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  • RichardCyphr
  • Member Since Sep 29th, 2009

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Recent Comments:

The Queue: That one drop {WoW}

Apr 2nd 2012 9:35PM Q4tQ:

So the past couple of years, I've really looked forward to WoW Insider on April 1st. You guys have had some of the most hilarious and creative April Fool's day jokes that I've seen on the World Wide Web. This year; however, I didn't see anything aside from the joke post that Blizzard actually took part in. I'm just curious, did we miss out on the jokes because it fell on a Sunday, or have you guys given up on the gag day?

I truly hope you haven't given up, as PvZ Insider was one of the best things I saw that year!

Breakfast Topic: I don't like the word 'toon' {WoW}

Mar 30th 2012 6:15PM I agree that this one drives me crazy, except for in one instance. I had a friend named "Droo" (pronounced "Drew"), and he played a druid. So when he called himself a "Drood" (no 0s), I thought it was kinda cool and fun :)

The Queue: Written pandaren {WoW}

Mar 20th 2012 9:15PM Honestly, the whole idea of "servers" has really surpassed it's usefulness. We are no longer tied to server for battlegrounds, dungeons, or even raids. Why not find some way to make the "World of Warcraft" a WORLD. Even if it still left several different servers to choose from (PvP, PvE, RP, etc), but you could really condense down the number of realms. To address over population, use channels. I know that DDO did this where two people could be in a different instance of the same town, and if they were to group up, one would automatically join the other channel.

I think it would fix a ton of problems. I hate how when I level a toon, I might go 30 levels without seeing another player outside of a city or dungeon. With a system like this, there would be tons more people leveling, and thus more people to randomly quest with and such.

I do understand that this would create some huge challenges as well. 5M people wanting to do TB? I don't have an easy answer as to how to address that, but I think in the long run, it would be nice to feel like I was in a world that is populated by other adventurers, instead of just occasionally visiting a city that is over run with them.

The more logical answer, and much easier, would be to drop the $25 server transfer fee, and let people move once every 72 hours. They can keep charging for the faction change, but moving servers to play with a certain guild, or some friends, shouldn't be an activity that breaks the bank.

WoW Archivist: World of Warcraft beta patch 0.12 {WoW}

May 3rd 2011 4:40PM Agree 100%, it would be nice if you could still quest so long as there weren't more then 4 other players from your raid in range of you.

The Queue: Stadium Love {WoW}

Apr 24th 2011 5:26PM I'm going to assume that the loot is decided when you receive the bag; however, trying to game the results is near impossible.

Most random numbers are generated using several variables, one of them usually time, and usually they use milliseconds (sometimes tenths or hundredths of a millisecond if the computer is powerful enough).

Other possible variables could also be used. Some potential examples would be the amount of money you have in your bag, the total amount of characters online at the time you receive the bag, or the direction your character is facing. There are enough numbers involved in WoW that I don't think there is an easy way to gauge RNG, and if there were, I assume it would be have been broken and fixed by now.

Warlocks getting male and female versions of all demons {WoW}

Apr 14th 2011 11:10PM Female VW will be the same model as the male one, only pink and with a girly voice :)

Ask the Devs round 3 UI questions answered {WoW}

Mar 28th 2011 5:11PM I agree with this. I would love to see AH cash show up with some sort of money icon.

The Queue: How much Keeffe is in this movie, anyway? {WoW}

Jan 30th 2011 1:27AM I remember reading someplace a while back that the new gold cap was 1 copper under 1M gold now. Someone hit it on beta IIRC