Mar 27th 2012 3:29PM No, I pine for a system (which was the system for most of Wrath and Cata) where terrible boss drops week after week didn't prevent people from completing powerful set bonuses. I pine for a system in which bad luck was balanced by a feeling of measured, if consistent progress. As a supplemental, incremental reward for people who were already raiding, the valor/justice system was a perfect solution to random loot being, sometimes, too random.
What ruined the valor system was blizzard's insistence on making the points so freely and widely available to everyone at every tier of progression, thereby granting top tier raiding quality epics to the person willing to run his, first, daily heroic, and then later the weekly raid the daily quests, blah blah blah. There is a wide gulf between helping people who are raiding anyway to fill in itemization gaps based on bad luck and providing raiding quality epics to anyone willing to do LFR and some dungeons every week. But the problem with the proliferation of valor gear has everything to do with how accessible blizzard made valor points, and nothing to do with what you could spend the points on.
Again, all of these changes are founded upon making gearing up take longer so they have more "flex" in their development process because they think people will have "fun" clearing a raid for the 20th time if only they have some loot to get from it. Turns out that's not so true.
Mar 27th 2012 1:58PM And remember, the game doesn't care what you have or you want. So you can "win" the same item week after week. You can completely waste your bonus on winning the same item or on winning NO item or on an item/gold/enhancement you have no use for. A system that takes all control out of my hands?!? Awesome!
Mar 27th 2012 1:57PM Here's the tl;dr of this article:
We have consistently tried to increase our efficiency in putting out content. Despite out best efforts, we have consistently failed. We have noticed that people gear up relatively quickly and get bored before we can put out new content. This makes the accountants upset, because people stop playing. Consequently, we're going to revert one of WoW's greatest innovations (badges of justice in TBC) and go back to the "random loot is random" model of vanilla, which everyone hated, but we didn't have an alternative. This means you'll take longer to get through content so we won't feel as bad about you "running out of things to do" while we spend too long getting a content patch out.
Mar 26th 2012 5:27PM @Stanimir Not sure you know or care, but Mittens has never announced an Alliance Tournament. The only person on the panel who has is Michael Bolton III, who was too drunk to do very much other than jibber incoherently.
Mar 1st 2012 7:28PM My guild used SWAPS (a bidding, "zero sum" dkp system) in Wrath and we've moved on to EPGP (a ratio of attendance to gear earned priority system) in Cata. We use loot council for legendaries. Every guild I have been in has used some sort of point or priority system, and I don't think I'd be very comfortable in a loot council guild.
Of all the systems that I've used, I think EPGP is probably the most fair and easy to understand. We've been happy with it and with its results for us this expansion.
Feb 8th 2012 6:36PM Just to dispel a few of the misconceptions about the Tribunal (the LoL player-directed discipline system) and how it might related to WoW. One of the most important things about the Tribunal is that the player's votes don't necessarily result in action against the offender. A Riot employee (or employees) determine whether than has been an infraction substantial enough to constitution action against the alleged offender. Player's votes are taken into consideration, but they don't ultimately determine the outcome.
Another important thing to consider is how isolated the LoL experience is compared to WoW. The ENTIRE gameplay of LoL works basically like a battleground, only without people to replace people who go afk or leave. Maybe a better comparison would be random queue arenas, where you get stuck in a match with 4 other random people against 5 other random people, and if one of you dc's or leaves or is a complete jackass, your team just has to deal with that. You can't kick people. You can't replace them. You just have to deal with the enormous hindrance that places on your team.
The reason the Tribunal exists is because if you get a disruptive player on your League team, you are literally screwed for the next 20 minutes to an hour (depending on the length of the game). You can take no action against them. You have no recourse to improve their behavior. You have no ability to get rid of them or find a new player. Sometimes (SOMETIMES) teams can overcome disruptive players or afk'ers or people who rage quit and succeed, but it's obviously very rare. Further, no matter how much we may complain that the WoW community has been watered down by the advent of LFR and LFD and such, at least there IS a community. There aren't chat rooms in League or channels or anything else. The community is a largely amorphous concept where you randomly throw yourself into queues with 16 million other people to end up with your teammates and opponents.
