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  • Caerus
  • Member Since Sep 18th, 2009

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Recent Comments:

The Road to Mordor: A soldier to call my very own {Massively}

Mar 18th 2012 3:21PM "...it's going to force me to skirmish more than I normally would..."

...and this here is the issue I have with the new system.

I keep getting excited about new features and then trying to pick LotRO back up again and I swear it's like getting slapped away every time.

There is SO MUCH content to enjoy in this game that I am continually baffled that they want to force people to pay through the nose or grind relentlessly to have fun. I would love nothing more than to constantly have my own small fellowship running around Middle Earth conquering elite areas and just having fun, without the constant worry of "am I going to run out of time? what if the dog has to go out? what if I die and this fight wasted 10 minutes of my token? what if I have an RL emergency?" hanging over my head.

Overworld content is largely trivial anyway with the streamlining and solo-ification of the leveling process (which is something I love, by the way - not knocking it) so I don't see what the big problem is with letting people have soldiers out continually besides making another quick buck at the expense of customer loyalty and image.

Someone come find me when I can spend 12.99 per month in this game and enjoy complete access to everything that isn't cosmetic, because I would pick this game back up in a heartbeat if I could do that. Yes, I'm aware that's unlikely bordering on hilariously impossible but a man can dream.

I'm not even going to comment on the new barter wallet beyond: just when I thought they couldn't treat VIPs any worse, they go and do this.

The Daily Grind: Do you expect a roleplaying server to be policed? {Massively}

Mar 18th 2012 12:19PM Absolutely. PvP and PvE servers have distinctly different rulesets, there is no reason that RP shouldn't as well.

Although I am not a roleplayer, have never roleplayed, and have no intention of ever roleplaying, I find it insulting for the developers to create servers with an RP tag given equal weight to the PvP/PvE tag and then completely ignoring rule violations.

IMO, if it isn't in OOC chat then it shouldn't reference anything out of the game world at all. I don't expect CMs to police threats, vulgarity, immaturity, or anything like that - because roleplaying a villian is as valid as a hero and your chat filter/ignore button exists for a reason - but I do expect them to watch for and stiffly punish things like RL political debates in zone chat/"wow sux" talk/people named "Nugehigger"/etc.

Frankly I would be happy with accounts being banned from RP servers or forced transfers to a regular servers for the slightest infractions, because people who choose RP servers are there to immerse themselves in the world and we as players need to respect that choice.

RP should literally mean role-playing; right now it's code for "slightly more serious, also you have to be super nice."

RIFT devs on Russian revolution, improved itemization, and solo success {Massively}

Feb 6th 2012 5:12PM @Caerus

To clarify a bit, I absolutely love Rift and am going to look on basically anything they do in a very forgiving light because I feel like the game is damned near perfect.

I can however understand that coming from other MMOs where you are pigeonholed into one single spec and role it could be difficult to adjust to the realization that the game is balanced around that flexibility and player choice. It's not possible to pick a calling that can't heal or tank, because every single calling can do at least one and that's how the solo instances are balanced (or they would be ridiculously easy with the right spec). I know there's people who pick a class and say "I am doing ranged DPS. That is it. Nothing else." but that level of personal restriction is the reason these chronicles are so difficult for some players, and it's a good thing to push people to try every aspect of their particular calling.

RIFT devs on Russian revolution, improved itemization, and solo success {Massively}

Feb 6th 2012 5:03PM @Warsyde

Every calling can solo all of the chronicles the instant you hit 50, but the "duo" ones will take a lot longer and you *need* to be prepared: warriors need to be reaver/riftblade or some other combination with high defense and some healing, rogues need rift scavanger or bard, and mages and clerics need to subspec at least some points into the healing souls.

Solo - at least to me - doesn't necessarily mean you can faceroll it with a pure DPS-zero survivability spec.

