Sep 27th 2009 2:27PM A clarification: I'm not upset with the lowering of the price really. I just think the reasoning behind it is flawed.
Sep 27th 2009 2:26PM Learn to gather and sell. Just leveling up using skinning and mining you can easily have the money. I started a character recently and sent him no money at all just to see how well I could do on my own (considering I've pampered my alts). The money is easy to make.
I kinda see this as the welfare of Blizzard. Some players are too dumb to use their money wisely, so we have to "level the playing field."
Sep 24th 2009 1:12PM There never has been an aggro reset in this fight except for the Phase 3 Landing. Before she was revamped, Ony had an aggro reset when she landed into Phase 3, she dropped threat on the MT when feared (this used to be standard of Fear effects, so you did Fear Ward Rotations or had a competent tank who could stance dance), and she also had a Threat Cap.
To clarify, let's say the cap was an arbitrary 100k "threat level." When she wing buffets, you'd lose an (arbitrary) 20k threat. This wasn't a real problem when you had 30 DPS, 3 tanks, and 7 healers and all those people were gaining threat at a much slower rate than we do now. Unless your DPS was very slow, no one really had a chance to get up to the threat cap with the tanks. I think most people noticed the threat cap when doing Ony above 60 because they would underman it, but take into a account that EVERYONE generates more threat through DPS and healing now simply because we do those things with higher numbers. Phase 1 would take much longer to get through than if you had 40 people, or everyone in the raid would reach the threat cap so quickly now. You'd have a lot of people able to reach that threat cap, then the tank is buffeted and can't taunt...someone else has aggro.
Just wanted to clarify some of that for some people who weren't sure about these "aggro resets." Sorry if I rambled on or it got