Feb 26th 2012 1:43PM What does this have to do with DPS dying in the fire? Bad tanks are bad tanks be they DK Palladin or some hunters pet.
However there are reasons people do die in a fire. First is latency and frame rates due to a computer that is old and tired. Sometimes all it takes is to work on the graphics settins. No the game is not a pretty but the results are worth it. For others, only a more powerful computer will do.
Another reason is that people simply either have not read about the fights or simply forgot. Let's face it, with all the heroics and raids if you have been playing for some time it can be tough to keep it all straight in your head. Don't depend on memory. Use the resources out there to quick scan what is gonna hurt your class.
Warriors, for crying out loud pull back on your camera. Ah...you don't know how to? ASK SOMEONE. When you can only see yourself and the back of the bosses calf bad things are going to happen. Ranged DPS have an advantage that they have a great view of the action by doing nothing else but standing there. You do not. Pan around once in a while. You do know how to do that with the camera rather than move your toon
Despite the fancy armor most bosses can still crush you like a bug. In Wrath till you became overgeared the tank survived from cooldown to cooldown. Now, the healers are watching out for him, why the heck do you think they have time for you? My suggestion is if you only tank on your warrior, run some heroics as DPS. See how the other half lives.
If you only like to dps, then find some friends and offer to tank some heroics. It is an eye opener.
Feb 11th 2012 10:24AM To Ijustaposter,
Your writing style and attitude is one reason WoW is shedding people than my cat sheds hair on the couch. You feel the need to lord your abilities over others by calling them rather childish names.
You would think guilds would try to teach new players the basics of raiding, but over the years that "hardcore" element seems to guard their knowledge like a dragon and his gold. With the game trending towards questing to level and accelerated leveling vs grinding it's no wonder people who hit max don't know how to use their skills.
BTW "hardore" in Vanilla and TBC meant for me people screaming at each other in vent, endless nasty comments in raid chat and a willingness to gkick in the interests of progression. If you wanted to raid you put up playing a call you may have hated, in a spec you despised and possibly sitting around IF all night hoping to get that invite if someone had connection problems.
Oh, so much fun...hold me back.
See you in SWTOR.
Jan 29th 2012 10:34AM Before anyone takes solace on the fact that Blizzard is announcing a convention in 2013, think about all those places that close up with signs on them saying "reopening 2002"
I suspect a shakeup at Blizzard. It is a business and I don't care how you spin it, they are losing subscribers and yes even good hardworking people get the axe at a company get the axe when things go south. They won't have to explain why someone is not working for the company next year and field comments like "Pandas...you got to be kidding me. 9ft cows with swords were bad enough".
Dec 11th 2011 11:26AM There is a big difference between creative use of game mechanics and an outright exploit. How do we know that a game mechanic that seems to be a cheat wasn't left in the game simply because the designers deicded it was really just another way to solve the puzzle? I'm thinking here the fence in the old ZG that you used to be able to hide behind when fighting Blood Lord.
What nobody has mentioned is what is really at stake. If every accomplishment of this magnatude is surrounded by reports of guilds getting banned and exploits, soon anyone who gets such an accomplishment will be guilty by association. Even if the winning guild was totally honest and made made sure it was a clean run, people will start to assume "well, they cheated but were smart enough to do so in a manner that kept them from getting caught".
Look at the Olympics for example. There have been so many incidents and medals taken away the general public can't help but wonder if the winner was that much better than his fellows or did he simply have a better method of cheating? A drug that couldn't be detected by the present standards, or a training method like blood doping that goes against the spirit of the rules.
Perhaps Blizzard needs to do what horse racing does. After the race is finished and everyone sees what order the horses crossed the line, you can't go and collect your bet till the race is declared offical. The stewards review any bumping or unsafe conduct before awarding the finish positions. Blizard needs to do the same for Worlds first achievements. Its a computer game. Blizzard has enough data to see if anything is out of the ordinary. The difference will be that there is no need to take away an achievement because it was never awarded in the first place.
Dec 3rd 2011 10:38AM I am like the author and wish I could go back to where you walk, not ride from Darkshore towards Astranaar. The music the scenery was always soothing. Even being level 80 in Wraith, my warrior would go "home" to there when things became stressful with the guilds.
I miss the first guild I raided with. Guardians of Nordrasill on Uldum. We had FUN trying to work through content that the gearscore obsessive people would have thrown us out of the raid for having such crapy gear. We still managed to get down to Domo in Molten Core. Teamwork, teamwork, teamwork. Dig Dug. Tassila, Siegelboot...I still miss you.
Class quests. Oh yeah. SWTOR made me long for those again. Just helping a Warlock get their mount was as satisfying and perhaps more fun than killing the last boss in the expansions.