I personally am a huge fan of the chronicles, because in literally every other MMO I've played the solo instances are horribly undertuned. The chronicles to me feel like another way of easing players into the Rift-mindset that not only do you have a great deal of flexibility, but you are expected to take advantage of that flexibility if you want to succeed.

You have _six_ role slots; use them.

Behind the Mask: The real state of the game {Massively}

Feb 2nd 2012 4:48PM "In Champions Online, there's no reason to get more than a couple of attacks for the most common situations."

I guess I could be in the minority here, but I absolutely love this about CO. My absolute favorite character in any MMO -ever- was my darkness toon before they nerfed Shadow Embrace: I turned my energy builder on autocast, I spammed it with the advantage that pulled mobs into the center of the effect, and I smiled nonstop for 35 levels. Then they changed the advantage and killed it.

I've tried picking up other toons, but nothing comes anywhere close. The minor health regen from shadow form, the CC+damage from constantly knocking and pulling foes, and the passive energy regen from autoapplied fear made soloing so SO much fun and I really felt like a hero. Plus, the absolute best part, every mob died in one single spot so I could quickly loot everything without hunting bodies!

I miss the old SE :(

"I've griped a lot about how energy building in CO isn't fun."

It's a recharge mechanic, what more does it really need? In my head, end building feels like rogues adding combo points in Rift/WoW/other games - only instead of spending most of your time using lackluster builder abilities you get to spam finishers almost continually. Feels pretty damn fun to me! I've never felt really energy starved on any of my characters in CO, ever, so I'm not sure what they need to add. I do have the skill on autocast toggle never cancels, so maybe it's different in a lair.

Wings Over Atreia: F2P and vet rewards and bears, oh my! {Massively}

Jan 30th 2012 4:44PM I'm a little confused here:

So I bought the CE and subbed for I think 6 months. I got the veteran reward wings and titles and dance emote, all that jazz. I was planning on picking the game back up when it went F2P (has that happened yet?) and rolling a new character - does this mean that my new character will not be able to claim ANY of these rewards? What about my CE goodies like the level 20 wings and hat?

It's official: EverQuest goes free-to-play {Massively}

Jan 30th 2012 4:40PM @E1337Demon

Well, honestly I don't see that as a problem. Sony seems to be following the Champions Online model of F2P - yeah you can see the content and experience basically the entire game, but it's a gutted, eviscerated shell of the actual game and the system is really REALLY geared toward pushing you to sub. If you for some reason insist on not having a sub, then *sort of* can but you're going to pay through the nose. The model seems to aim to get you hooked and subbed. Compare that to LotRO, whose F2P model seems to be geared such that "high level" play is possible without a sub through liberal cash shop usage. Two different animals.

The Daily Grind: Do you want a 'fair' fight? {Massively}

Jan 26th 2012 12:58PM @DerpMchurson

"Stay out of the FFA areas, Don't AoE near pvp flagged players, turn your pet AoE's off, and don't heal or buff pvp flagged players. It's that simple."

Are you fucking kidding me?

- Doesn't sound like he was in a FFA area
- In other words, just flat out don't play the MMO portion of a MMO game?

From what I've read this is a legitimate gripe with a poorly implemented autoflag mechanic. People in the OPs position are doing everything reasonable to avoid PvP and explicitly made server decisions on that basis, and you say it's crying when the game breaks?

This type of response is just unbelievable - people rolled on PvE servers BECAUSE THEY DID NOT WANT TO HAVE INVOLUNTARY PvP! THIS IS INVOLUNTARY PvP! HOW CAN YOU POSSIBLY SAY HE'S NOT JUSTIFIED IN COMPLAINING?

Leaderboard: Battle of the Bards {Massively}

Jan 23rd 2012 1:42PM @donweel

How did they change the Rift Bard soul? I've been playing a rogue continuously since Beta 5 or 6 and I don't recall them changing anything, except to add -more- useful abilities like res and spotter's orders.

