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  • imm110
  • Member Since Oct 1st, 2009

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Officers' Quarters: Soloing a guild {WoW}

Sep 19th 2011 7:08PM There's one important reason to have officers that hasn't been said yet.

"You can't please 100% of the people 100% of the time." While that fact is obvious, when someone does feel dissatisfied with some aspect of the guild-experience and/or leadership, they need to feel comfortable approaching someone in a leadership position to express their feelings. And that someone isn't always going to be you. As a leader, you need eyes and ears on your team that a variety of guild-mates feel comfortable approaching.

TL;DR - Not every member will be comfortable approaching the "Big Bad GM", so it's nice to have officers who can act as intermediaries. Without that alternative outlet to vent their frustrations, it will eventually manifest from complaining behind your back to outright mutiny.

That might all be a little extreme, but you get the idea.

Good luck to you!

WoW Rookie: Why you need resilience {WoW}

Sep 15th 2011 5:04PM Example: In Wrath, my 2 toons were a top DPSer and a top healer in one of the world's best raiding guilds. But I haven't PvE'd since Wrath ended, so my only current gear is top-end Arena gear. Now... put me in a Dungeon/Raid with this "inferior" gear, and I bet I still squeeze out better DPS than you thought possible by maximizing my rotation and finding ways to increase my uptime... I don't want to PvE, but if I did, should I be excluded from dungeons because I only have PvP gear?

TL:DR Skill > Gear.

Breakfast Topic: Why do you raid? {WoW}

Sep 7th 2011 12:03PM great points Smash!

There are plenty of people who ARE good enough and who WOULD enjoy it more, but they just haven't given it a fair effort yet (for any number of reasons). It took me until Season 8 to start! Why? Who knows! But THAT is my audience. Are there people who fail too much/are too lazy for PvP? Yes - tons!

Raiding is only fun when it's fresh/new/challenging (I think we can all agree with that), but when you're raiding with the best, those moments grow shorter and shorter because you become a robot responding to predictable environmental cues to follow a pre-set series of actions. So what incentive is there to truly get better? You will have more fun faster by being so good, but it also goes away faster because the challenge has been mastered so quickly. And no one wants to play with worse people just to make it harder, that's just stupid. So... assuming 1 new raid every 6 months, even if it takes a whole month to master it, that's only like 2 months of fun per year!

PvP is MUCH harder to master. It takes a lot longer, and your opponents aren't always predictable or pre-set. It's a completely different game than PvE, but I think the rewards are longer-sustaining. PvP (if it's your cup of tea), is TWELVE months of fun per year!!!

I think people need to know that!

Can one eventually master PvP? I suppose. If it then becomes not fun because you've mastered it, then pick a new game -- but I don't think mastering PvP has the same negative effect on fun that mastering PvE has... I guess we'll have to ask some Gladiators...

Please don't compare different opponent comps to bosses. It's just not an accurate parallel.

Also, I have to admit, you're 100% correct about Rated-BG's. I recommend Arena and Reg-BG's instead.

Also, I have to admit, you're 100% correct about immature players in PvP. But that's a trade-off I'm willing to have so I can have fun 12 months / year instead of just 2...

Once again... PvP isn't for everyone. But I want people to really put effort into trying it before they decide it isn't.

Breakfast Topic: Why do you raid? {WoW}

Sep 7th 2011 11:05AM @MattKrotzer ---I think you're proving my point.

PvP is hard! Yes, you need to set up the situation (using various strategies/tactics/CC) that allow your team to finally accomplish sequence X, Y, Z to score a kill. But the fun is that the other team is trying to set your team up to do something similar as well.

And yes, you need the right group composition, gear, and spec to be successful. But that goes for PvE and PvP alike; doesn't it?

I'm glad to hear you tried PvP back in BC. It's much different now, and may be worth another effort.

PvP isn't for everyone. It's definitely more intense than raiding, which means it's probably more than some people are looking for. But I can't be the only person on the planet who was thankful to switch from PvE to PvP... so I'm typing here in hopes that everyone here considers whether they could/should make the switch as well.

Breakfast Topic: Why do you raid? {WoW}

Sep 7th 2011 11:04AM argh! (this post was in response to MattKrotzer's response to my post...)

Breakfast Topic: Why do you raid? {WoW}

Sep 7th 2011 11:03AM I think you're proving my point.

