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Win a Lil' XT from WoW Insider {WoW}

Nov 23rd 2010 4:58PM You need more overpets.

A plea against vehicle combat {WoW}

Feb 18th 2009 12:04AM Count me as one more who is tired of vehicles.

If i wanted to play an FPS or a sim, I would play on a Wii or something that has good FPS or sims.

I play WoW for an RPG.

Countdown to Wrath Giveaway: Day 7 - Wrath Collector's Edition box {WoW}

Nov 6th 2008 9:51AM Woo, wrath of the lunch king!

Warrior changes in patch 3.0.3 {WoW}

Nov 4th 2008 2:54PM No no no no no no no no.

People really need to read up on how the math in this game works. Crit and hit are entirely unrelated.

The Light and How to Swing It: Gearing up your Retadin for Karazhan part I {WoW}

Jul 10th 2008 2:50PM There's some big differences in gearing between the factions, namely Seal of Blood.

If you are a blood elf with SOB, then you don't need a slow speed. Crusader Strike is the only skill you have that values a slow weapon, and even then not much, and even then at low gear levels you run OOM too fast to spam Crusader Strike.

Whereas if you are alliance, and use Seal of Command to DPS... then yeah, slow weapons.

Same for Haste. Haste scales really well with BE paladins, and pretty poorly for alliance paladins.

Forum post of the day: "which class should I roll to tank?" {WoW}

Jun 24th 2008 11:30AM Druids, hands down.

1. Easiest of the three to level.

2. Most versatile. You could tank, or what your guild needs / you feel like could change. Then you can be a great healer, a decent caster, or even a mediocre melee dps. It leaves your options open for 70 levels from know.

3. Yes everyone wants a T6 paly tank to run them through stuff, but gearing up a paly tank sucks. Unless a guild is carrying you, or you constantly spec between holy and your real set (and have a good holy set), you just don't get the gear fast.

Staying out of Outland {WoW}

May 16th 2008 9:50AM Don't know what the OP is talking, conventional wisdom is totally to stay in Azeroth till lvl 62. The experience from quests is better, the monsters are much easier, and it leaves more quests unfinished once you hit 70 in Outland so you can get gold from them. If you want Outland gear upgrades, you can start that at lvl 56 by combing the Auction House.

Guildwatch: Ninja happens {WoW}

Feb 20th 2008 12:14PM A guild I was in long ago always used ML until our first Rag kill. When the ML bugged, and we couldn't get any loot at all.

Hopefully things are less buggy now, but still: the chance of ML bugging for some reason seems higher than the chance of someone ninjaing.

WoW Insider Show Episode 20: Droods and drama {WoW}

Jan 15th 2008 1:01AM I would like to enter the contest for "Turpster send me an E-post card".

And comment #1 just plain wrong. That is all.

The Light and How to Swing It: Command vs. Blood {WoW}

Nov 28th 2007 3:27AM What Elzam said. Being able to min-max for strength and out of spell damage, the benefit from haste, and non-bursty damage aggro wise, all make SoB much better for PvE. Also:
1) more hits = more crits = more vengeance.
2) for long fights, a retadin risks going OOM pretty quickly, and many retadins lately have dropped all the Ret mana and judgements related talents, and decided to judge how well it works to almost never judge. Turns out you spend 60% less mana, and only do about 15% less DPS. So if you go that route, and only count a judgement once every 30 seconds, SoB really pulls ahead.

It's the ultimate irony really. Most retadins are alliance. Those who rolled a paladin on Horde generally did it for superior healing and support. Often these new belfadins mocked retadins as hopelessly lost old timers. And now we are given the seal that makes ret (slightly) more viable, and not the alliance.

Also, I think you underestimate SoV for tankadins, but it's not like tankadins suffer from aggro problems anyway, so no one really cares.