Apr 12th 2010 8:18AM Maybe he has 10 level 79 characters.
Mar 31st 2010 5:11PM Dancing rune weapon now creates threat. It has since at least 3.3. Considering the damage it does, and that it's only one point in a tree where you'll invest 50 minimum anyway, you can treat it a long cooldown supertaunt with added benefits. The most reckless warlock in the game can't strip aggro from your DRW target.
Mar 25th 2010 5:09PM Inscription is unique in that, with every patch, it becomes relevant again as people change their specs. Consider warlocks. Before yesterday, the glyph of immolate was a second tier glyph. With the change to the spell, lots of destruction warlocks, who no longer get spirit on their tier 10 gear, are considering switching out the glyph of life tap for immolate.
Scribes who read patch notes can make a killing.
Mar 22nd 2010 9:21AM This is precisely why resto shamans actually do spit on spirit. Everything comes from mp5 and water shield, which is a static mp5 bonus that produces occasional mana surges.
Mar 18th 2010 9:11AM The healer and the mage shouldn't want thorns if they want to go all out - it increases threat but it most commonly comes into play when they're already being hit.
That said, a retribution paladin who doesn't at least bless the tank and the healer and the tank is a lazy asshat. I just finished a heroic with that sort of paladin. Half his damage was melee. When I don't see the lesser versions of the buffs, at least at the start, I can guess what sort of player I'm running with.
Mar 17th 2010 10:57AM Along the same lines, the wrathful gladiator's pendant of subjugation ( http://www.wowhead.com/?item=51333 ) is better than any of the recommended neck slots with the possible exception of Love's Prisoner. It has haste in spades, spellpower, and intellect (which is important to the resto shaman because it provides a large mana pool and secondary critical strike rating).
If you ran Alterac Valley or fought in Wintergrasp with any frequency on the way up, you'll have enough honor to buy this sucker immediately on hitting 80, and you'll have a necklace that can last into TOC or Icecrown. Plus you can continue using it for pvp, probably until Cataclysm.
Mar 12th 2010 1:48PM That's what I do. I link my inscription skill and politely tell (not ask) the group that I'm going to need it. I have no problem with tailors needing cloth patterns, leatherworkers needing their patterns, etc.
"Need" means "I am going to use this."
Mar 12th 2010 11:09AM How does a rogue poison his enemies using a mace, or a hammer? How does he apply poison to a mace in the first place?
Mar 9th 2010 9:20AM Demonology warlocks wouldn't complain there's a problem? Look out if there's a paladin or another warlock on the opposing side, which is almost always.
Mar 9th 2010 8:43AM They already are. Last night this idiot DK from Dark Iron tried to pull all three caster groups in Heroic ToC, which led to a bunch of them running straight to the healer. Insta-wipe. Then he laughed it off by saying that cloth repair bills aren't $@%^.
But perhaps that was a player issue. Since extra runic power = more damage = more threat, one could call the frost bonus a tanking bonus. Frost presence is the tanking bonus. I like the DK model in which all three trees can tank if invested properly, and hope Blizzard keeps it since at 80 it's the aspect of the class that's most special. I'd hate to see DKs reduced to "this is the tanking tree, this is the dps tree, this is the dps + raid utility tree," like warriors. It works very well for warriors, but they're sort of special too. Vive la difference.