Jul 14th 2010 5:35PM Sure the first 35 or so points place them selves, but the other six? As far as tanking goes; perhaps you want to dip into fury picking up Cruelty, Armored to the teeth and then the revamped Bloodcraze? Or perhaps Arms for Field dressing, improved rend and blitz? or mabye even arms for impale and deep woulds? Or mabye even put a point into Field Dressing from Arms and then back over into fury for Blood craze and crazy self heals the options for those last points are where the real choice comes into play. How many different builds for tanking are there now? Two perhaps? With this i've come up with at least six, and that's just for tanking!
Jun 27th 2010 2:19PM My first legitimate wow memory: I was perhaps level 5 and my sister ported me to org on her level 70 mage. It was about 9pm so org was dark but very crowded she ported me in lead me to the flight path and then logged off. I spent the next 4 hours trying to get out of a city that seemed more terifying than death itself
Apr 30th 2010 7:18PM Are you?
Why should he have to play an alt? What right does blizzard have to say how, and in what way he should spend his time in-game?
We should have the ability as subscribers to decided how we our time is spent. Say you really like warriors and that's really the only class that "does it" for you, why should you have to roll another one simply to avoid spamming your spacebar in dalaran? If cata goes the way of wotlk with raid difficulty we will all clear the first teir on tuesday what then for the rest of the week? Chaining 7 boss heroics? We shouldn't have to play an alt simply to get more time in a raid.
Suppose you could only do one battleground a week, or worse yet had to choose between arenas and bgs, would you appreciate it if blizzard said "no you need to roll and alt if you want to pvp more than 10 arena matches a week" no you would flame them endlessly for that. same with raids, we should have a choice to do 25mans or 10mans not be pigeonholed into one or the other.
Apr 30th 2010 9:09AM The size of the room is definitely a factor, but perhaps epic needs defining? I see it getting thrown around on the forums so much it seems to be losing meaning.
Perhaps Epic comes from a sense of danger? The fear that you actually might die, if that's so then perhaps the reason content feels less epic is because of something which is our fault? Every raider worth his salt watches the boss videos tankspot/mmo-champion, reads the strats on EJ/wow.com, by the time you get to the boss he doesn't really have alot to suprise you with. It feels contrived and predictable.
Apr 28th 2010 10:22AM 10's and 25's dropping the same quality of loot and points(badges)? Glorious, remember when ulduar came out and it dropped emblems of valor on 10man? 10 man raiders could save up their emblems to buy gear A HALF TIER below what was dropping in their progression content. Yea....good days....
Apr 27th 2010 10:32AM Does that say more about the new 5 mans? or about current raids?
I was terrified the first time i stepped into ICC and saw a gigantic bone avatar staring at me with an axe the size of a zepplin...similarly the first time running up the tunnel in POS; i actually thought the roof was going to cave in and we'd all die. 'Twas terrifying.
Apr 21st 2010 9:53PM I love that "go see your trainer" quest text for all the undead classes. It really sets the mood...shame it's not read more often, good writing imo.
Jan 10th 2010 8:30AM /agree. A nerf/buff in the form of "X ability does 2% more/less damage," isn't really like to turn anyone off a class. A class redesign? Like the one that hunters are getting in Cata, or Ret in 3.0.2? I believe that can, at least, for a few months, vastly influence who you're likely to see /siting on you in Battlegrounds.