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The Mittani gets hit with ban and resigns in wake of EVE Online controversy {Massively}

Mar 28th 2012 7:39PM Part of the fun of EVE is that you can relax from the usual social rules of life and concentrate on...well, warfare, including a large psychological component. I don't think EVE should discourage this ingame per se, though it's obviously a problem when it spills out of the game. The ability to be a ruthless evil bastard is a big part of the attraction of games like EVE, and rightfully so, since it's something that we (hopefully) don't get to do in real life.

Anarchy Online's Fia Tjernberg talks graphics engine update and the future of the game {Massively}

Mar 27th 2012 4:12PM Huh, it's almost as if they're releasing a sequel.

I haven't played AO in quite a few years now, but I'll be tempted to give it another try once the new engine and new player experience go live.

The Soapbox: The hidden perils of Guild Wars 2's microtransactions {Massively}

Mar 21st 2012 3:50PM Don't be silly.

This game will be perfect. Arena can do no wrong. Those who believe otherwise will be burned at the stake (stakes cost 3500 gems, fire cost 2500 for five uses).

Line of Defense unveils new website, beta signups {Massively}

Mar 5th 2012 6:40PM @fallwind

You've seen better trailers from 10 years ago, but not better trailers from 10 years ago that used in-game graphics.

This trailer was all in-game graphics, with a few non-in-game animations (like the guy pointing towards an enemy while sitting in the jeeps) tacked on after the fact. Yeah, that was a bad move and made it look a little weird. But the in-game graphics are still quite a bit ahead of the original Planetside, which is less than 10 years old (though not for all that much longer).

The MMO Report: Where the mobs raid you {Massively}

Mar 2nd 2012 1:45AM @psycros

It's already been a year, and the thing is still going fairly strong.... (not compared to WoW, of course, but Trion claims it's still profitable)

Anarchy Online's new graphics engine wows Funcom {Massively}

Feb 29th 2012 6:01PM Is this using a version of the dreamworld engine being used for AoC and TSW?

If so, maybe all the delays have been because that engine keeps improving/changing so quickly...

Hands-on with End of Nations {Massively}

Feb 29th 2012 4:07PM Looking forward to having another big MMORTS to play around with. I think the closest I've seen to this in the past was Battleforge, which was a lot of fun for the first few months.

ArenaNet announces 48-hour beta signup for Guild Wars 2 {Massively}

Feb 22nd 2012 7:15PM Worked fine for me.

Surely they'll only have a few dozen of us sign up by Friday and then they'll let us all into the beta, yes?

The Secret World launching June 19th {Massively}

Feb 22nd 2012 12:17AM @mmogaddict

Eh, based on the fact that it's playable now and has been in closed beta for months already, I'm pretty sure it's on track to at least come out sometime this summer. Unless it blows up in open beta.

Flameseeker Chronicles: The I-word {Massively}

Feb 21st 2012 2:28PM Someday, this game will be released...