Oct 14th 2011 4:44PM I've played a hunter as an alt. What I hoped was more of a ranger class, turned out to be a very boring rotation of
1) send in pet
2) unload everything on target
I did try my hand at PvP in the level 60 and 70 brackets, and had some fun. But for me, the pet was the problem.
What I would like to have seen done, is remove the ability to summon a pet when mastering in the survival tree. And when playing survival remove min range for the ranged weapon. The talent tree would play more like a ranger, and without the issue of minimum range. Use traps like a true survivalist should.
Sep 29th 2011 1:14PM It looks like the shaman lightning bolt is now a shorter travel time. Is there any information on this?
Sep 11th 2011 4:57AM @goldeneye
I cannot provide you any statistics, but the end of every expansion tends to see 'hardcore' guilds complete the raid, then take holidays until the next expansion. So, I don't see anything changing there.
For example, read Mathew McCurley's blog post today:
As I stated before, the difficulty would be modified on a patch by patch basis. Patches take some time to be released, so any 'hardcore' guilds slightly behind the top 1000, or whatever number is used to determine 'enough' guilds have cleared the content, would still have some time to complete on the original difficulty.
Sep 8th 2011 6:38PM I apologize for my use of quotes ... but it's the best way I can describe my idea...
Why not release 2 tiers at the start of the expansion?
The first tier for hard cores to rush through, and by downing the final boss, unlock the next raid. A form of gating. 'Casuals' can then attempt to get through the first raid tier at their own pace. No heroic versions required. Any mounts or special epic weapons can be obtained by achievements or farming enough 'shards of something'.
The 2nd tier would be 'hard mode' or at least very difficult, and require gear or skill to down bosses. 'Casuals' would know that if they cannot handle this tier yet, they only need to wait until the next patch to get another shot at an easier version.
The next patch could then reset the gating from the initial tiers, and 'nerf' the 2nd tier so 'casuals' can get through it. A new 3rd tier would then be introduced that would make 'hard core guilds' happy again, with some new bosses and mechanics to deal with.
This cycle would then repeat until the final chapter/boss of the expansion. Once enough 'hardcore' guilds have completed the raid the next patch would nerf the bosses making them easier to handle. Not necessarily like icecrown radiance, or whatever it was called.
This would provide 2 levels of difficulty, and keep both types of players happy. 'Casual' players would be insane to feel slighted about being 1 tier behind. Do they raid for gear or fun? It should be fun, otherwise they should be 'hardcore' and just care about the 2nd tier of harder raids.
My 2 cents.
Nov 17th 2010 3:39PM One thing I'd like to know is, will we be able to fly in the Blood Elf and Draenei starting zones? These are technically located in the Burning Crusade world maps. Will these be the only non-flyable zones in all of WoW?
Apr 16th 2010 2:52AM As long as :
"One change we're considering is lowering Divine Shield's duration by a couple of seconds."
doesn't impact my bubble-hearth when i need it...
Dec 1st 2009 9:38PM I recommend running some regular instances, as heals or even dps. You should be well geared by the time you finish 5-10 runs. Most 80s on my server are disenchanting all drops, so even if you were damage dealing you should be able to complete a healing set quickly. For example, I converted my ret pally to prot, and in about 10 heroic runs and 7 stabs at regular ToC. Now i'm wearing Nax25/Ulduar10 capable tanking gear.
Nov 13th 2009 7:43PM Makes me wonder, if people really think arena should be a viable end game option, why do 2v2 and 3v3 reward anything? In my opinion, only 5v5 (5man dungeon size) and a new bracket:10v10 (small raid size) be the only means to do the arena. Surely balance would be much easier, and the arena would feel more like a claustrophobic battleground that way. Just a bit more like a pre-made battleground or something.
Nov 13th 2009 5:54PM I watched the stream, and while I wasn't too interested in the 'sar-on' vs 'sour-on' self-debate Mike had, nor the 'repentance' cries, I did find the video entertaining.
What I got out of it:
1) I saw the 3 new 5man instances, for both artwork and bosses (although I'm not sure all bosses were in this PTR version, but that's not my point.)
2) the Litch King is very powerful in the 5man and he will eat you for breakfast if you're not running from him. Unlike many encounters with him where he just vanishes when he could have turned you into dust.
3) getting killed at the end was funny, and for me, it leaves 1 thing for me to experience on my own without witnessing every spoiler before it's released live.
Good job WoW.com, thanks for sneak peaks, I hope you do more like this in the future.
Sep 25th 2009 5:21PM You can also pull out the battery, being careful to not disconnect your power cable. Your heat should go from roughly 80C down to 60-65C.
(not sure if this is double posting... bad comment system...)