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Totem Talk: Enhancement talents, Page 2 {WoW}

Mar 8th 2010 8:52AM You hit 80 last night and you find improved ghost wolf helpful in Pit of Saron? How? I'll assume you had crafters in your guild ready to help you get geared, and I'll also assume that you had people who overlevel the content ready to carry you for the 5-man ICC gear, but the key point is that you were being carried. But as you mentioned, your healers isn't geared, so I wonder who was carrying you.

The points in IGW would be better invested in dps talents or talents that enhance the party, even in Pit of Saron. If you have the spare points to invest in a talent whose sole use is to allow you to run away faster, you're definitely being carried.

The Queue: We love fasty, too {WoW}

Mar 4th 2010 2:48PM If it comes from Elitist Jerks it's probably Simcrafted. Actual output by actual guilds is a better measure.

Cataclysm: Stat and system changes for tanking death knights {WoW}

Mar 3rd 2010 9:00AM The term is "huntards" - bad hunters have always done it until recently, when a lot of those players, ironically, rerolled as death knights. These are the same players who death grip casters away from the tank.

And if you want to talk about bad behavior in 5 man heroics, I'm sure people who play dps can match you story for story about prima donna tanks who drop group when they lose a greed roll for off-spec or make unreasonable loot demands, don't rescue the healer from trouble, charge ahead after being told casters are drinking, can't hold threat to save their lives even if dps are only hitting the primary target, and more.

Having recently gotten a shaman to 80 and into heroics, I can say I'm far more appalled at the behavior of lfd tanks than I am with warlocks who life-tap at inconvenient times.

Cataclysm: Stat and system changes for tanking death knights {WoW}

Mar 3rd 2010 8:34AM Except that Galaxies didn't attract casual players. SWG changed from a complex economic simulator to a multiplayer shooter.

WoW, on the other hand, already had casual players, because it was designed to be friendly to new players at the outset but to reward skill and thought at the end game. It will still do that in Cataclysm. You just won't need a spreadsheet to determine whether gear is an upgrade.

If you really want a casual-unfriendly game, Everquest is still available. Of course, you can only memorize 8 spells at a time; your warrior will take an hour to heal if he tries to solo an ordinary even level mob without a cleric; dragons only spawn on alternate Tuesdays in Lent; and encumbrance is a factor for classes without strength, which might slow your cleric down after he recovers his gear from his corpse run.

But you definitely won't see many casuals. Enjoy!

Cataclysm: Stat and system changes for rogues {WoW}

Mar 2nd 2010 11:06AM Something that still bothers me: exactly how does one apply poison to a mace?

Cataclysm: Stat and system changes for mages {WoW}

Mar 2nd 2010 8:48AM Consider spell power a form of "damage per second," which is important to warriors, but not to mages, warlocks, or shadow priests. If Blizzard renamed it "spell damage," you wouldn't consider it awkward.

Honestly, the only time I ever hit anything with a sword on my warlock is when I've misclicked, or when I'm running a low-level friend through Zulfarrak and want to mark the mob before my felguard kills it.

Cataclysm Stat & System Changes Revealed {WoW}

Mar 1st 2010 3:44PM You've essentially described Guild Wars, which has sold millions of copies along with expansion packs, and which is still popular today (in part due to the lack of a monthly fee, but that isn't why people bought the expansions). And the popularity of Guild Wars hasn't suffered for lack of mechanisms like hitting a level 25 ogre with your fists all day to raise a skill to 400.

Even with the simplification and removal of obstruse stats like armor penetration, WoW will stay more popular than Guild Wars, because people love the world and the content and the myriad things to do. Even with the monthly fee.

If I ever get so bored with WoW that punching a level 25 ogre repeatedly seems more fun than running a dungeon or raiding, I'll quit.

Cataclysm Stat & System Changes Revealed {WoW}

Mar 1st 2010 3:33PM All this to digest and you ask about a single spell?

See the discussion on demonology warlocks, and life tap. Your entire talent trees are going to be redesigned. Odds are that your spell will be redesigned as well.

Upcoming battleground and honor changes {WoW}

Feb 18th 2010 3:00PM Is it our fault that you people (the Alliance on your server) would rather roleplay damsels-in-distress in the Goldshire tavern, or snark it up in trade, or whatever it is you do, than go into Wintergrasp to crush the enemy?

I fight in Wintergrasp for three reasons: First, I enjoy killing gnomes and night elves. Second, for honor and gear. Third: to farm herbs and eternals. I'd still fight in Wintergrasp even if I didn't enjoy killing you and I got no honor gear.

WoW.com Guest Post: From manners to mechanics: Five tips for DPS in heroics {WoW}

Feb 10th 2010 1:22PM Had a healer disconnect last week as the tank was pulling trash in Old Kingdom. Under the circumstances was very happy for my warlock's shiny gear, which allowed me to survive and burn down the trash fast, rather than becoming a grease spot on the floor.

Which is what happened to our tank.