Dec 16th 2011 8:12AM Hoping. :-)
Jul 30th 2011 2:56PM Fire will become better when Mages get more crit available to them. Even though Fire is still competitive, it's just less reliable than Arcane as long as the current crit numbers are small. Fire still has the far better AoE and mobile damage, so the moment its single target DPS doesn't fall so much at the mercy of RNG it will pop up again.
Apr 6th 2011 10:59PM Why are you pointing that out to me? I'm not talking about low level dungeons. In low level dungeons, most tanks and healers also queue as DPS. It's not a case of lacking representation but a lack of players because a lot of players like to level through quests and dungeons often break the challenge in leveling through a zone with the level boost.
I'm all for improving random dungeons but this can potentially bring in as many bad changes as it can bring good. You might lower the queue time, but also lower the quality of runs and increase the number of runs that don't succeed.
Apr 6th 2011 10:25PM I can see this issue backfiring very easily with tanks dropping out of a run they don't think is going to finish to instantly queue for the next dungeon and get the bag of goodies.
Players should run instances for the ride, not for the reward. This is a lame temporary fix that's going to largely cater towards tanks (unless you really think there's... ever going to be a calls to arms for a DPS?) and just motivate the tank to rush through the dungeon even more (like skipping optional bosses which is already an issue).
I honestly thought this was a late April's fools joke.
Mar 26th 2011 10:11PM A good tutorial on learning how to tank is also to level as a tank. The advantage of leveling as a tank is that you get used to each ability before learning a new one. When you level as a damage dealer and first begin tanking at level 85, you often end up with a whole set of different abilities in a role you've never practiced before.
Low level dungeons are also much more forgiving and a good teacher on different aspects of tanking:
- Prioritizing kill orders: Such as monsters with dangerous abilities.
- Line of sight pulling: Like casters that stay at range and begin to nuke your healer instead, you learn to do this as replacement for the lack of ranged interrupts.
- Damage mitigation and pull speed: how many packs can you handle and how long does it take for the healer to recover from a big pull.
And more importantly, it teaches you how to deal with pugs. Low level dungeons are designed so that you can get through the dungeon even if there are some players in the group doing a very mediocre job. This gives you a very good idea of what to expect from pug tanking and teaches you what to watch for in a group.
Mar 21st 2011 10:27PM Could Blizzard possibly have released a screen-shot prior to the product to see the fans reaction to the model? Hopefully they will change its appearance as it's a great concept but the colors and effects doesn't seem to have the right feel in the world.
Mar 18th 2011 9:18AM The advantage of taking a break from WoW is that you get more content for your money when you return to playing the game. This is not the same for other games. Games like Call of Duty eventually become replaced with sequels or other entirely new games and you will usually only get the full gaming experience from playing the game while it's popular. WoW follows similar concepts but not entirely - although each expansion brings new content into the game that often replaces the old, the game type is still very much the same and you are still playing the same game.
I have quit my WoW subscription a couple of months ago and it's not the first time I have stopped playing the game. I don't like the idea of paying for the "in-between" time it takes Blizzard to release new content. I have played a great deal of the Cata content and have narrowed down my remaining content to heroic farming and achievement hunting - something that's still going to be there when I decide to start playing the game again. Maybe I'll subscribe for a month when Firelands are released with the daily quests to progress my character further in the new content, but if I went back to the game now I'd just go back to the same content I paid for at Cata's release and that is imo a waste of money.
There is one other reason to play WoW that doesn't apply to the game's content and that is the social aspect of the game. Many players enjoy logging into the game for their guild chat and the social networks they've become part of. For me, that is a loss and I am very grateful to be in a guild that pardons month-long absences. However, you choose to play another game for an even better social experience and for that reason, I strongly recommend you go through with it. WoW is a strong game and it's still going to be around when you are bored with your other games.
Oct 5th 2010 3:49AM I'm sorry, why does it have to "look like undead the way they are portrayed in the game"? It's usually the other way around, the models in World of Warcraft are all based off concept art following an artist's style of work.
The game's models are both lacking in detail and uniqueness. In reality, no body looks the same, where as in WoW every body is the same with only a variation in skin tone.
Sep 23rd 2010 7:06AM When I post auctions, I search the current auctions, check the price differences, the amount of stacks currently posted, consider the demand, the time of the day and more. With other words, I put a lot of thoughts into how I undercut other sellers and try to uphold a healthy economy.
So this guy has undercut drastically and I avoid undercutting further because that's just idiotic. You either buyout his wares and re-sell them at the intended price or just let it sell out on its own, knowing your items will be next in the line. Now this add-on comes into play and puts 20-30 new items at an even lower price because the auctioneer didn't actually scan the auction house himself but just "automated the process" to "save time" "playing a game".
I'm sorry, but if the auction house doesn't interest you, don't try to make shortcuts by making some robot do your auctioning for you. You're ruining it for the rest of us.
Sep 4th 2010 3:21PM When I first saw the announcement of our new TBC abilities back in the vanilia days, I thought Arcane Blast was a targetable AoE that would cause an explosion on the target, starting off with low damage and cheap mana cost and ending up with a high damage and expensive mana cost - something you'd want to be very careful with using too much of because of both aggro and mana management, but also provide better results when used in the right situations and contrast the constant damage of our other AoE spells.