Aug 3rd 2010 12:27PM Before I forget:
Tanking is everyone's job.
Repeat: tanking is EVERYONE'S job.
Aggro isn't a tank-unique mechanic: everyone gets it. If someone grabs it and runs away screaming "help," politely inform them they should be running towards YOU. If someone is too concerned with topping their damage meters over letting you build threat, don't be afraid to let them tank the mob.
I'll happily handle a group of four mobs while watching a rogue ("rogue" can mean any player that's aggro happy) keep attacking, with Evasion on cooldown, without moving towards me, barking at me. Hell, I'll "lol" it up.
Aug 3rd 2010 12:20PM Tank anxiety, for me at least, stems from one major thing: there's one of me for every four of everyone else.
How to get over that anxiety?
Just do it. Sure, read some tips before hand and practice on some mobs, but just queue up and tank.
If you receive criticism or feedback, listen to where it is helpful (don't believe in the age old myth that tactful is the same as helpful and tactless/curt is the same as useless) and dismiss where it isn't, and refine your approach.
Don't be afraid, at all, to leave a group that isn't working. Unless you personally know any of your party members, you don't owe them your presence or an explanation. Even if it's guild mates or someone you know, a simple "this isn't working, sorry; gl with the rest" is good enough.
WoW isn't well-designed enough to take super-seriously. That doesn't mean "don't take tanking seriously," but play your best, read online tips, refine your technique, and never forget you're playing a not-so-serious game, and the anxiety will decrease.
Important to remember, for tanks, healers, and damage dealers: NEED on whatever gear you want, GREED on the rest, and DISREGARD anyone who tries to enforce bogus "house rules" on how gear rolling should work.
Jul 30th 2010 9:30AM I too play a game with no engaging story and little depth of gameplay. It's called WoW. And no, I'm not joking.
That aside, when I one day become a successful screenwriter and game designer, I'm going to call everyone an idiot who honestly thinks there's such a thing as "casual" and "hardcore" gamers. It's getting really annoying seeing every gamer on the internet buy into this nonsense.
Jul 22nd 2010 5:08PM Things the dual spec feature needs:
- To tie each spec to a set of gear.
Things the proposed requirement above needs:
- To not need bag space for the two sets of gear two specs require (you'd have two head slots, one for each spec; two body slots, two times two trinket slots, etc.).
- To be able to use a piece of gear for both specs (e.g., if your rings are perfect for both specs, check a checkbox enabling them in both).
Reasons why Blizzard shouldn't implement the above:
Jul 19th 2010 9:31AM Is WoW worth it when it's a full-time job?
Easily answered: NO, unless you're getting paid a full-time employee's wage to play. And even then, that's iffy.
Jul 13th 2010 2:42PM Don't have one. Don't need one. Never been hacked. Never will. Challenged people to try before. They've all failed. Smart computing and safe computing habits > WoW account hackers. This post will turn gray because people are dumb.
Jul 9th 2010 1:38PM *hear
Before some loser attempts to use a typo as a cornerstone for his nonsense rebuttal.
Jul 9th 2010 1:37PM No required Real ID? A smart move.
Plans to go ahead with post voting, allowing stupid, stupid human beings to squelch reason when said stupid humans don't want to here it? Dumb, dumb, dumb.
Vote down, sheep.
Jul 7th 2010 2:52PM Agreed. I like the strategic implications of picking, say, Prot as your SPEC, and putting your points into FURY. (Not sarcasm.)
Jul 7th 2010 1:51PM Awesome, awesome changes. Sensical. And from Blizzard no less. Surprising.