All of this is to say that WoW has social and mechanical solutions to disruptive players. You can /ignore them. You can kick them from LFR/D/BGs or report them afk. If they are truly afk the game will remove them. And perhaps most importantly, when they're removed, you are automatically provided a replacement by the matching system. If someone is disruptive in a guild or team environment, players have control over their guilds and teams and can remove those people the moment they become more harmful than useful.
People can and are certainly annoying in WoW, but there are tools to deal with those people on a short and long term basis, and the persistent nature of the game community addresses that. In League, you're thrown into games with random people from a HUGE pool (much larger than the WoW pool) and the entire gameplay experience is based on how good/bad/polite/disruptive/awesome/douchey those random teammates are. It is essential in League that players are able to aggressively enforce bad behavior in games, because otherwise the entire random queue system would be so full of asshats it would be nigh unplayable. With its limited scope, League needs players to be able to be invested in disciplining the bad apples to keep the game healthy.
WoW isn't limited in scope. It's a huge game with hundreds of activities, a persistent social structure and no moba-style short term leveling/item building mechanics that prevent the game from providing you a replacement for disruptive or obnoxious players.
And as a final thought, in some ways WoW already has this. We know for sure that blizzard records how often players vote to kick, how often players are successful in kicking someone and how often they are kicked, and your ability to use those tools in LFR/D is constrained by your previous use (or abuse) of the random queue system. I don't particularly think that opening up all disciplinary review to players in WoW would be either useful or appropriate.
Feb 3rd 2012 4:50PM You can bring anything and everything you want into the store, including a response from Blizzard customer support saying you can use the image on the cake. None of that will necessarily lead to the cake shop being willing to actually make the cake for you. When you give the cake shop the image, you're attempting to transfer the license to them so they can do something with it: print it on a cake. Even if you accept Mat's "spin" and very exaggerated take on what a "personal, non-commercial, non-transferable license" means, that STILL doesn't mean that the cake shop is required to do what you ask. They may have relied on exactly that sort of language before and been sued. They may be owned by a parent company that specifically prohibits that sort of activity.
Does this all kind of suck for you, the consumer? Undoubtedly yes, because a blizzard cake would be totally sweet, but showing up with a bunch of faux-legal mumbo-jumbo about licenses and a print out of the blizzard legal FAQ isn't likely to get a cake shop to change a blanket policy regarding the use of copyrighted material.
Dec 21st 2011 4:09PM This is me, making a comment to win a mouse!
Dec 12th 2011 4:45PM The ultraxion summary is a bit wonky wonky, but it's easy enough in LFR to not make a huge difference.
Basically tanks need to taunt after Fading Light is cast (as opposed to Hour of Twilight), and only tanks will get it, so no one else needs to worry about it. Otherwise, everyone just needs to use heroic will with hour of twilight and you win.
Dec 9th 2011 8:35PM Can we get a little journalistic integrity here? Blizzard's "point" system isn't different from any other electronic distribution credit system I've ever encountered. Can you cash out from EA, Microsoft, Riot, Turbine, etc. once you put money into those accounts? Obviously not. Nor will you be able to do so with blizzard.
However, blizzard has made it apparent that they're doing EVERYTHING possible to make sure if you want to convert RMAH diablo 3 sales into cash, you will have that opportunity, including pairing up with paypal to provide that functionality to an enormous number of people. It is disingenuous at best to suggest that somehow blizzard tricked us with their RMAH plan and what they're really going to do is take someone else's money and then prevent you from converting that money into cash.
Unless they are legally unable to facilitate that transaction, there is no reason to think that you will be unable to make real money using the RMAH and to put it in your bank account to go buy a pizza. Stop pretending otherwise.