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  • abennett
  • Member Since Oct 1st, 2009

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Recent Comments:

Reviewing the SteelSeries WoW MMO Legendary edition gaming mouse {WoW}

Dec 6th 2011 3:44PM Hey! They put all the buttons on the wrong side again! ;-)

Sometimes I feel like the last left-handed WoW player on Azeroth...

BlizzCon 2010: The view from fourth grade {WoW}

Oct 25th 2010 11:50AM I brought my kid to Blizzcon a couple of years ago and he loved it! Unfortunately, they moved the dates from summer to fall and since I'm a teacher and he's a student, that pretty much shut down either of our chances to attend any more BlizzCons. :-(

Shifting Perspectives: Karapalooza 2010, part 2 {WoW}

Mar 18th 2010 1:55PM I loved Kara!

I guess this is the last straw. I can't solo well as boomkin, so I think I'll go bear now.

Officers' Quarters: The A team question {WoW}

Mar 9th 2010 9:46AM I've been playing for all 5 years and watched 4 guilds implode. Every time it was the same reason: an A-Team forms.

At first it's viewed as a good thing: the A-Team will scout ahead and then the rest of the guild can look to them as guides for the main raids. This lasts a while until the A-Team is bored with content, bored with the rest of the guild's relatively slow progression or (most commonly) runs out of new upgrades to farm out of the raid instances.

At this point the A-Team usually quits as a group to form thier own splinter guild or to join another guild. The origonal guild stops progression because all the well-geared people have split and now they need to gear up a new crew. Meanwhile, the splinter guild festers for a while and may or may not survive as the A-Team discovers that they needed the rest of their old guild for the occasional substitute to fill out the raid or for various professions (mats, items, food, potions, what-have-you) that they hadn't been grinding.

Thankfully, the badge system seems to be helping with this a lot because now everyone gets a little something on every raid. Eventually, even if you just do the daily random dongeon anyone can be assured of reasonable gear, making the heavy reliance on an A-Team as a make-or-break group less vital to the survival and progression of the guild.

The Queue: Still wishing for weather {WoW}

Nov 24th 2009 3:08PM "How do Ogres reproduce?

I'll keep asking till it gets answered."

And I will keep ignoring it until you take a sex ed. class."

I think Drak was indirectly pointing out that no one has ever seen or heard of an "Ogress." That's because there aren't any. Instead...


Why do you think there are 2-headed ogres?

It's kind of a cross between lobsters and a budding process. When they're ready to seperate, the outer skin hardens up and then the 2 ogres break out of the old "shell." Since freshly-spawned ogres are really prone to sunburn, they stay in the cave until their skin thickens a bit. Now you know why they all have caves where they hang out.

Enter to win a Razer Naga and Megasoma mouse mat {WoW}

Oct 9th 2009 1:54PM "S" clearly stands for "swap," as in SWAP THE BUTTONS OVER SO US LEFTIES CAN USE IT TOO.

Patch 3.3 PTR: Easing the curve for beginners {WoW}

Oct 6th 2009 10:17AM To stay viable, Blizz needs to attract more "fresh blood" to WoW. If this helps then I'm all for it!

Searching for the most popular server {WoW}

Oct 5th 2009 11:56AM Interesting. I've had Alliance characters on Whisperwind since the game went Retail, and Horde characters on Laughing Skull for the last 3 years. Both servers "feel" about equally busy at any given time. The only significant differences I have seen are:

1. the higher prices across the board on Whisperwind's AH
2. the higher levels of spamming and nasty comments on the Trade channel in Laughing Skull
3. there are more pugs forming at any given moment on Laughing Skull than on Whisperwind
4. both servers have a good amount of guilds working end-game content

Just a subjective impression, though.

Enter to win a Creative WoW wireless headset {WoW}

Oct 1st 2009 4:20PM This is my comment.

It has been left. :)