Jun 1st 2010 9:19AM My guild actually raids Stormwynd as a means of celebrating 25-man progression kills. And by "Stormwynd" I don't mean "Varian". I mean everything--from the Bank to the AH to the portals to the Arena Masters to the Cathedral.
And if we're hitting the Cathedral anyway, you know...the Orphanage is right there, and the Matron is killable.
For our LK-25 kill, we're planning a server-wide event. Not only are we going to bring our 25-man raid team, we're also planning on doing Horde-side summons, complete with a running Fraps of Alliance trade chat. After a little bit of AH/bank wiping to get them all riled up, we'll be ensconcing ourselves in the Cathedral to do the summons. Otherwise, Hordies'd be griefing bank toons all night.
Jan 2nd 2010 4:06PM I'm a Death Knight tank, ranked as the #1 DK tank of any spec on my server.
Does this mean that I'm going to have to dust off my old T7 tanking gear in order to get a decent group?
Nov 13th 2009 6:55PM Either I'm way too sick, or you're a true master of sarcasm, but...
Nov 13th 2009 1:39PM I'm the reluctant GM of a former hardcore raiding guild. After the old GM took a break and came back, he set the same expectations for the Three A's: Attendance, Atmosphere, and Attitude, that he had back when the guild was ranked second-server for progression. Know what happened? People stopped showing up. And even when it was for legitimate reasons--illness, etc--they didn't tell the GM why.
But the WoW population has changed a lot since BC, and our own guild's makeup has changed even more. Fully half of our core pound-you-in-the-head team has kids. A Hunter just had a baby boy, so he has to take "bottle breaks". A disc/holy Priest (and amazing healer) is taking a leave so she can give her four-year-old an awesome Christmas this year, since last year the birth of her second child got in the way a little. This is all fine.
What's great is that people communicate with me about these things. They send me a mail when they get sick. The younger kids in the guild, many of whom are still in school, let me know when they need to study for a test instead of raiding. We get into conversations about how everyone's kids are doing. Our Omni-Resto Shammy even brought his son, a Holy/Shadow Priest, into the guild and the two raid together with us.
You'd think that hurts progression. Well, we're working on getting Anub-25 down as a guild right now. We've got two 10-man groups, every week, that go and farm Onyxia and ToC, and a full Icecrown-ready 10-man team. We're not a top-shelf progression guild, and we're on a very, very low-progression server. For our situation, being humane, understanding people has helped. We just would not have held on to the talent that we have now if we hadn't adopted this policy.
Nov 12th 2009 5:44PM Very nice loot.
Nov 5th 2009 12:40PM Okay, guys. I was counting on you to replace my good headset, which broke. Now my crappy backup broke a little. Time's running out. Bad enough that I can only listen to my raid whine in one ear while I yell at them Onyxia-wipe-video-style.
And my birthday's coming up. Did I mention that?
Nov 3rd 2009 7:21AM /agree
As my guild's maintank since Ulduar or so (and another guild's maintank in Naxx), I've noticed that a general theme in Wrath is that your constant stream of healing is going to be interfered with in some way. This can range from random fire to polarity switches to having a Snobold tossed on their heads a moment before they land that big life-saving heal. At the same time, I don't really need 20 full points in Unholy to help my aggro generation.
Thus, I judiciously removed a few points from BCB and Necrosis, tossed them into Imp Rune Tap, and hit Ulduar to test it out. A tier of content later, and that 30-second c/d 20% heal has saved my life more often than I can count. It's not much, only 10k and change in healing, a little more if VB is up. But 10k, one keystroke, a single GCD right when I need it the most, has meant the difference between a wipe and a kill.
On progression nights, though, I run two tank specs. The first, of course, has Improved Rune Tap. The other, ever-ready, has twenty points in Unholy.
Oct 28th 2009 9:05PM wtb headset, plz
Oct 22nd 2009 3:50PM LF heals and 1 ranged dps, wow.com offices; Creative Headset reserved
Oct 18th 2009 7:05AM Sorry, I kinda thought that the only people who were really worried about a macro to help them decide whether it would be minutely better to stack dodge or parry would be current endgame tanks--ToC-10/25, maybe some Uld-25. Plus, I thought it would be obvious when I mentioned that the boss was swinging for 16k damage. It's been awhile, but I don't think that any Naxxramas bosses were whacking me for 16k out of my 28k health pool, except Patchwerk.
My apologies if you thought I was trolling.
To continue, another thing you have to consider is what talents and abilities your particular class and spec use that are dependent on hp. A Blood DK tank will probably be using Will of the Necropolis, Vampiric Blood, and might use Improved Rune Tap--all of which provide benefits based on maximum hp pool. Add that to Veteran of the Third War (+3% stam), and it makes Stamina a much more valuable stat for them.
And really, I think any realistic gear setup wouldn't have so much dodge on it that filling your required purple slots with +parry/+stam gems would be worth it. But like all mortals--and especially anyone who talks on the interwebz--I could be wrong.