Regardless, Rift Bard gets my vote hands-down. Amazingly fun gameplay, really cool sounds, great buffs/debuffs/healing, OK dps. It's what the LotRO Minstrel should have been (in combat, OOC LotRO wins obviously).

Captain's Log: A new era begins {Massively}

Jan 14th 2012 8:27PM I'd encourage anyone even remotely interested to give this a shot. Here's my pro/con list:

Pros:
- Unlike CO, STO seems very friendly to former subs. You keep everything you've unlocked previously, similar to how LotRO works. You keep the larger bag spaces, ships, costumes, and currency (or at least I did when I logged in this week - my sub expired last March)
- The space combat is amazing. From slow, methodical beam arrays to torpedo runs to dogfighting with cannons, they are all fun and enjoyable.
- The story is good. I liked the missions and quests leveling up, and the amount of exposition was light enough to read through without getting bored and deep enough to keep me interested.
- (Possibly a con depending on your personal perspective) Leveling is very, very quick and painless.
- The Cryptic character creator is completely unmatched. Aion, WoW, SWTOR, Rift, EQ, AoC, AO, L2 - none of them can even come close to the depth and freedom of the character creator in this game.
- The engine works great on really, really bad laptops. My work laptop has no video card whatsoever, and the half-resolution minimum settings plays surprisingly smoothly.
- I haven't played with it yet, but I hear nothing but great things about the Foundry.
- Generally, the gear you find and are rewarded with from quests is enough to make you feel powerful without having to grind out new items constantly (for PvE).

Cons:
- Aside from the Foundry, there is not much content for a serious player. I was able to complete every single Federation quest/instance/zone and story (up to the middle of the Romulan/Reman one with the arena) in less than 30 days, playing several hours a day. I cannot stress this enough: the game does not have enough content to even come close to satisfying a semi-serious MMO gamer. Super-casuals will be happy for months, but anyone who is used to the smooth progression of questing for leveling to max level "gear leveling" through instances and raids will be sorely disappointed, because the second thing doesn't exist.
- There are a handful (literally 4-5) of max-level Special Task Forces (instances) to run. They take at minimum 3 or 4 hours each if you pug, are grossly overtuned -still-, and are as unfriendly to replacing a disconnected or bailed player as a game could possibly be. They don't drop items, so you'll only be running them once each for the Borg quest rewards - and you will be happy it's only once.
- Klingon content is sparse to non-existent. Someone in these comments said how they found the klingon story engaging and the leveling fast paced; I would describe it as boring beyond words and glacially slow. If you like grinding repeatable missions, it's the faction for you.
- Ground combat, even after the fixes, is clunky, laggy, jittery, rubberbandy, and boring.
- PvP and PvE gearing at max level took a hilariously long amount of time when I was active, and they seem to have made it even longer. This wouldn't be *that* onerous, but leveling is quick and painless and you get plenty of great gear upgrades along the way so it's a bit like being mugged in a meadow when you realize how long it's going to take to simply buy one item.
- Converting in-game currency to cash shop currency isn't as cut and dry as you'd expect: it's literally "Players A and B are selling points for X refined dilithium each, Player C can only buy as many points as Players A and B are selling." You can't reasonably grind in-game to earn anything, at least with the conversions as they are now. When I checked a few days ago, it was ~200 refined dilithium per C-Store point. You're limited in the amount of dilithium you can refine per day (8000 max), so that's ~40 pts per day. When ships run in the 1500-2000 range, that's a little absurd to me.
- The developers, as great as many people say they are, have been chanting the constant refrain of "more content, we won't gouge you in the store (serious this time!), we will fix klingons, we will add a 3rd (or more) faction" for two years and I really don't trust them to follow through.
- PvP in space is... mediocre at best, while PvP on the ground is atrocious. Combat is too quick and I can't decide if it's too dependent on class, gear, or skill, but it's not fun and that's the clincher for me.

The game is miles better than it was at launch, and it's a solid F2P title. I recommend everyone try it but I can't recommend anyone spend a single dime on it in the current state.