Feb 11th 2010 12:11AM The effect that EVs have on a Pokémon is recalculated when that Pokémon levels up, evolves, or is placed in box. A level 1 Pokémon can both level up and be placed in a box so it's entirely possible to have a level 1 with maxxed EVs.
Actually getting the EVs on the level 1 is pretty easy too (although not cheap). All it takes is 55 vitamins (9 of 5 of the types, 10 of anything but carbos), equipping it with a Power Lens (+4 gain to speed EVs) and killing a level 2 Starly (you have to make sure you split up the XP gain so you don't level) and you'll be sitting at 255 EVs on a level 1. Now you just have to put it in a box or evolve it for the stat changes to take effect.
If you don't believe that this works, try it out and then talk to the dude that gives out effort ribbons, and he'll give your level 1 the ribbon.
Feb 10th 2010 6:50PM "Well, for a number of reasons, the most important of which being that it should reduce the max stats of each participating 'mon, which should help the flow of battles move much faster than they would if the Pokémon involved were max level. It also makes the tournament incrementally more accessible -- instead of EV training and leveling your Pokémon to their highest possible level, you can get them ready for battle at Level 50."
In previous years of the tournament the max level cap was 50. The only difference this year is that Pokémon over this level will be downgraded to 50, allowing Pokémon like Tyranitar (who evolves at level 55) to be used, as well as allowing Pokémon to learn a move that they otherwise wouldn't be able to learn until after level 50.
A Pokémon can be maxxed on EVs at level 1. Effort Values are a hidden stat within the game that is gained when you kill a monster or use a stat up item like carbos or protein. EVs increase your stats. A Pokémon cannot have more than 510 EVs and cannot have more than 255 in any one stat.
The competition will almost definitely be limited to 250 participants per age group again. It's very difficult to accommodate more than that for a tournament with no entry fee (it would require renting out more space, more staffing, equipment etc..) They may increase the number, but it seems pretty unlikely to me that they would invest in all the new equipment it would require.
I know that number sucks. I worked the Philly event last year as auxiliary staff, and it was pretty depressing watching some of the younger kids work so hard on making their teams only to be turned away because their number wasn't drawn.
My advice is don't go way out of your way to attend one of these things (we had people drive 10 hours to Philly who didn't get in), and don't get your heart set on playing until your number is drawn.
Also, how hard was it to pull up the tournament info from 2009 to find out that this wasn't the first year that the level cap was level 50? I'm fine with you writing an article and not knowing the first thing about EVs, but don't pretend to know what you're talking about if don't (or doing it through the guise of a "confirmed Pokémaniac").
Oct 15th 2008 9:00PM I could see them moving readiness further up the MM tree (or back into SV) to promote BM hunters going for their 51 point talent rather than buffing the talent itself. An extra rapid fire/Bestial Wrath every 3 minutes just seems too much to pass up for a talent that's "as useful as it is fun"
Sep 25th 2008 4:36PM There's nothing wrong with describing a simile as a metaphor. A simile IS a metaphor, just a specific type of metaphor which uses like or as.
Sep 23rd 2008 3:48PM Yeah, paladin's have a low threat modifier on their healing spells because with Spiritual Focus and Concentration Aura paladin's were able to tank AND heal instances, maintaining threat primarily through their own heals.
Sep 4th 2008 12:02AM While this is certainly a welcome change, with the change to auto-shot so that it no longer gets clipped by steady shot, shot rotation macros are no longer needed :)
May 21st 2008 12:19AM eww a shadow priest with t5 shoulders :(
where's the Frozen Shadow Weave??
Apr 5th 2008 6:51PM @SaintStryfe
Although your attacks can't be parried from behind, they certainly can still be dodged though. The damage increase from experise is very good and should not be overlooked.
As a sidenote, it's also a really good trinket for a tank to have. It's a drastic increase in threat as well as a very good "avoidance" stat because it prevents the tank from getting parry ganked.
Mar 26th 2008 5:16PM Spell hit is solely a threat generation stat, and a really really poor one at that. Spell Damage will increase your threat by a much larger amount per iLevel point than spell hit (I think Lore over at maintankadin has a detailed analysis on why this is true if you're interested.
Mar 26th 2008 8:37AM I'm not really sure why the whole Dominatio Tripudio story is even being reported on. According to the forum posts, it happened 3 MONTHS AGO! Just because someone decided to necro the post last week doesn't mean that it somehow became recent news.
And it is fake. From the top of page 10:
" GG all... this thread provided much needed forum entertainment. Endall and I are the best of in-game friends and decided to bring the fun back to the forums "oldschool, 2005/2006 style" before all the "new blood" joined DB. It was fun for both of us and looked as though it was fun for alot of you as well.
It was funny to see just how many forum trolls there really are out there. PLAY THE GAME! I'll take out a grubby, no-good troll any day of the week... with my "SUPER COMPUTER!" LOL - keep it real!"
All that said, it was still at least a moderately interesting read.