Jan 18th 2012 3:16PM I see two possibilities, and they are not mutually exclusive:
1. An exciting new entertainment franchise is started several years from now that bears a passing resemblance to existing (but largely unused) WoW lore and/or artwork. Rather than expand on the original thoughts and ideas put forward by the Blizzard of years ago, the setting and overall theme will be reconfigured to take advantage of the entertainment franchise in question while still trying to bear a passing resemblance to the older art and ideas.
2. The story will go wherever Blizzard needs it to go, as long as it provides them a basis for introducing whatever dungeons, raids or (in the case of Cataclysm) zones they already had in mind before they actually create the story. In other words, the precise opposite of the way it should be done.
Aug 25th 2011 3:50PM The argument may have been articulated poorly, but the implied point stands. A fraction of the player base was seeing the endgame content and Blizzard changed that in WotLK. Based on reader comments that I see here and at MMO Champion, this is a bad thing because it means the raiders have to find new ways to make themselves feel superior to the remaining playerbase. Mounts and achievements are Blizzard's answers to that complaint.
Your article points out, and rightly so, that this has changed raiding and not necessarily for the better. Still, it is unreasonable to think that Blizzard should spend much of their time designing content no one will see.
The fact is this: The company that can successfully address the desires and needs of both hardcore and and casual players is well on their way to having a successful MMORPG. Hardcore raiders, despite their negative opinions of more casual players, can not be allowed to dictate game direction. Devoting a disproportionate amount of resources towards content very few people will see is a waste. The mentality that it is all about the raiders all the time is gone for those companies who wish to appeal to a large audience.
Jul 22nd 2011 3:12PM Barely litterate.
I'm enjoying this statement.
Dec 16th 2010 3:45PM This is about the stupidest thing I've seen in awhile. I'm expected to burn one of these keystones on a 5-man run with people I know nothing about? No thank you. It is possible, at some point in the far future, that I'll have keystones to burn. Right now my Archaeology is almost capped, but I will need keystones for a long time, especially Tol'vir, Night Elf and Dwarf. All 3 races offer weapons and trinkets that are useful, to say nothing of the Tol'vir related mounts. There is no way in hell I'm wasting one of these on a PUG. Hell, I won't use the Tol'vir ones on even a guild run. I donate alot of time, money and gear to my guild, but this is ridiculous.
Dec 6th 2010 4:49PM I have left a comment in this thread.
Nov 11th 2010 3:15PM The must have PvP talents for Paladins: The Holy Tree. That's it. Stock up, get some caster plate gear and go to town. Watch and marvel as you heal through damage, heal through even more damage, and heal through all that damage even when you are mana drained. (Thanks Word of Glory!)
It is an amazing sight to behold to actually see one of these guys in action and taking some of the Paladin heals off of mana entirely has made for an interesting new dynamic in PvP. I'll be very curious to see if this is still the same at level 85.
Nov 2nd 2010 3:18PM I always prefer to do it without diseases.
Aug 31st 2010 11:21AM Free? For Champions Online, that would still mean paying too much.
Aug 23rd 2010 4:21PM That poo-flinging monkey is going to be the must-have pet for all the male, night elf hunters out there.