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  • Miloh
  • Member Since Sep 28th, 2009

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Gold Capped: How to make money from leatherworking {WoW}

Aug 23rd 2011 6:05PM Don't forget the hidden "profit" of Leatherworking--absurdly cheap Bracer and Leg enhancements. Instead of spending 500g-1000g on a corresponding leg armor kit or bracer enchant, it costs a mere 20g-40g for the Leatherworking-only enhancement in the same slot (assuming physical dps or tank for the leg armor kit).

Just don't level up the profession on some silly spell caster alt.

The Care and Feeding of Warriors: What does arms need? {WoW}

May 7th 2010 3:50PM Arms has a very high skillcap for using every single global cooldown while not capping out on rage, reaching zero rage, or messing up the "priority" for ability usage.

It is competitive with top gear and quality play--unfortunately Fury is slightly higher (yes, I do seriously mean only slightly) in terms of DPS. So top guilds don't bring Arms Warriors, which skews the WoL "top 200" rankings.

Any PvE buff would likely have to involve Slam. Perhaps Improved Slam applying a stacking damage buff when Slam is cast: for example, 2% per hit, stacking three times.

The Light and How to Swing It: Less AoE {WoW}

May 6th 2010 12:19PM "The problem with our class is a lack of tools." (And subsequent "Ret=faceroll comments")

Ret has plenty of tools--but only good Ret Paladins know when/how to use them. There are many fights out there that differentiate the "good" Rets from the "facerollers":

1. Use of BoP (well, HoP now) on fights such as Heroic Anub (saving frost patches) and Heroic Saurfang (on a marked target during high Blood Power)
2. Use of Freedom on fights such as Sindrogosa (removing debuff on tank)
3. Use of Divine Sacrifice on fights such as Blood Queen (air phase, reduce incoming damage on raid)

I don't take two Rets to raids just for their damage and buffs. The utility of the class is incredible.

The Care and Feeding of Warriors: Arms 101, Page 2 {WoW}

Feb 12th 2010 3:40PM You should advertise this as a "leveling" guide. Your spec/talent/glyph recommendations are a far cry from what any raiding Arms Warrior should be using--be it at a Naxx or ICC level.

-Improved Slam is an ESSENTIAL talent for dps. Yes, even leveling. It provides a damage ability when nothing else has procced or is on cooldown.

-As noted in above comments Rend Glyph is superior Sweeping Strikes Glyph. Be it for PvE or PvP.

-You stated: "Tactical Mastery: not a talent anyone likes, but you'll usually end up taking points in it. Useful when you need to switch to defensive and slap on a shield for a panic shield wall."
Shield Wall does not take any rage to use. However, Tactical Mastery is a good talent for swapping to Berzerker Stance to Intercept a target or Pummel a spell cast.


TLDR: Have someone who actually plays as Arms review your article before posting.

The Care and Feeding of Warriors: Arms gearing for beginners {WoW}

Sep 29th 2009 5:48PM You may not "like the idea," but gemming/gearing for Expertise over Strength/ArP will be an overall DPS loss.

I'm just refuting the misinformation regarding "If you are an arms warrior looking to raid" as stated in the article. If you are raiding or preparing to raid, you should know that Expertise is a very low priority stat.

The "Weapon Mastery" talent should have no more than one point for PvE, and that is considering a 55/8/8 build. A 54/17/0 build will place NO points into Weapon Mastery.

The Care and Feeding of Warriors: Arms gearing for beginners {WoW}

Sep 28th 2009 4:53PM Expertise does not need to be sought after nor capped. Moreover to your dubious assertion that "you don't want to be dodged to proc Overpower," the spell itself (Overpower, that is) cannot be dodged or parried. As Overpower is a significant portion of Arms damage, this makes a great deal of one's dps unaffected by the stat Expertise.

Its down there with Haste. Don't seek it out, but take it if it is on an otherwise acceptable piece of gear.