't play wow. Raiding, heroics, arena, and battlegrounds can easily appeal to someone who hates questing, but how would we ever know? Even being generous and saying you can get to max in, say, 70 hours, is way too much when you think about it without preconceived notions about mmos.