Wraith gave me any moments of wonder and I look back fondly on the leveling from 70 to 80. Sorry Ghostcrawler and company, Cataclysm has left me cold. I quit 3 months after the release. The closest way of explaining how it feels is to compare it to a sequel that halfway through you realize that its the same storyline and character just juggled around a bit but done badly. It could have been so much more.
Nov 27th 2011 10:56AM I think the warrior is the easiest of any class to relate to simply because we see them every single day of our real world lives. Doesn't matter if you wear magic armor or kevlar, use an axe or an M16 the reason for standing on the wall and protecting is the same.
Nov 5th 2011 9:59PM Despite the fact I had a nightelf warrior, I have to admit Taurens in full plate are the best. In the old tier two Taurens appeared to be the size of battleships. Tauren warrior charges a gnome mage and the great great great gandson of the gnome will still be feeling the pain.
Bloodelves male warriors need an extra interrupt so they can redo the nail polish on their fingers as it gets chipped by battle. Prince Charming from Shrek with pointy ears.
On my nightelf the hands never bothered me. The only thing I wish I could change is his expression. From the gritting of teeth and scowl you would think he needs a good strong laxative
Oct 28th 2011 9:31PM Biggest problem I saw with the way the quests were so linear is that you are forced to go back and listen to the same tired old jokes, or worse. A problem with this kind of storytelling is that unlike a book if chapter two is missing in WoW you might not have been able to continue on with the questing and hit a dead end.
But for me, starting at the beginning it was the attitude of the people. GO GO GO GO. Plus it was too easy to kick someone for no really good reason other than your buddy came online just in time to get the last boss of a heroic and grab the points and the best loot. It is NOT a pug if you are playing with 4 people from the same guild. I know people out there are thinking " join a guild". My work hours precluded that option.
The constant neverending tinkering with the warrior class finally got to me and I quit. I've come back but I am leveling my druid. There has to be a reason why the vast majority of tanks you see in heroics are paladins or DKs.
Oct 22nd 2011 5:03PM Matt,
I want to believe, I really do. Nothing would please me more than to take Gryffyn out of retirement where he is lounging around drinken Dwarven Ale and growing herbs in the garden outside his hut. However I treat Blizzard promises to improve the warrior class right up there with the pronouncements from the boys and girls who want to be president of the United States and the promises of used car salesman. Till the expansion is launched and we watch the first flurry of nerfs go out as it hits the live server he is going to sit back and let his brother the druid do the heavy lifting.
Playing a warrior at high level has never been easy. Raiding with one requires you to be constantly at the top of your game. The problem has always seem to have been that you had to choose between being able to survive raid boses or do heroic dungeons. The pack horse for a warrior must look like something an arms dealer would have at his disposal.
I have this nagging feeling that mobility talents will be nerfed to point of extinction if they prove to be useful against casters in PvP. Yup, that old bane of raiders PvP always comes back to bite us in the ass big time. Blizzard needs to make arena and battleground talents separate from PvE. However I have always felt that if you let an 8ft mass of plate steel and sharp blades get close to you when you are a caster and wearing nothing more than a fancy bathrobe you deserve to die quickly if you can't figure out a way to keep me away. I as the warrior deserve to be a smoking hole in the ground if I cannot close with you and knock you senseless.
The check is in the mail. Of course I will call you again. I will respect you in the morning. Satisfaction or your money back. Blizzard has made this promise time and time again to us my plate bearing brothers and sisters and usually we end up bent over the chair.
Oct 16th 2011 12:16PM I've been in the game since Vanilla. Blizzard never seems to be able to get close to something acceptable when making changes that don't involve overshooting the mark. They are like a dart player who compensates for being off the bullseye by throwing the next dart two feet to the right of the board. Next dart after that, two feet left of the board. Finally they are back on the board and probably further from the bullseye then when they started.
OH there was nerfs before there was organized PvP because of complaints from other classes that warriors were overpowered but changes came slowly. They have set themselves up with an impossible taks. PvP in battlegrounds will never be fair. You simply cannot get the same mix of skills and classes each time. So it will always be sometimes you get the bear and some times the bear eats you. World PvP and battlefields should use the PVE game.
If arena is to be a test of skill and not gear, why not make it a totally different game? Everyone starts with the same default gear and works their way up. Please dont tell me that if would be a problem for players to learn to play a toon where the skills and mechanics are different from PvP and PvE. Don't tell me they can't make a different system for PvE and PvP.
Thinking of coming back to WoW till at least SWTOR comes out. I want to do the holiday events. Raiding...eh. Its just more gear for the grind that will turn into dust come the next expansion, at least until Blizzard tries something different. WoW is getting a mite tired and "shudder" boring.