Dec 22nd 2011 3:07PM I had very good times in LOTRO, but they're old times that are gone and the world has moved on. I am my happiest in an MMO when the environment is new, the players are new, and everything feels alive, festive, 'bustling" and real spontaneous player-driven adventure is at every turn. For me, those days in LOTRO were good, but they're gone now and I accept it with fond memories.
Every MMO goes through this "new" stage. Its the time when in a lot of ways the game is not at its best. Buggy, class imbalances, players using mechanics in ways the developer did not intend for them to, Monsters not dumbed down yet, everyone under-greared ... but for me this is what makes it amazing. I love doing the unexpected, I love it when everyone is active and making the world feel populated (not hidden in some instanced dungeon), i love hard monsters, and I most of all love a real and true adventure.
I have fond memories of FFXI in its beginning, as well as WoW in its vanilla days, EQ2 was a blast when it was released, I LOVED Rift the first two months it was out (fantastic fun with everyone all over public rifts having a blast). LOTRO is there as well in my mind, and I love their starting areas (the shire in particular) back when everyone was experiencing them for the first time.
The sad reality is that MMOs age. Some of this age comes from people hitting level caps, some of it comes from developer adjustments and expansions that head in a way the players don't exactly like, some of it comes from the wealth of knowledge that explodes onto the internet as the clueless get their free-ride from Wiki sites.
LOTRO had its day, it was a good day, and days I think of fondly. But those days are done.
Nov 30th 2011 3:39PM @Space Cobra
I'd be happy with Skyrim staying an offline game forever if only they'd let me co-op. Its lonely in here...I want to play Skyrim with my Boyfriend. :(
We both have the game, our computers are right next to each other and yet... we're worlds apart. *sigh*
Heck, I'd even be happy to just play one of the companions.
Nov 22nd 2011 6:17PM Corgies in Rift should have always had antler horns. Somehow it just makes them more... Rifty.
Nov 15th 2011 2:23PM @real65rcncom
Only if you count the lamenting of the programmers who spent countless hours on coding it.
Nov 12th 2011 11:20AM This may be the first (and thankfully last) time I wondered if the fire goes out both ends of a dragon. Stay safe dragonhumpers, always bring an oven mitt.
Nov 7th 2011 4:28PM Hmm... mixed emotions. I like Booty bay... I hate Raid Dungeons. Ah well, he's got a good resume, someone will snatch him up to drive their games into the treadmill grinding ground too.
Oct 30th 2011 8:22PM Dark times for MMO's indeed. All this stuff thats out and I've either played my fill, or have no interest in playing it.
The holiday season is coming up fast, and for once... I'm not sure if there's anything really good on the horizon for me.
Skyrim is the only thing that seems to be perking my interest, I just hope it can fill the gap till some of these big names get their release dates sorted out.
Oct 29th 2011 5:40PM @MrMonochrome
Ditto that sentiment. If it wern't for this game, I'd be tearing out my hair by now, the MMO market is so DRY right now. No "big name" games being released any time soon. GW2 is too far out on the horizon. I've already played my fill of the mmos that came out early this year (Rift) and the classic mmo's don't offer enough for me to want to return (eq2, Wow, FFXI) . The only new ones that keep getting churned out like crappy prizes in a 25cent machine, are the Asian mmo titles. No thanks. I don't need crappy anime clones.
Its time to switch gears and go back to a good old fashioned RPG adventure with real effort and soul in it. This is going to be like taking a long drink after being in the desert.
Oct 27th 2011 2:02PM I'm for well thought out depth and mystery in a game. So slower, I suppose.
If there is one thing I love more than anything, its a rabbit hole;
That strange out of place thing that you discover, that few people bother with, and it ends up unfolding into its own adventure.
Few MMO Devs bother with rabbit holes, these days. What is the point of putting time into a quest, or mystery if nobody solves it? It will just sit there until someone goes about data-mining it. Which is cheating, so why bother?
I really miss those days though. I love it when a game feels like its mysteries go on forever, and make the world feel like theres a bigger plan in play.
Oct 26th 2011 4:25PM @slickie
I would have rather played a Kobold (The miner rats), or a Gnoll (Hyena dudes) before Pandaren. They're way over 20% cooler. Maybe even double the fun.
Part of me suspects that Kung-fu panda came out BECAUSE of WoW and Pandaren. Blizzard sat on them forever, and missed the bus, years ago. Somebody else came along, saw it was a good idea, and boom Kung-fu panda.
So that boat has sailed, a cool idea is now old news. This is what happens when you sit on ideas too long.