PvP is hard! Yes, you need to set up the situation (using various strategies/tactics/CC) that allow your team to finally accomplish sequence X, Y, Z to score a kill. But the fun is that the other team is trying to set your team up to do something similar as well.

And yes, you need the right group composition, gear, and spec to be successful. But that goes for PvE and PvP alike; doesn't it?

I'm glad to hear you tried PvP back in BC. It's much different now, and may be worth another effort.

PvP isn't for everyone. It's definitely more intense than raiding, which means it's probably more than some people are looking for. But I can't be the only person on the planet who was thankful to switch from PvE to PvP... so I'm typing here in hopes that everyone here considers whether they could/should make the switch as well.

Breakfast Topic: Why do you raid? {WoW}

Sep 7th 2011 10:20AM Let's be honest... it's not really "sport" if it's against a predictable A.I...

Read my post (on the next comment page) about why PvP > PvE.

Breakfast Topic: Why do you raid? {WoW}

Sep 7th 2011 10:11AM Excellent reasons Didax! Please read my comment (2 below yours), and consider whether Arena (or any PvP) could give you the opportunity to do these to an enhanced degree!

Breakfast Topic: Why do you raid? {WoW}

Sep 7th 2011 10:03AM You all seem to enjoy raiding because of the:

1. challenge / sense of accomplishment
2. drive to improve
3. teamwork

I've been in awful raiding guilds, and I think we can all agree that sucks. So, thinking as you all do, I had a drive to get better, and I did. I was eventually in one of the world's best raiding guilds, on the cutting edge of progression for 2 years. I was consistently a top DPS on world of logs. Yet, at the pinnacle of raiding:

1. repetitive A.I. boss encounters quickly waters down the challenge (even hard modes).
2. the drive to improve stops as content (quickly) grows stale.
3. DBM and a little bit of encounter knowledge really minimizes the teamwork requirement.

Conclusion: If you and your guild are truly amazing at raiding, it's god-awful boring.

Being so bored... I tried Arena (BG's were always fun), and discovered that it is:

1. a far greater challenge (thus a far higher sense of accomplishment)!
2. drive to improve will never get stale! (well maybe @ Rank #1)
3. tighter teamwork/coordination required.

I was blown away! Literally! I went from being one of the best raiders in the world (whoop-tee-doo), to being one of the worst PvP'ers on the planet, getting my ass handed to me!

Now, I'm still not that good at it, I struggle to break 2000 each season, but it is SOOOO much more enjoyable!

Why am I writing all of this?

I really think you guys would enjoy PvP too if you gave it a chance. I mean seriously give it a chance. Research. Practice. Gear up. Play 1-2 full seasons.

I feel bad that there is this whole amazing side of the game that most people don't allow themselves to enjoy, when I think they really could!

Why do I think people still raid?

1. It's EASY.
2. They don't want a challenge.
3. They don't want heavy teamwork commitment/expectations placed on them.

Of course, there are other reasons to raid...

1. Story --- fair enough. If this is why you raid, PvP can't do it for you.
2. Social --- also fair. PvP doesn't give a good means to goof off in a group of 25 people. But if you like 10 (or 3 or 5), then BG's / Arena are pretty good alternatives.

I'm sure this post will 'stir the pot' a little, but that's what these breakfast topics are for right? I just wanted to challenge everyone here with my experience, and see if you can be honest with yourselves too.

See you in battle!

Breakfast Topic: What's the next big change? {WoW}

Aug 23rd 2011 8:33PM You see that little 'P' at the end of PvP? That's where all the difference lies. You're playing against other real-live players.

In PvE, who cares if you get better gear each week and gradually overpower the raid bosses.

But PvP is NOT PvE. You should NOT overpower someone simply because of your gear. That's just super frustrating for the real-live player who is undergeared. PvP should be about skill, not gear!

Imagine if you were playing Halo online (or any shooter game), and their bullets do tons of damage, and you die really quickly, and your bullets basically do nothing against them even if you're way better skill-wise -- simply because they played their character more hours. That would suck right?

Fighting against raid bosses is completely different because they're being created with new mechanics and are tuned to handle increasing gear levels of players, at least for a little while, and then they just make more raid bosses.

It sucks that the biggest downside of WoW PvP is that it has to share a game-base with all of the PvE drawbacks. So why don't I play WoW instead of going to a "fair" shooter game? Because WoW PvP has a much greater depth and complexity of combat strategy and abilities compared to shooters. It's worth playing even with this severe drawback! But can it be improved? Yes.

Does that sort of answer it for you?